Initial commit
This commit is contained in:
1505
engines/scumm/insane/insane.cpp
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1505
engines/scumm/insane/insane.cpp
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File diff suppressed because it is too large
Load Diff
459
engines/scumm/insane/insane.h
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459
engines/scumm/insane/insane.h
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@@ -0,0 +1,459 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#if !defined(SCUMM_INSANE_H) && defined(ENABLE_SCUMM_7_8)
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#define SCUMM_INSANE_H
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#include "scumm/nut_renderer.h"
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#include "scumm/smush/smush_player.h"
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namespace Scumm {
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#define INV_CHAIN 0
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#define INV_CHAINSAW 1
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#define INV_MACE 2
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#define INV_2X4 3
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#define INV_WRENCH 4
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#define INV_BOOT 5
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#define INV_HAND 6
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#define INV_DUST 7
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#define EN_ROTT1 0 // rottwheeler
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#define EN_ROTT2 1 // rottwheeler
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#define EN_ROTT3 2 // rottwheeler
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#define EN_VULTF1 3 // vulture (redhead female1)
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#define EN_VULTM1 4 // vulture (male with glasses)
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#define EN_VULTF2 5 // vulture (redhead female2)
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#define EN_VULTM2 6 // vulture (initialized as rottwheeler) (male)
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#define EN_CAVEFISH 7 // Cavefish Maximum Fish
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#define EN_TORQUE 8 // Father Torque
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#define EN_BEN 9 // used only with handler
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class Insane {
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public:
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Insane(ScummEngine_v7 *scumm);
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~Insane();
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void setSmushParams(int speed);
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void setSmushPlayer(SmushPlayer *player);
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void runScene(int arraynum);
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void procPreRendering();
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void procPostRendering(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void procIACT(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags, int16 par1,
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int16 par2, int16 par3, int16 par4);
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void procSKIP(int32 subSize, Common::SeekableReadStream &b);
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void escapeKeyHandler();
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bool isInsaneActive() { return _insaneIsRunning; }
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void syncCurrentSanFlags();
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private:
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ScummEngine_v7 *_vm;
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SmushPlayer *_player;
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int32 _speed;
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bool _insaneIsRunning;
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int32 _numberArray;
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int32 _emulTimerId;
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int32 _emulateInterrupt;
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int32 _flag1d;
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int32 _mainTimerId;
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int32 _objArray1Idx;
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int32 _objArray1Idx2;
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int32 _objArray1[101];
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int32 _objArray2Idx;
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int32 _objArray2Idx2;
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int32 _objArray2[101];
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byte _currSceneId;
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int32 _timer1Flag;
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int32 _timer3Id;
