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engines/scumm/he/moonbase/ai_tree.h
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83
engines/scumm/he/moonbase/ai_tree.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_HE_MOONBASE_AI_TREE_H
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#define SCUMM_HE_MOONBASE_AI_TREE_H
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#include "common/array.h"
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#include "scumm/he/moonbase/ai_node.h"
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namespace Scumm {
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const int MAX_DEPTH = 100;
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const int MAX_NODES = 1000000;
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class AI;
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struct TreeNode {
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float value;
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Node *node;
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TreeNode(float v, Node *n) { value = v; node = n; }
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};
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class Tree {
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private:
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Node *pBaseNode;
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int _maxDepth;
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int _maxNodes;
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int _currentChildIndex;
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Common::SortedArray<TreeNode *> *_currentMap;
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Node *_currentNode;
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AI *_ai;
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public:
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Tree(AI *ai);
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Tree(IContainedObject *contents, AI *ai);
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Tree(IContainedObject *contents, int maxDepth, AI *ai);
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Tree(IContainedObject *contents, int maxDepth, int maxNodes, AI *ai);
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Tree(const Tree *sourceTree, AI *ai);
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~Tree();
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void duplicateTree(Node *sourceNode, Node *destNode);
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Node *getBaseNode() const { return pBaseNode; }
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void setMaxDepth(int maxDepth) { _maxDepth = maxDepth; }
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int getMaxDepth() const { return _maxDepth; }
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void setMaxNodes(int maxNodes) { _maxNodes = maxNodes; }
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int getMaxNodes() const { return _maxNodes; }
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Node *aStarSearch();
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Node *aStarSearch_singlePassInit();
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Node *aStarSearch_singlePass();
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int IsBaseNode(Node *thisNode);
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};
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} // End of namespace Scumm
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#endif
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