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engines/scumm/he/moonbase/map_main.h
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engines/scumm/he/moonbase/map_main.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_HE_MOONBASE_MAP_MAIN_H
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#define SCUMM_HE_MOONBASE_MAP_MAIN_H
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#ifdef ENABLE_HE
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#include "common/random.h"
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#include "common/stream.h"
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#include "engines/scumm/he/moonbase/map_mif.h"
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#define SPIFF_GEN 1
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#define KATTON_GEN 2
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namespace Scumm {
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class Map {
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public:
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Map(ScummEngine_v100he *vm);
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~Map();
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bool generateNewMap();
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bool generateMapWithInfo(Common::String encodedMap, uint8 generator, int seed, int mapSize, int tileset, int energy, int terrain, int water);
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Common::SeekableReadStream *substituteFile(const byte *fileName);
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void deleteMap();
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uint8 getGenerator() const {
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return _generator;
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}
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int getSize() const {
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return _size;
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}
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int getSeed() const {
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return _seed;
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}
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int getTileset() const {
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return _tileset;
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}
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int getEnergy() const {
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return _energy;
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}
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int getTerrain() const {
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return _terrain;
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}
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int getWater() const {
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return _water;
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}
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bool mapGenerated() const {
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return _mapGenerated;
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}
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Common::String getEncodedMap() const {
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return _encodedMap;
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}
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private:
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ScummEngine_v100he *_vm;
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// We require our own random number generator
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// so we can send and set seeds from online players to ensure
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// they're playing on the same generated map.
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Common::RandomSource _rnd;
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uint8 _generator;
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int _size;
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int _seed;
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int _tileset;
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int _energy;
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int _terrain;
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int _water;
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bool _mapGenerated;
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MapFile *_generatedMap;
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Common::String _encodedMap;
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Common::SeekableReadStream *makeWiz();
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};
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} // End of namespace Scumm
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#endif // ENABLE_HE
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#endif // SCUMM_HE_MOONBASE_MAP_MAIN_H
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