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int32 _timer4Id;
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int32 _timer6Id;
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int32 _timer7Id;
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int32 _timerSpriteId;
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byte _temp2SceneId;
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byte _tempSceneId;
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int32 _currEnemy;
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int32 _currScenePropIdx;
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int32 _currScenePropSubIdx;
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const char *_currTrsMsg;
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int16 _sceneData2Loaded;
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int16 _sceneData1Loaded;
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int16 _keyboardDisable;
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bool _needSceneSwitch;
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int32 _idx2Exceeded;
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bool _beenCheated;
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bool _tiresRustle;
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int _keybOldDx;
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int _keybOldDy;
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int _velocityX;
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int _velocityY;
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int _keybX;
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int _keybY;
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int32 _firstBattle;
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bool _weaponBenJustSwitched;
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bool _kickBenProgress;
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int32 _battleScene;
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bool _kickEnemyProgress;
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bool _weaponEnemyJustSwitched;
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int32 _enHdlVar[9][9];
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int32 _smlayer_room;
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int32 _smlayer_room2;
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byte *_smush_roadrashRip; // FIXME: combine them in array
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byte *_smush_roadrsh2Rip;
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byte *_smush_roadrsh3Rip;
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byte *_smush_goglpaltRip;
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byte *_smush_tovista1Flu;
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byte *_smush_tovista2Flu;
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byte *_smush_toranchFlu;
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byte *_smush_minedrivFlu;
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byte *_smush_minefiteFlu;
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NutRenderer *_smush_bencutNut;
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NutRenderer *_smush_bensgoggNut;
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NutRenderer *_smush_iconsNut;
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NutRenderer *_smush_icons2Nut;
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bool _smush_isSanFileSetup;
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bool _isBenCut;
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int _smush_smushState;
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int _continueFrame;
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int _continueFrame1;
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int _counter1;
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int _iactSceneId;
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int _iactSceneId2;
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int _smush_setupsan17;
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int32 _smush_setupsan1;
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int16 _smush_curSanFlags;
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int32 _smush_setupsan4;
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int16 _smush_frameStep;
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int16 _smush_curFrame;
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int16 _smush_frameNum1;
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int16 _smush_frameNum2;
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byte _smush_earlyFluContents[0x31a];
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int16 _enemyState[10][10];
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byte _iactBits[0x80];
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int16 _mainRoadPos;
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int16 _posBrokenCar;
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int16 _posBrokenTruck;
