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84
engines/scumm/macgui/macgui.h
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84
engines/scumm/macgui/macgui.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_MACGUI_MACGUI_H
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#define SCUMM_MACGUI_MACGUI_H
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#include "common/events.h"
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#include "common/str.h"
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namespace Graphics {
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class Font;
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struct Surface;
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}
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namespace Scumm {
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class ScummEngine;
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class Actor;
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class MacGuiImpl;
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class MacGui {
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friend class ScummEngine;
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private:
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MacGuiImpl *_impl = nullptr;
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public:
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MacGui(ScummEngine *vm, const Common::Path &resourceFile);
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~MacGui();
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int getNumColors() const;
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bool initialize();
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void reset();
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void update(int delta);
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void updateWindowManager();
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void resetAfterLoad();
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bool handleEvent(Common::Event event);
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void setupCursor(int &width, int &height, int &hotspotX, int &hotspotY, int &animate);
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void setPaletteDirty();
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const Graphics::Font *getFontByScummId(int32 id);
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void drawBanner(char *message);
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void undrawBanner();
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bool runQuitDialog();
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bool runRestartDialog();
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// Indiana Jones and the Last Crusade
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bool isVerbGuiActive() const;
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Graphics::Surface *textArea() const;
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void clearTextArea();
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void initTextAreaForActor(Actor *a, byte color);
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void printCharToTextArea(int chr, int x, int y, int color);
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// Loom
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void runDraftsInventory();
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};
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} // End of namespace Scumm
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#endif
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