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132
engines/scumm/imuse_digi/dimuse_wave.cpp
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132
engines/scumm/imuse_digi/dimuse_wave.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "scumm/imuse_digi/dimuse_engine.h"
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namespace Scumm {
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int IMuseDigital::waveInit() {
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if (tracksInit())
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return -1;
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return 0;
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}
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int IMuseDigital::waveTerminate() {
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return 0;
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}
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int IMuseDigital::wavePause() {
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Common::StackLock lock(*_mutex);
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tracksPause();
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return 0;
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}
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int IMuseDigital::waveResume() {
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Common::StackLock lock(*_mutex);
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tracksResume();
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return 0;
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}
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void IMuseDigital::waveSaveLoad(Common::Serializer &ser) {
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Common::StackLock lock(*_mutex);
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tracksSaveLoad(ser);
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}
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void IMuseDigital::waveUpdateGroupVolumes() {
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Common::StackLock lock(*_mutex);
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tracksSetGroupVol();
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}
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int IMuseDigital::waveStartSound(int soundId, int priority) {
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Common::StackLock lock(*_mutex);
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return tracksStartSound(soundId, priority, 0);
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}
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int IMuseDigital::waveStopSound(int soundId) {
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Common::StackLock lock(*_mutex);
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return tracksStopSound(soundId);
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}
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int IMuseDigital::waveStopAllSounds() {
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Common::StackLock lock(*_mutex);
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return tracksStopAllSounds();
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}
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int IMuseDigital::waveGetNextSound(int soundId) {
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return tracksGetNextSound(soundId);
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}
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int IMuseDigital::waveSetParam(int soundId, int opcode, int value) {
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Common::StackLock lock(*_mutex);
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return tracksSetParam(soundId, opcode, value);
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}
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int IMuseDigital::waveGetParam(int soundId, int opcode) {
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Common::StackLock lock(*_mutex);
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return tracksGetParam(soundId, opcode);
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}
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int IMuseDigital::waveSetHook(int soundId, int hookId) {
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return tracksSetHook(soundId, hookId);
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}
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int IMuseDigital::waveGetHook(int soundId) {
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return tracksGetHook(soundId);
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}
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int IMuseDigital::waveStartStream(int soundId, int priority, int bufferId) {
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if (soundId == 0)
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return -1;
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Common::StackLock lock(*_mutex);
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return tracksStartSound(soundId, priority, bufferId);
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}
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int IMuseDigital::waveSwitchStream(int oldSoundId, int newSoundId, int fadeLengthMs, int fadeSyncFlag2, int fadeSyncFlag1) {
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Common::StackLock lock(*_mutex);
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return dispatchSwitchStream(oldSoundId, newSoundId, fadeLengthMs, fadeSyncFlag2, fadeSyncFlag1);
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}
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int IMuseDigital::waveSwitchStream(int oldSoundId, int newSoundId, uint8 *crossfadeBuffer, int crossfadeBufferSize, int vocLoopFlag) {
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Common::StackLock lock(*_mutex);
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return dispatchSwitchStream(oldSoundId, newSoundId, crossfadeBuffer, crossfadeBufferSize, vocLoopFlag);
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}
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int IMuseDigital::waveProcessStreams() {
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Common::StackLock lock(*_mutex);
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return streamerProcessStreams();
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}
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int IMuseDigital::waveQueryStream(int soundId, int32 &bufSize, int32 &criticalSize, int32 &freeSpace, int &paused) {
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Common::StackLock lock(*_mutex);
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return tracksQueryStream(soundId, bufSize, criticalSize, freeSpace, paused);
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}
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int IMuseDigital::waveFeedStream(int soundId, uint8 *srcBuf, int32 sizeToFeed, int paused) {
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Common::StackLock lock(*_mutex);
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return tracksFeedStream(soundId, srcBuf, sizeToFeed, paused);
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}
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int IMuseDigital::waveLipSync(int soundId, int syncId, int msPos, int32 &width, int32 &height) {
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return tracksLipSync(soundId, syncId, msPos, width, height);
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}
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} // End of namespace Scumm
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