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int16 _posFatherTorque;
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int16 _posCave;
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int16 _posVista;
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bool _roadBranch;
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bool _roadStop;
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bool _carIsBroken;
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bool _benHasGoggles;
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bool _mineCaveIsNear;
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bool _objectDetected;
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bool _roadBumps;
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int32 _approachAnim;
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int32 _val54d;
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int32 _val57d;
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bool _val115_;
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int32 _val211d;
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int32 _val213d;
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int32 _metEnemiesListTail;
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int32 _metEnemiesList[12];
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struct enemy {
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int32 handler;
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int32 initializer;
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int16 occurrences;
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int32 maxdamage;
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int32 isEmpty;
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int32 weapon;
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int32 sound;
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char filename[20];
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int32 costume4;
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int32 costume6;
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int32 costume5;
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int16 costumevar;
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int32 maxframe;
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int32 apprAnim;
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};
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struct enemy _enemy[9];
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struct fluConf {
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int sceneId;
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byte **fluPtr;
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const char *filenamePtr;
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int startFrame;
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int numFrames;
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};
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struct fluConf _fluConf[21];
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struct sceneProp {
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int32 actor; // main actor number, -1 if not applicable
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int32 sound;
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int32 trsId;
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byte r;
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byte g;
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byte b;
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int32 counter;
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int32 maxCounter;
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int32 index;
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};
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struct sceneProp _sceneProp[139];
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struct act {
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int32 actor;
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byte state;
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int32 room;
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int32 animTilt;
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int32 tilt;
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int32 frame;
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};
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struct actor {
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int32 damage;
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int32 maxdamage;
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int32 field_8;
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int32 frame;
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int32 tilt;
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int32 cursorX;
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int32 speed;
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int32 x;
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int32 y;
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int32 y1;
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int32 x1;
