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engines/scumm/players/player_ad.h
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222
engines/scumm/players/player_ad.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_PLAYERS_PLAYER_AD_H
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#define SCUMM_PLAYERS_PLAYER_AD_H
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#include "scumm/music.h"
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#include "common/mutex.h"
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#include "common/serializer.h"
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namespace OPL {
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class OPL;
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}
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namespace Scumm {
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class ScummEngine;
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/**
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* Sound output for v3/v4 AdLib data.
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*/
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class Player_AD : public MusicEngine {
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public:
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Player_AD(ScummEngine *scumm, Common::Mutex &mutex);
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~Player_AD() override;
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// MusicEngine API
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void setMusicVolume(int vol) override;
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void startSound(int sound) override;
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void stopSound(int sound) override;
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void stopAllSounds() override;
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int getMusicTimer() override;
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int getSoundStatus(int sound) const override;
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void saveLoadWithSerializer(Common::Serializer &ser) override;
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// Timer callback
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void onTimer();
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private:
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ScummEngine *const _vm;
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Common::Mutex &_mutex;
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void setupVolume();
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int _musicVolume;
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int _sfxVolume;
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OPL::OPL *_opl2;
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int _musicResource;
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int32 _engineMusicTimer;
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struct SfxSlot;
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struct HardwareChannel {
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bool allocated;
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int priority;
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SfxSlot *sfxOwner;
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} _hwChannels[9];
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int _numHWChannels;
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static const int _operatorOffsetToChannel[22];
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int allocateHWChannel(int priority, SfxSlot *owner = nullptr);
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void freeHWChannel(int channel);
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void limitHWChannels(int newCount);
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// AdLib register utilities
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uint8 _registerBackUpTable[256];
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void writeReg(int r, int v);
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uint8 readReg(int r) const;
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// Instrument setup
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void setupChannel(const uint channel, const byte *instrOffset);
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void setupOperator(const uint opr, const byte *&instrOffset);
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static const int _operatorOffsetTable[18];
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// Music handling
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void startMusic();
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void stopMusic();
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void updateMusic();
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bool parseCommand();
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uint parseVLQ();
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void noteOff(uint channel);
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void setupFrequency(uint channel, int8 frequency);
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void setupRhythm(uint rhythmInstr, uint instrOffset);
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const byte *_musicData;
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uint _timerLimit;
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uint _musicTicks;
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uint32 _musicTimer;
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uint32 _internalMusicTimer;
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bool _loopFlag;
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uint _musicLoopStart;
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uint _instrumentOffset[16];
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struct VoiceChannel {
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uint lastEvent;
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uint frequency;
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uint b0Reg;
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} _voiceChannels[9];
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void freeVoiceChannel(uint channel);
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void musicSeekTo(const uint position);
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bool _isSeeking;
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uint _mdvdrState;
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uint32 _curOffset;
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uint32 _nextEventTimer;
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static const uint _noteFrequencies[12];
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static const uint _mdvdrTable[6];
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static const uint _rhythmOperatorTable[6];
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static const uint _rhythmChannelTable[6];
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// SFX handling
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enum {
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kNoteStatePreInit = -1,
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kNoteStateAttack = 0,
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kNoteStateDecay = 1,
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kNoteStateSustain = 2,
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kNoteStateRelease = 3,
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kNoteStateOff = 4
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};
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struct Note {
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int state;
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int playTime;
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int sustainTimer;
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int instrumentValue;
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int bias;
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int preIncrease;
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int adjust;
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struct Envelope {
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int stepIncrease;
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int step;
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int stepCounter;
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int timer;
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} envelope;
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};
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enum {
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kChannelStateOff = 0,
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kChannelStateParse = 1,
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kChannelStatePlay = 2
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};
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struct Channel {
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int state;
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const byte *currentOffset;
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const byte *startOffset;
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uint8 instrumentData[7];
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Note notes[2];
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int hardwareChannel;
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};
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struct SfxSlot {
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int resource;
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int priority;
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Channel channels[3];
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} _sfx[3];
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SfxSlot *allocateSfxSlot(int priority);
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bool startSfx(SfxSlot *sfx, const byte *resource);
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void stopSfx(SfxSlot *sfx);
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void updateSfx();
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void clearChannel(const Channel &channel);
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void updateChannel(Channel *channel);
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void parseSlot(Channel *channel);
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void updateSlot(Channel *channel);
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void parseNote(Note *note, const Channel &channel, const byte *offset);
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bool processNote(Note *note, const Channel &channel, const byte *offset);
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void noteOffOn(int channel);
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void writeRegisterSpecial(int channel, uint8 value, int offset);
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uint8 readRegisterSpecial(int channel, uint8 defaultValue, int offset);
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void setupNoteEnvelopeState(Note *note, int steps, int adjust);
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bool processNoteEnvelope(Note *note);
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int _sfxTimer;
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uint8 _rndSeed;
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uint8 getRnd();
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static const uint _noteBiasTable[7];
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static const uint _numStepsTable[16];
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static const uint _noteAdjustScaleTable[7];
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static const uint _noteAdjustTable[16];
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static const bool _useOperatorTable[7];
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static const uint _channelOffsetTable[11];
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static const uint _channelOperatorOffsetTable[7];
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static const uint _baseRegisterTable[7];
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static const uint _registerMaskTable[7];
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static const uint _registerShiftTable[7];
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};
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} // End of namespace Scumm
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#endif
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