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engines/scumm/macgui/macgui_v6.h
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104
engines/scumm/macgui/macgui_v6.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_MACGUI_MACGUI_V6_H
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#define SCUMM_MACGUI_MACGUI_V6_H
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#include "common/events.h"
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#include "common/rect.h"
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#include "common/str.h"
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namespace Scumm {
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class MacGuiImpl;
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class MacV6Gui : public MacGuiImpl {
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private:
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Common::String _gameName;
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Graphics::Surface *_backupScreen;
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byte *_backupPalette;
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int _screenSaveLevel = 0;
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bool _skipScene = false;
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#if ENABLE_SCUMM_7_8
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// V7 games don't honor the music_mute and sfx_mute settings, so we
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// have to set the volume directly.
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int _oldMusicVolume = -1;
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int _oldSfxVolume = -1;
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#endif
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public:
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MacV6Gui(ScummEngine *vm, const Common::Path &resourceFile);
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~MacV6Gui();
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bool initialize() override;
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bool readStrings() override;
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const Common::String name() const override { return _gameName; }
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int getNumColors() const override { return 256; }
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// See setMacGuiColors()
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uint32 getBlack() const override { return 255; }
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uint32 getWhite() const override { return 254; }
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void updateWindowManager() override;
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const Graphics::Font *getFontByScummId(int32 id) override;
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void setupCursor(int &width, int &height, int &hotspotX, int &hotspotY, int &animate) override;
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void resetAfterLoad() override;
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void update(int delta) override {}
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void updateThumbnail(MacDialogWindow *window, Common::Rect drawArea, int saveSlot);
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protected:
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bool getFontParams(FontId fontId, int &id, int &size, int &slant) const override;
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void updateMenus() override;
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bool handleMenu(int id, Common::String &name) override;
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void saveScreen() override;
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void restoreScreen() override;
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void onMenuOpen() override;
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void onMenuClose() override;
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void drawDottedFrame(MacDialogWindow *window, Common::Rect bounds, int x1, int x2);
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MacGuiImpl::MacImageSlider *addSlider(MacDialogWindow *window, int x, int y, int width, int minValue, int maxValue, int primaryMarkings = 4);
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void setVolume(int type, int volume);
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void runAboutDialog() override;
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bool runOpenDialog(int &saveSlotToHandle) override;
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bool runSaveDialog(int &saveSlotToHandle, Common::String &saveName) override;
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bool runOptionsDialog() override;
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bool runQuitDialog() override;
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bool runRestartDialog() override;
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};
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} // End of namespace Scumm
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#endif
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