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int16 weaponClass;
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int16 animWeaponClass;
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int16 newFacingFlag;
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int16 curFacingFlag;
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bool lost;
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bool kicking;
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bool field_44;
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bool field_48; // unused
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bool defunct;
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int32 scenePropSubIdx;
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int32 field_54;
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int32 runningSound;
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int32 weapon;
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bool inventory[8];
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int32 probability;
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int32 enemyHandler;
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struct act act[4];
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};
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struct actor _actor[2];
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void initvars();
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void readFileToMem(const char *name, byte **buf);
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void startVideo(const char *filename, int num, int argC, int frameRate,
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int doMainLoop, byte *fluPtr = 0, int32 startFrame = 0);
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void smush_warpMouse(int x, int y, int buttons);
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void putActors();
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void readState();
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int initScene(int sceneId);
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void stopSceneSounds(int sceneId);
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void shutCurrentScene();
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int loadSceneData(int scene, int flag, int phase);
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void setSceneCostumes(int sceneId);
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void setupValues();
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void setEnemyCostumes ();
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void smlayer_stopSound (int idx);
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int smlayer_loadSound(int id, int flag, int phase);
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int smlayer_loadCostume(int id, int phase);
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void smlayer_setActorCostume(int actornum, int act, int costume);
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void smlayer_putActor(int actornum, int act, int x, int y, byte room);
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void smlayer_setActorLayer(int actornum, int act, int layer);
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void smlayer_setFluPalette(byte *pal, int shut_flag);
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int32 readArray(int item);
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void writeArray(int item, int value);
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bool idx1Compare();
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bool idx2Compare();
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int32 idx1Tweak();
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int32 idx2Tweak();
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void smush_setToFinish();
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void postCase11(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCase0(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCase17(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCase16(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCase1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCase2(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCase20(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCase3(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCase5(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCase6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCase8(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCase9(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCase10(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCase12(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCase23(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCase14(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCaseAll(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void postCaseMore(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, int32 curFrame, int32 maxFrame);
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void switchSceneIfNeeded();
