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engines/scumm/he/moonbase/ai_weapon.h
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57
engines/scumm/he/moonbase/ai_weapon.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_HE_MOONBASE_AI_WEAPON_H
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#define SCUMM_HE_MOONBASE_AI_WEAPON_H
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namespace Scumm {
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class Weapon {
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int _typeID = 0;
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float _damage = 0.0f;
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int _radius = 0;
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int _cost = 0;
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public:
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Weapon() {}
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Weapon(int typeID);
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virtual ~Weapon() {}
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void setTypeID(int typeID) { _typeID = typeID; }
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void setDamage(float damage) { _damage = damage; }
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void setRadius(int radius) { _radius = radius; }
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void setCost(int cost) { _cost = cost; }
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int getTypeID() { return _typeID; }
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float getDamage() { return _damage; }
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int getRadius() { return _radius; }
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int getCost() { return _cost; }
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void becomeBomb();
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void becomeCluster();
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void becomeCrawler();
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void becomeEMP();
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void becomeSpike();
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};
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} // End of namespace Scumm
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#endif
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