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engines/scumm/imuse_digi/dimuse_sndmgr.h
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97
engines/scumm/imuse_digi/dimuse_sndmgr.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_IMUSE_DIGI_SNDMGR_H
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#define SCUMM_IMUSE_DIGI_SNDMGR_H
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#include "common/scummsys.h"
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namespace Audio {
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class SeekableAudioStream;
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}
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namespace Common {
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class SeekableReadStream;
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}
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namespace Scumm {
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class ScummEngine;
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class BundleMgr;
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class BundleDirCache;
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class ImuseDigiSndMgr {
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public:
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#define MAX_IMUSE_SOUNDS 16
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#define IMUSE_RESOURCE 1
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#define IMUSE_BUNDLE 2
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#define IMUSE_VOLGRP_VOICE 1
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#define IMUSE_VOLGRP_SFX 2
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#define IMUSE_VOLGRP_MUSIC 3
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public:
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struct SoundDesc {
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bool inUse;
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bool scheduledForDealloc;
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byte *resPtr;
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int resSize;
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int resCurOffset;
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char name[15];
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int16 soundId;
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BundleMgr *bundle;
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};
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private:
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SoundDesc _sounds[MAX_IMUSE_SOUNDS];
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bool checkForProperHandle(SoundDesc *soundDesc);
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SoundDesc *allocSlot();
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ScummEngine *_vm;
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byte _disk;
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BundleDirCache *_cacheBundleDir;
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bool openMusicBundle(SoundDesc *sound, int &disk);
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bool openVoiceBundle(SoundDesc *sound, int &disk);
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public:
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ImuseDigiSndMgr(ScummEngine *scumm);
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~ImuseDigiSndMgr();
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SoundDesc *openSound(int32 soundId, const char *soundName, int soundType, int volGroupId, int disk);
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void closeSound(SoundDesc *soundDesc);
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void closeSoundById(int soundId);
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SoundDesc *findSoundById(int soundId);
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SoundDesc *getSounds();
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void scheduleSoundForDeallocation(int soundId);
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};
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} // End of namespace Scumm
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#endif
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