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int smush_changeState(int state);
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void init_actStruct(int actornum, int actnum, int32 actorval, byte state,
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int32 room, int32 animtilt, int32 tilt, int32 frame);
|
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void init_enemyStruct(int n, int32 handler, int32 initializer,
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int16 occurrences, int32 maxdamage, int32 isEmpty,
|
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int32 field_14, int32 sound, const char *filename,
|
||||
int32 costume4, int32 costume6, int32 costume5,
|
||||
int16 field_2C, int32 field_30, int32 field_34);
|
||||
int32 enemyHandler(int n, int32, int32, int32);
|
||||
int32 enemyInitializer(int n, int32, int32, int32);
|
||||
int32 enemy0handler(int32, int32, int32);
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||||
int32 enemy0initializer(int32, int32, int32);
|
||||
int32 enemy1handler(int32, int32, int32);
|
||||
int32 enemy1initializer(int32, int32, int32);
|
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int32 enemy2handler(int32, int32, int32);
|
||||
int32 enemy2initializer(int32, int32, int32);
|
||||
int32 enemy3handler(int32, int32, int32);
|
||||
int32 enemy3initializer(int32, int32, int32);
|
||||
int32 enemy4handler(int32, int32, int32);
|
||||
int32 enemy4initializer(int32, int32, int32);
|
||||
int32 enemy5handler(int32, int32, int32);
|
||||
int32 enemy5initializer(int32, int32, int32);
|
||||
int32 enemy6handler(int32, int32, int32);
|
||||
int32 enemy6initializer(int32, int32, int32);
|
||||
int32 enemy7handler(int32, int32, int32);
|
||||
int32 enemy7initializer(int32, int32, int32);
|
||||
int32 enemy8handler(int32, int32, int32);
|
||||
int32 enemy8initializer(int32, int32, int32);
|
||||
int32 enemyBenHandler(int32, int32, int32);
|
||||
bool smlayer_isSoundRunning(int32 sound);
|
||||
bool smlayer_startSfx(int32 sound);
|
||||
bool smlayer_startVoice(int32 sound);
|
||||
void smlayer_soundSetPan(int32 sound, int32 pan);
|
||||
void smlayer_soundSetPriority(int32 sound, int32 priority);
|
||||
void smlayer_drawSomething(byte *renderBitmap, int32 codecparam,
|
||||
int32 arg_8, int32 arg_C, int32 arg_10, NutRenderer *nutfileptr,
|
||||
int32 arg_18, int32 arg_1C, int32 arg_20);
|
||||
void smlayer_overrideDrawActorAt(byte *, byte, byte);
|
||||
void queueSceneSwitch(int32 sceneId, byte *fluPtr, const char *filename,
|
||||
int32 arg_C, int32 arg_10, int32 startFrame, int32 numFrames);
|
||||
void turnBen(bool battle);
|
||||
void smush_rewindCurrentSan(int arg_0, int arg_4, int arg_8);
|
||||
void smlayer_showStatusMsg(int32 arg_0, byte *renderBitmap, int32 codecparam,
|
||||
int32 x, int32 y, int32 arg_14, int32 arg_18,
|
||||
int32 arg_1C, const char *formatString, const char *str);
|
||||
void init_fluConfStruct(int n, int sceneId, byte **fluPtr,
|
||||
const char *filenamePtr, int startFrame, int numFrames);
|
||||
int32 processBenOnRoad(bool flag);
|
||||
void mineChooseRoad(int32 arg_0);
|
||||
void actor02Reaction(int32 buttons);
|
||||
void actor00Reaction(int32 buttons);
|
||||
void actor01Reaction(int32 buttons);
|
||||
void actor03Reaction(int32 buttons);
|
||||
void turnEnemy(bool battle);
|
||||
int32 actionBen();
|
||||
void chooseBenWeaponAnim(int buttons);
|
||||
void setBenAnimation(int32 actornum, int anim);
|
||||
int calcTilt(int speed);
|
||||
bool smush_eitherNotStartNewFrame();
|
||||
void smlayer_setActorFacing(int actornum, int actnum, int frame, int direction);
|
||||
int32 weaponMaxRange(int32 actornum);
|
||||
int32 weaponMinRange(int32 actornum);
|
||||
void switchBenWeapon();
|
||||
void prepareScenePropScene(int32 scenePropNum, bool arg_4, bool arg_8);
|
||||
int32 calcBenDamage(bool arg_0, bool arg_4);
|
||||
int32 weaponDamage(int32 actornum);
|
||||
bool weaponBenIsEffective();
|
||||
bool actor1StateFlags(int state);
|
||||
bool actor0StateFlags1(int state);
|
||||
bool actor0StateFlags2(int state);
|
||||
bool loadScenePropSounds(int32 scenePropNum);
|
||||
void init_scenePropStruct(int32 n, int32 n1, int32 actornum, int32 sound, int32 trsId,
|
||||
byte r, byte g, byte b, int32 counter, int32 maxCounter,
|
||||
int32 index);
|
||||
int32 setBenState();
|
||||
bool smlayer_actorNeedRedraw(int actornum, int actnum);
|
||||
void reinitActors();
|
||||
const char *handleTrsTag(int32 trsId);
|
||||
void ouchSoundBen();
|
||||
int32 smush_setupSanWithFlu(const char *filename, int32 setupsan2, int32 step1,
|
||||
int32 step2, int32 setupsan1, byte *fluPtr, int32 numFrames);
|
||||
void smush_setupSanFromStart(const char *filename, int32 setupsan2, int32 step1,
|
||||
int32 step2, int32 setupsan1);
|
||||
void smush_setFrameSteps(int32 step1, int32 step2);
|
||||
void smush_setupSanFile(const char *filename, int32 offset, int32 contFrame);
|
||||
void drawSpeedyActor(int32 arg_0);
|
||||
void actor11Reaction(int32 buttons);
|
||||
void actor12Reaction(int32 buttons);
|
||||
void actor13Reaction(int32 buttons);
|
||||
void actor10Reaction(int32 buttons);
