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engines/scumm/he/moonbase/ai_tree.cpp
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244
engines/scumm/he/moonbase/ai_tree.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "scumm/he/intern_he.h"
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#include "scumm/he/moonbase/moonbase.h"
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#include "scumm/he/moonbase/ai_tree.h"
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#include "scumm/he/moonbase/ai_main.h"
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namespace Scumm {
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static int compareTreeNodes(const void *a, const void *b) {
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if (((const TreeNode *)a)->value < ((const TreeNode *)b)->value)
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return -1;
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else if (((const TreeNode *)a)->value > ((const TreeNode *)b)->value)
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return 1;
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else
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return 0;
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}
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Tree::Tree(AI *ai) : _ai(ai) {
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pBaseNode = new Node;
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_maxDepth = MAX_DEPTH;
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_maxNodes = MAX_NODES;
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_currentNode = nullptr;
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_currentChildIndex = 0;
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_currentMap = new Common::SortedArray<TreeNode *>(compareTreeNodes);
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}
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Tree::Tree(IContainedObject *contents, AI *ai) : _ai(ai) {
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pBaseNode = new Node;
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pBaseNode->setContainedObject(contents);
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_maxDepth = MAX_DEPTH;
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_maxNodes = MAX_NODES;
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_currentNode = nullptr;
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_currentChildIndex = 0;
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_currentMap = new Common::SortedArray<TreeNode *>(compareTreeNodes);
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}
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Tree::Tree(IContainedObject *contents, int maxDepth, AI *ai) : _ai(ai) {
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pBaseNode = new Node;
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pBaseNode->setContainedObject(contents);
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_maxDepth = maxDepth;
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_maxNodes = MAX_NODES;
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_currentNode = nullptr;
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_currentChildIndex = 0;
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_currentMap = new Common::SortedArray<TreeNode *>(compareTreeNodes);
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}
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Tree::Tree(IContainedObject *contents, int maxDepth, int maxNodes, AI *ai) : _ai(ai) {
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pBaseNode = new Node;
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pBaseNode->setContainedObject(contents);
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_maxDepth = maxDepth;
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_maxNodes = maxNodes;
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_currentNode = nullptr;
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_currentChildIndex = 0;
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_currentMap = new Common::SortedArray<TreeNode *>(compareTreeNodes);
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}
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void Tree::duplicateTree(Node *sourceNode, Node *destNode) {
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Common::Array<Node *> vUnvisited = sourceNode->getChildren();
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while (vUnvisited.size()) {
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Node *newNode = new Node(*(vUnvisited.end()));
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newNode->setParent(destNode);
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(destNode->getChildren()).push_back(newNode);
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duplicateTree(*(vUnvisited.end()), newNode);
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vUnvisited.pop_back();
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}
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}
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Tree::Tree(const Tree *sourceTree, AI *ai) : _ai(ai) {
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pBaseNode = new Node(sourceTree->getBaseNode());
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_maxDepth = sourceTree->getMaxDepth();
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_maxNodes = sourceTree->getMaxNodes();
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_currentMap = new Common::SortedArray<TreeNode *>(compareTreeNodes);
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_currentNode = nullptr;
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_currentChildIndex = 0;
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duplicateTree(sourceTree->getBaseNode(), pBaseNode);
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}
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Tree::~Tree() {
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// Delete all nodes
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Node *pNodeItr = pBaseNode;
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// Depth first traversal of nodes to delete them
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while (pNodeItr != nullptr) {
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// If any children are left, move to one of them
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if (!(pNodeItr->getChildren().empty())) {
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pNodeItr = pNodeItr->popChild();
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} else {
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// Delete this node, and move up to the parent for further processing
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Node *pTemp = pNodeItr;
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pNodeItr = pNodeItr->getParent();
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delete pTemp;
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pTemp = nullptr;
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}
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}
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delete _currentMap;
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}
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Node *Tree::aStarSearch() {
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Common::SortedArray<TreeNode *> mmfpOpen(compareTreeNodes);
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Node *currentNode = nullptr;
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float currentT;
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Node *retNode = nullptr;
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float temp = pBaseNode->getContainedObject()->calcT();
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if (static_cast<int>(temp) != SUCCESS) {
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mmfpOpen.insert(new TreeNode(pBaseNode->getObjectT(), pBaseNode));
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while (mmfpOpen.size() && (retNode == nullptr)) {
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currentNode = mmfpOpen.front()->node;
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mmfpOpen.erase(mmfpOpen.begin());
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if ((currentNode->getDepth() < _maxDepth) && (Node::getNodeCount() < _maxNodes)) {
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// Generate nodes
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Common::Array<Node *> vChildren = currentNode->getChildren();
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for (Common::Array<Node *>::iterator i = vChildren.begin(); i != vChildren.end(); i++) {
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IContainedObject *pTemp = (*i)->getContainedObject();
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currentT = pTemp->calcT();
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if (currentT == SUCCESS)
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retNode = *i;
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else
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mmfpOpen.insert(new TreeNode(currentT, (*i)));
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}
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} else {
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retNode = currentNode;
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}
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}
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} else {
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retNode = pBaseNode;
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}
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return retNode;
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}
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Node *Tree::aStarSearch_singlePassInit() {
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Node *retNode = nullptr;
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_currentChildIndex = 1;
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float temp = pBaseNode->getContainedObject()->calcT();
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if (static_cast<int>(temp) != SUCCESS) {
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_currentMap->insert(new TreeNode(pBaseNode->getObjectT(), pBaseNode));
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} else {
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retNode = pBaseNode;
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}
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return retNode;
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}
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Node *Tree::aStarSearch_singlePass() {
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float currentT = 0.0;
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Node *retNode = nullptr;
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static int maxTime = 0;
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if (_currentChildIndex == 1) {
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maxTime = _ai->getPlayerMaxTime();
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}
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if (_currentChildIndex) {
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if (!(_currentMap->size())) {
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retNode = _currentNode;
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return retNode;
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}
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_currentNode = _currentMap->front()->node;
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_currentMap->erase(_currentMap->begin());
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}
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if ((_currentNode->getDepth() < _maxDepth) && (Node::getNodeCount() < _maxNodes) && ((!maxTime) || (_ai->getTimerValue(3) < maxTime))) {
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// Generate nodes
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_currentChildIndex = _currentNode->generateChildren();
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if (_currentChildIndex) {
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Common::Array<Node *> vChildren = _currentNode->getChildren();
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if (!vChildren.size() && !_currentMap->size()) {
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_currentChildIndex = 0;
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retNode = _currentNode;
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}
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for (Common::Array<Node *>::iterator i = vChildren.begin(); i != vChildren.end(); i++) {
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IContainedObject *pTemp = (*i)->getContainedObject();
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currentT = pTemp->calcT();
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if (currentT == SUCCESS) {
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retNode = *i;
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i = vChildren.end() - 1;
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} else {
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_currentMap->insert(new TreeNode(currentT, (*i)));
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}
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}
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if (!(_currentMap->size()) && (currentT != SUCCESS)) {
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assert(_currentNode != nullptr);
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retNode = _currentNode;
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}
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}
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} else {
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retNode = _currentNode;
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}
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return retNode;
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}
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int Tree::IsBaseNode(Node *thisNode) {
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return (thisNode == pBaseNode);
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}
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} // End of namespace Scumm
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