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engines/scumm/he/moonbase/ai_traveller.h
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122
engines/scumm/he/moonbase/ai_traveller.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_HE_MOONBASE_AI_TRAVELER_H
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#define SCUMM_HE_MOONBASE_AI_TRAVELER_H
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#include "scumm/he/moonbase/ai_node.h"
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namespace Scumm {
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const int NUM_TO_GEN = 9;
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const int NUM_POWER_STEPS = 3;
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const double SIZE_POWER_STEP = .15;
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const int SIZE_ANGLE_STEP = 45;
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const int VARIATION_EXTENT = 3;
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const int DIRECTION_WEIGHT = 5;
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class Traveller : public IContainedObject {
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private:
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static int _targetPosX;
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static int _targetPosY;
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static int _maxDist;
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static int _numToGen;
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static int _sizeAngleStep;
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int _sourceHub;
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int _posX;
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int _posY;
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int _angleTo;
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int _powerTo;
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int _disabled;
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int _waterFlag;
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int _waterSourceX;
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int _waterSourceY;
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int _waterDestX;
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int _waterDestY;
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AI *_ai;
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protected:
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float calcH() override;
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public:
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Traveller(AI *ai);
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Traveller(int originX, int originY, AI *ai);
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~Traveller() override {}
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IContainedObject *duplicate() override { return this; }
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static void setTargetPosX(int posX) { _targetPosX = posX; }
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static void setTargetPosY(int posY) { _targetPosY = posY; }
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static void setMaxDist(int maxDist) { _maxDist = maxDist; }
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void setSourceHub(int sourceHub) { _sourceHub = sourceHub; }
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void setPosX(int posX) { _posX = posX; }
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void setPosY(int posY) { _posY = posY; }
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void setAngleTo(int angleTo) { _angleTo = angleTo; }
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void setPowerTo(int powerTo) { _powerTo = powerTo; }
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void setWaterSourceX(int waterSourceX) { _waterSourceX = waterSourceX; }
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void setWaterSourceY(int waterSourceY) { _waterSourceY = waterSourceY; }
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void setWaterDestX(int waterDestX) { _waterDestX = waterDestX; }
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void setWaterDestY(int waterDestY) { _waterDestY = waterDestY; }
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int getSourceHub() const { return _sourceHub; }
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int getPosX() const { return _posX; }
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int getPosY() const { return _posY; }
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int getAngleTo() const { return _angleTo; }
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int getPowerTo() const { return _powerTo; }
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int getWaterSourceX() const { return _waterSourceX; }
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int getWaterSourceY() const { return _waterSourceY; }
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int getWaterDestX() const { return _waterDestX; }
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int getWaterDestY() const { return _waterDestY; }
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void setDisabled() { _disabled = 1; }
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void unsetDisabled() { _disabled = 0; }
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int getDisabled() { return _disabled; }
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void adjustPosX(int offsetX);
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void adjustPosY(int offsetY);
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void adjustXY(int offsetX, int offsetY);
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void enableWaterFlag() { _waterFlag = 1; }
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void disableWaterFlag() { _waterFlag = 0; }
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int getWaterFlag() const { return _waterFlag; }
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int numChildrenToGen() override;
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IContainedObject *createChildObj(int, int &) override;
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int checkSuccess() override;
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float calcT() override;
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};
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} // End of namespace Scumm
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#endif
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