|
||||
int32 actionEnemy();
|
||||
int32 processKeyboard();
|
||||
int32 processMouse();
|
||||
void setEnemyAnimation(int32 actornum, int anim);
|
||||
void chooseEnemyWeaponAnim(int32 buttons);
|
||||
void switchEnemyWeapon();
|
||||
void setEnemyState();
|
||||
int32 calcEnemyDamage(bool arg_0, bool arg_4);
|
||||
void ouchSoundEnemy();
|
||||
bool weaponEnemyIsEffective();
|
||||
void iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
||||
int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags,
|
||||
int16 par1, int16 par2, int16 par3, int16 par4);
|
||||
void iactScene3(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
||||
int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags,
|
||||
int16 command, int16 par1, int16, int16);
|
||||
void iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
||||
int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags,
|
||||
int16 par1, int16 par2, int16 par3, int16 par4);
|
||||
void iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
||||
int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags,
|
||||
int16 par1, int16 par2, int16 par3, int16 par4);
|
||||
void iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
||||
int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags,
|
||||
int16 par1, int16 par2, int16 par3, int16 par4);
|
||||
void iactScene21(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
||||
int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags,
|
||||
int16 par1, int16 par2, int16 par3, int16 par4);
|
||||
bool isBitSet(int n);
|
||||
void setBit(int n);
|
||||
void clearBit(int n);
|
||||
void chooseEnemy();
|
||||
void removeEmptyEnemies();
|
||||
void removeEnemyFromMetList(int32);
|
||||
};
|
||||
} // End of namespace Insane
|
||||
|
||||
#endif
|
||||
2038
engines/scumm/insane/insane_ben.cpp
Normal file
2038
engines/scumm/insane/insane_ben.cpp
Normal file
File diff suppressed because it is too large
Load Diff
2826
engines/scumm/insane/insane_enemy.cpp
Normal file
2826
engines/scumm/insane/insane_enemy.cpp
Normal file
File diff suppressed because it is too large
Load Diff
546
engines/scumm/insane/insane_iact.cpp
Normal file
546
engines/scumm/insane/insane_iact.cpp
Normal file
@@ -0,0 +1,546 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "scumm/scumm_v7.h"
|
||||
#include "scumm/smush/smush_player.h"
|
||||
#include "scumm/insane/insane.h"
|
||||
|
||||
namespace Scumm {
|
||||
|
||||
void Insane::procIACT(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
||||
int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags,
|
||||
int16 par1, int16 par2, int16 par3, int16 par4) {
|
||||
if (_keyboardDisable)
|
||||
return;
|
||||
|
||||
switch (_currSceneId) {
|
||||
case 1:
|
||||
iactScene1(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags, par1, par2, par3, par4);
|
||||
break;
|
||||
case 3:
|
||||
case 13:
|
||||
iactScene3(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags, par1, par2, par3, par4);
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
iactScene4(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags, par1, par2, par3, par4);
|
||||
break;
|
||||
case 6:
|
||||
iactScene6(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags, par1, par2, par3, par4);
|
||||
break;
|
||||
case 17:
|
||||
iactScene17(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags, par1, par2, par3, par4);
|
||||
break;
|
||||
case 21:
|
||||
iactScene21(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags, par1, par2, par3, par4);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
||||
int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags,
|
||||
int16 par1, int16 par2, int16 par3, int16 par4) {
|
||||
int16 par5, par6, par7, par9, par11, par13;
|
||||
|
||||
switch (par1) {
|
||||
case 2: // PATCH
|
||||
if (par3 != 1)
|
||||
break;
|
||||
|
||||
par5 = b.readUint16LE(); // si
|
||||
if (_actor[0].field_8 == 112) {
|
||||
setBit(par5);
|
||||
break;
|
||||
}
|
||||
|
||||
if (_approachAnim == -1) {
|
||||
chooseEnemy(); //PATCH
|
||||
_approachAnim = _enemy[_currEnemy].apprAnim;
|
||||
}
|
||||
|
||||
if (_approachAnim == par4)
|
||||
clearBit(par5);
|
||||
else
|
||||
setBit(par5);
|
||||
break;
|
||||
case 3:
|
||||
if (par3 == 1) {
|
||||
setBit(b.readUint16LE());
|
||||
_approachAnim = -1;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (par3 == 1 && (_approachAnim < 0 || _approachAnim > 4))
|
||||
setBit(b.readUint16LE());
|
||||
break;
|
||||
case 5:
|
||||
if (par2 != 13)
|
||||
break;
|
||||
|
||||
b.readUint16LE(); // +8
|
||||
b.readUint16LE(); // +10
|
||||
par7 = b.readUint16LE(); // +12 dx
|
||||
b.readUint16LE(); // +14
|
||||
par9 = b.readUint16LE(); // +16 bx
|
||||
b.readUint16LE(); // +18
|
||||
par11 = b.readUint16LE(); // +20 cx
|
||||
b.readUint16LE(); // +22
|
||||
par13 = b.readUint16LE(); // +24 ax
|
||||
|
||||
if (par13 > _actor[0].x || par11 < _actor[0].x) {
|
||||
_tiresRustle = true;
|
||||
_actor[0].x1 = -_actor[0].x1;
|
||||
_actor[0].damage++; // PATCH
|
||||
}
|
||||
|
||||
if (par9 < _actor[0].x || par7 > _actor[0].x) {
|
||||
_tiresRustle = true;
|
||||
