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engines/scumm/he/moonbase/ai_weapon.cpp
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87
engines/scumm/he/moonbase/ai_weapon.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "scumm/he/moonbase/ai_weapon.h"
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#include "scumm/he/moonbase/ai_main.h"
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namespace Scumm {
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Weapon::Weapon(int typeID) { //, float damage, int radius)
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switch (typeID) {
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default:
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case ITEM_BOMB:
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becomeBomb();
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break;
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case ITEM_CLUSTER:
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becomeCluster();
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break;
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case ITEM_CRAWLER:
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becomeCrawler();
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break;
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case ITEM_EMP:
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becomeEMP();
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break;
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case ITEM_SPIKE:
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becomeSpike();
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break;
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}
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}
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void Weapon::becomeBomb() {
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_typeID = ITEM_BOMB;
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_damage = 3;
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_radius = 30;
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_cost = 1;
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}
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void Weapon::becomeCluster() {
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_typeID = ITEM_CLUSTER;
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_damage = 1.5;
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_radius = 20;
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_cost = 1;
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}
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void Weapon::becomeCrawler() {
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_typeID = ITEM_CRAWLER;
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_damage = 4;
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_radius = 180;
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_cost = 7;
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}
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void Weapon::becomeEMP() {
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_typeID = ITEM_EMP;
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_damage = .1f;
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_radius = 215;
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_cost = 3;
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}
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void Weapon::becomeSpike() {
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_typeID = ITEM_SPIKE;
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_damage = 6;
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_radius = 180;
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_cost = 3;
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}
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} // End of namespace Scumm
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