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54
engines/scumm/imuse_digi/dimuse_fades.h
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54
engines/scumm/imuse_digi/dimuse_fades.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#if !defined(SCUMM_IMUSE_DIGI_FADES_H) && defined(ENABLE_SCUMM_7_8)
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#define SCUMM_IMUSE_DIGI_FADES_H
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#include "common/scummsys.h"
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#include "common/textconsole.h"
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#include "common/util.h"
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namespace Scumm {
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class IMuseDigiFadesHandler {
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private:
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IMuseDigital *_engine;
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Common::Mutex *_mutex;
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IMuseDigiFade _fades[DIMUSE_MAX_FADES] = {};
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int _fadesOn = 0;
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void clearAllFades();
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public:
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IMuseDigiFadesHandler(IMuseDigital *engine, Common::Mutex *mutex);
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~IMuseDigiFadesHandler();
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int init();
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void deinit();
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void saveLoad(Common::Serializer &ser);
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int fadeParam(int soundId, int opcode, int destinationValue, int fadeLength);
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void clearFadeStatus(int soundId, int opcode);
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void loop();
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};
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} // End of namespace Scumm
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#endif
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