_actor[0].damage += 4; // PATCH
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
switch (par2) {
|
||||
case 38:
|
||||
smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
|
||||
_smush_iconsNut, 7, 0, 0);
|
||||
_roadBranch = true;
|
||||
_iactSceneId = par4;
|
||||
break;
|
||||
case 25:
|
||||
_roadBumps = true;
|
||||
_actor[0].y1 = -_actor[0].y1;
|
||||
break;
|
||||
case 11:
|
||||
if (_approachAnim >= 1 && _approachAnim <= 4 && !_needSceneSwitch)
|
||||
queueSceneSwitch(13, _smush_minefiteFlu, "minefite.san", 64, 0,
|
||||
_continueFrame1, 1300);
|
||||
break;
|
||||
case 9:
|
||||
par5 = b.readUint16LE(); // si
|
||||
par6 = b.readUint16LE(); // bx
|
||||
smlayer_setFluPalette(_smush_roadrsh3Rip, 0);
|
||||
if (par5 == par6 - 1)
|
||||
smlayer_setFluPalette(_smush_roadrashRip, 0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
switch (par4) {
|
||||
case 1:
|
||||
_actor[0].x -= (b.readUint16LE() - 160) / 10;
|
||||
break;
|
||||
case 2:
|
||||
par5 = b.readUint16LE();
|
||||
|
||||
if (par5 - 8 > _actor[0].x || par5 + 8 < _actor[0].x) {
|
||||
if (smlayer_isSoundRunning(86))
|
||||
smlayer_stopSound(86);
|
||||
} else {
|
||||
if (!smlayer_isSoundRunning(86))
|
||||
smlayer_startSfx(86);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (_approachAnim < 0 || _approachAnim > 4)
|
||||
if (readArray(8)) {
|
||||
smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-18, 3,
|
||||
_smush_iconsNut, 20, 0, 0);
|
||||
_benHasGoggles = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Insane::chooseEnemy() {
|
||||
if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) {
|
||||
_currEnemy = EN_ROTT1;
|
||||
return;
|
||||
}
|
||||
|
||||
if (readArray(58) != 0)
|
||||
_enemy[EN_TORQUE].isEmpty = 1;
|
||||
|
||||
if (_enemy[EN_TORQUE].occurrences == 0) {
|
||||
_currEnemy = EN_TORQUE;
|
||||
_metEnemiesListTail++;
|
||||
_metEnemiesList[_metEnemiesListTail] = EN_TORQUE;
|
||||
return;
|
||||
}
|
||||
|
||||
removeEmptyEnemies();
|
||||
|
||||
int32 count, i, j, en, en2;
|
||||
bool notfound;
|
||||
|
||||
en = 0;
|
||||
for (i = 0; i < 9; i++)
|
||||
if (_enemy[i].isEmpty == 0)
|
||||
++en;
|
||||
|
||||
en -= 4;
|
||||
assert(en >= 0);
|
||||
|
||||
count = 0;
|
||||
while (1) {
|
||||
count++;
|
||||
if (count < 14) {
|
||||
en2 = _vm->_rnd.getRandomNumber(10);
|
||||
if (en2 == 9)
|
||||
en2 = 6;
|
||||
else if (en2 > 9)
|
||||
en2 = 7;
|
||||
|
||||
notfound = true;
|
||||
|
||||
if (_enemy[en2].isEmpty != 0)
|
||||
continue;
|
||||
|
||||
if (0 < _metEnemiesListTail) {
|
||||
i = 0;
|
||||
do {
|
||||
if (en2 == _metEnemiesList[i + 1])
|
||||
notfound = false;
|
||||
i++;
|
||||
} while (i < _metEnemiesListTail && notfound);
|
||||
}
|
||||
if (!notfound) {
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
j = 0;
|
||||
do {
|
||||
notfound = true;
|
||||
en2 = j;
|
||||
if (0 < _metEnemiesListTail) {
|
||||
i = 0;
|
||||
do {
|
||||
if (en2 == _metEnemiesList[i + 1])
|
||||
notfound = false;
|
||||
i++;
|
||||
} while (i < _metEnemiesListTail && notfound);
|
||||
}
|
||||
j++;
|
||||
} while (j < 9 && !notfound);
|
||||
if (!notfound) {
|
||||
_metEnemiesListTail = 0;
|
||||
count = 0;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
++_metEnemiesListTail;
|
||||
assert(_metEnemiesListTail < ARRAYSIZE(_metEnemiesList));
|
||||
_metEnemiesList[_metEnemiesListTail] = en2;
|
||||
|
||||
if (_metEnemiesListTail >= en) {
|
||||
removeEnemyFromMetList(0);
|
||||
}
|
||||
|
||||
if (notfound)
|
||||
break;
|
||||
}
|
||||
|
||||
_currEnemy = en2;
|
||||
}
|
||||
|
||||
void Insane::removeEmptyEnemies() {
|
||||
if (_metEnemiesListTail > 0) {
|
||||
for (int i = 0; i < _metEnemiesListTail; i++)
|
||||
if (_enemy[i].isEmpty == 1)
|
||||
removeEnemyFromMetList(i);
|
||||
}
|
||||
}
|
||||
|
||||
void Insane::removeEnemyFromMetList(int32 enemy1) {
|
||||
if (enemy1 >= _metEnemiesListTail)
|
||||
return;
|
||||
|
||||
int en = enemy1;
|
||||
do {
|
||||
++en;
|
||||
assert(en + 1 < ARRAYSIZE(_metEnemiesList));
|
||||
_metEnemiesList[en] = _metEnemiesList[en + 1];
|
||||
} while (en < _metEnemiesListTail);
|
||||
_metEnemiesListTail--;
|
||||
}
|
||||
|
||||
void Insane::iactScene3(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
||||
int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags,
|
||||
int16 command, int16 par1, int16, int16) {
|
||||
int par2, par3;
|
||||
if (command == 6) {
|
||||
if (par1 == 9) {
|
||||
par2 = b.readUint16LE(); // ptr + 8
|
||||
par3 = b.readUint16LE(); // ptr + 10
|
||||
|
||||
if (!par2)
|
||||
smlayer_setFluPalette(_smush_roadrsh3Rip, 0);
|
||||
else {
|
||||
if (par2 == par3 - 1)
|
||||
smlayer_setFluPalette(_smush_roadrashRip, 0);
|
||||
}
|
||||
} else if (par1 == 25) {
|
||||
_roadBumps = true;
|
||||
_actor[0].y1 = -_actor[0].y1;
|
||||
_actor[1].y1 = -_actor[1].y1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Insane::iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
||||
int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags,
|
||||
int16 par1, int16 par2, int16 par3, int16 par4) {
|
||||
int16 par5;
|
||||
|
||||
switch (par1) {
|
||||
case 2:
|
||||
case 4:
|
||||
