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engines/scumm/macgui/macgui_indy3.h
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294
engines/scumm/macgui/macgui_indy3.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_MACGUI_MACGUI_INDY3_H
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#define SCUMM_MACGUI_MACGUI_INDY3_H
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#include "common/events.h"
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#include "common/rect.h"
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#include "common/str.h"
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#include "graphics/surface.h"
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#include "scumm/macgui/macgui_colors.h"
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namespace Scumm {
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#define INDY3_INVENTORY_SLOT_SIZE 6
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class MacGuiImpl;
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class MacIndy3Gui : public MacGuiImpl {
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public:
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enum ScrollDirection {
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kScrollUp,
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kScrollDown
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};
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MacIndy3Gui(ScummEngine *vm, const Common::Path &resourceFile);
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~MacIndy3Gui();
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const Common::String name() const override { return "Indy"; }
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int getNumColors() const override { return 16; }
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Graphics::Surface _textArea;
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const Graphics::Font *getFontByScummId(int32 id) override;
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void setupCursor(int &width, int &height, int &hotspotX, int &hotspotY, int &animate) override;
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Graphics::Surface *textArea() override { return &_textArea; }
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void clearTextArea() override { _textArea.fillRect(Common::Rect(_textArea.w, _textArea.h), kBlack); }
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void initTextAreaForActor(Actor *a, byte color) override;
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void printCharToTextArea(int chr, int x, int y, int color) override;
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// There is a distinction between the GUI being allowed and being
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// active. Allowed means that it's allowed to draw verbs, but not that
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// it necessarily is. Active means that there are verbs on screen. From
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// the outside, only the latter is relevant.
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//
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// One case where this makes a difference is when boxing with the
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// coach. During the "10 minutes later" sign, the GUI is active but
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// it's not drawing verbs, so the SCUMM engine is allowed to draw in
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// the verb area to clear the power meters and text.
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bool isVerbGuiActive() const override;
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void reset() override;
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void resetAfterLoad() override;
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void update(int delta) override;
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bool handleEvent(Common::Event event) override;
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protected:
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bool getFontParams(FontId fontId, int &id, int &size, int &slant) const override;
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void updateMenus() override;
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bool handleMenu(int id, Common::String &name) override;
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void runAboutDialog() override;
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bool runOpenDialog(int &saveSlotToHandle) override;
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bool runSaveDialog(int &saveSlotToHandle, Common::String &saveName) override;
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bool runOptionsDialog() override;
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bool runIqPointsDialog();
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private:
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int _verbGuiTop = 0;
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Graphics::Surface _verbGuiSurface;
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bool _visible = false;
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bool _leftButtonIsPressed = false;
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Common::Point _leftButtonPressed;
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Common::Point _leftButtonHeld;
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int _timer = 0;
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bool updateVerbs(int delta);
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void updateMouseHeldTimer(int delta);
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void drawVerbs();
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void clearAboutDialog(MacDialogWindow *window);
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int getInventoryScrollOffset() const;
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void setInventoryScrollOffset(int n) const;
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class Widget : public MacGuiObject {
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private:
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int _timer = 0;
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public:
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static ScummEngine *_vm;
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static MacIndy3Gui *_gui;
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static Graphics::Surface *_surface;
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Widget(int x, int y, int width, int height);
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virtual ~Widget() {}
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void setEnabled(bool enabled) {
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if (enabled != _enabled)
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setRedraw(true);
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if (!_enabled)
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_timer = 0;
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_enabled = enabled;
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}
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void setTimer(int t) { _timer = t; }
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void clearTimer() { _timer = 0; }
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bool hasTimer() const { return _timer > 0; }
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virtual void setRedraw(bool redraw) { _redraw = redraw; }
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virtual void reset();
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virtual bool handleEvent(Common::Event &event) = 0;
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virtual bool handleMouseHeld(Common::Point &pressed, Common::Point &held) { return false; }
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virtual void updateTimer(int delta);
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virtual void timeOut() {}
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virtual void draw();
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virtual void undraw();
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byte translateChar(byte c) const;
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// Primitives
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void fill(Common::Rect r);
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void drawBitmap(Common::Rect r, const uint16 *bitmap, byte color) const;
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void drawShadowBox(Common::Rect r) const;
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void drawShadowFrame(Common::Rect r, byte shadowColor, byte fillColor);
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void markScreenAsDirty(Common::Rect r) const;
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};
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class VerbWidget : public Widget {
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protected:
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int _verbid = 0;
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int _verbslot = -1;
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bool _kill = false;
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public:
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VerbWidget(int x, int y, int width, int height) : Widget(x, y, width, height) {}
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void setVerbid(int n) { _verbid = n; }
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bool hasVerb() const { return _verbslot != -1; }
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void threaten() { _kill = true; }
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bool isDying() const { return _kill; }
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void reset() override;
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virtual void updateVerb(int verbslot);
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void draw() override;
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void undraw() override;
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};
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class Button : public VerbWidget {
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private:
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Common::String _text;
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public:
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Button(int x, int y, int width, int height);
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bool handleEvent(Common::Event &event) override;
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void reset() override;
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void timeOut() override;
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void updateVerb(int verbslot) override;
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void draw() override;
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};
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class Inventory : public VerbWidget {
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private:
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class ScrollBar : public Widget {
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private:
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int _invCount = 0;
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int _invOffset = 0;
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public:
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ScrollBar(int x, int y, int width, int height);
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void setInventoryParameters(int invCount, int invOffset);
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void scroll(ScrollDirection dir);
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int getHandlePosition();
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void reset() override;
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bool handleEvent(Common::Event &event) override;
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void draw() override;
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};
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class ScrollButton : public Widget {
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public:
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ScrollDirection _direction;
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ScrollButton(int x, int y, int width, int height, ScrollDirection direction);
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bool handleEvent(Common::Event &event) override;
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bool handleMouseHeld(Common::Point &pressed, Common::Point &held) override;
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void timeOut() override;
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void draw() override;
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};
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class Slot : public Widget {
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private:
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Common::String _name;
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int _slot = -1;
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int _obj = -1;
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public:
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Slot(int slot, int x, int y, int width, int height);
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void clearName() { _name.clear(); }
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bool hasName() const { return !_name.empty(); }
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void clearObject();
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void setObject(int n);
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int getObject() const { return _obj; }
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void reset() override;
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bool handleEvent(Common::Event &event) override;
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void timeOut() override;
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void draw() override;
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};
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Slot *_slots[INDY3_INVENTORY_SLOT_SIZE];
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ScrollBar *_scrollBar;
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ScrollButton *_scrollButtons[2];
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static const uint16 _upArrow[16];
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static const uint16 _downArrow[16];
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public:
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Inventory(int x, int y, int width, int height);
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~Inventory();
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void setRedraw(bool redraw) override;
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void reset() override;
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bool handleEvent(Common::Event &event) override;
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bool handleMouseHeld(Common::Point &pressed, Common::Point &held) override;
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void updateTimer(int delta) override;
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void updateVerb(int verbslot) override;
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void draw() override;
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};
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Common::HashMap<int, VerbWidget *> _widgets;
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Common::Array<Common::Rect> _dirtyRects;
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bool isVerbGuiAllowed() const;
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void show();
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void hide();
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void fill(Common::Rect r);
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void markScreenAsDirty(Common::Rect r);
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void copyDirtyRectsToScreen();
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};
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} // End of namespace Scumm
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#endif
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