par5 = b.readUint16LE(); // si
|
||||
switch (par3) {
|
||||
case 1:
|
||||
if (par4 == 1) {
|
||||
if (readArray(6))
|
||||
setBit(par5);
|
||||
else
|
||||
clearBit(par5);
|
||||
} else {
|
||||
if (readArray(6))
|
||||
clearBit(par5);
|
||||
else
|
||||
setBit(par5);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (readArray(5))
|
||||
clearBit(par5);
|
||||
else
|
||||
setBit(par5);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
switch (par2) {
|
||||
case 38:
|
||||
|
||||
smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
|
||||
_smush_icons2Nut, 10, 0, 0);
|
||||
_roadBranch = true;
|
||||
_iactSceneId = par4;
|
||||
break;
|
||||
case 7:
|
||||
if (readArray(4) != 0)
|
||||
return;
|
||||
|
||||
smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, // QW
|
||||
_smush_icons2Nut, 8, 0, 0);
|
||||
_roadStop = true;
|
||||
break;
|
||||
case 8:
|
||||
if (readArray(4) == 0 || readArray(6) == 0)
|
||||
return;
|
||||
|
||||
writeArray(1, _posBrokenTruck);
|
||||
writeArray(3, _val57d);
|
||||
smush_setToFinish();
|
||||
|
||||
break;
|
||||
case 25:
|
||||
if (readArray(5) == 0)
|
||||
return;
|
||||
|
||||
_carIsBroken = true;
|
||||
smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, // QW
|
||||
_smush_icons2Nut, 8, 0, 0);
|
||||
break;
|
||||
case 11:
|
||||
smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
|
||||
_smush_icons2Nut, 9, 0, 0);
|
||||
_roadBranch = true;
|
||||
_iactSceneId = par4;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Insane::iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
||||
int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags,
|
||||
int16 par1, int16 par2, int16 par3, int16 par4) {
|
||||
int16 par5;
|
||||
|
||||
switch (par1) {
|
||||
case 7:
|
||||
par5 = b.readUint16LE();
|
||||
if (par4 != 3)
|
||||
break;
|
||||
|
||||
if (par5 >= _actor[0].x)
|
||||
break;
|
||||
|
||||
_actor[0].x = par5;
|
||||
break;
|
||||
case 2:
|
||||
case 4:
|
||||
par5 = b.readUint16LE();
|
||||
switch (par3) {
|
||||
case 1:
|
||||
if (par4 == 1) {
|
||||
if (readArray(6))
|
||||
setBit(par5);
|
||||
else
|
||||
clearBit(par5);
|
||||
} else {
|
||||
if (readArray(6))
|
||||
clearBit(par5);
|
||||
else
|
||||
setBit(par5);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (readArray(5))
|
||||
clearBit(par5);
|
||||
else
|
||||
setBit(par5);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
switch (par2) {
|
||||
case 38:
|
||||
smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
|
||||
_smush_icons2Nut, 10, 0, 0);
|
||||
_roadBranch = true;
|
||||
_iactSceneId = par4;
|
||||
break;
|
||||
case 7:
|
||||
if (readArray(4) != 0)
|
||||
return;
|
||||
|
||||
_roadStop = true;
|
||||
smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, //QW
|
||||
_smush_icons2Nut, 8, 0, 0);
|
||||
break;
|
||||
case 8:
|
||||
if (readArray(4) == 0 || readArray(6) == 0)
|
||||
return;
|
||||
|
||||
writeArray(1, _posBrokenTruck);
|
||||
writeArray(3, _posVista);
|
||||
smush_setToFinish();
|
||||
|
||||
break;
|
||||
case 25:
|
||||
if (readArray(5) == 0)
|
||||
return;
|
||||
|
||||
_carIsBroken = true;
|
||||
smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, //QW
|
||||
_smush_icons2Nut, 8, 0, 0);
|
||||
break;
|
||||
case 11:
|
||||
smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
|
||||
_smush_icons2Nut, 9, 0, 0);
|
||||
_roadBranch = true;
|
||||
_iactSceneId = par4;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Insane::iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
||||
int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags,
|
||||
int16 par1, int16 par2, int16 par3, int16 par4) {
|
||||
switch (par1) {
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
if (par3 == 1) {
|
||||
setBit(b.readUint16LE());
|
||||
_approachAnim = -1;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
switch (par2) {
|
||||
case 38:
|
||||
smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
|
||||
_smush_iconsNut, 6, 0, 0);
|
||||
_roadBranch = true;
|
||||
_iactSceneId = par4;
|
||||
if (_counter1 <= 4) {
|
||||
if (_counter1 == 4)
|
||||
smlayer_startSfx(94);
|
||||
|
||||
smlayer_showStatusMsg(-1, renderBitmap, codecparam, 24, 167, 1,
|
||||
2, 0, "%s", handleTrsTag(5000));
|
||||
}
|
||||
_objectDetected = true;
|
||||
break;
|
||||
case 10:
|
||||
smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
|
||||
_smush_iconsNut, 6, 0, 0);
|
||||
if (_counter1 <= 4) {
|
||||
if (_counter1 == 4)
|
||||
smlayer_startSfx(94);
|
||||
|
||||
smlayer_showStatusMsg(-1, renderBitmap, codecparam, 24, 167, 1,
|
||||
2, 0, "%s", handleTrsTag(5001));
|
||||
}
|
||||
_objectDetected = true;
|
||||
_mineCaveIsNear = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Insane::iactScene21(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
||||
int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags,
|
||||
int16 par1, int16 par2, int16 par3, int16 par4) {
|
||||
// void implementation
|
||||
}
|
||||
|
||||
}
|
||||
1518
engines/scumm/insane/insane_scenes.cpp
Normal file
1518
engines/scumm/insane/insane_scenes.cpp
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user