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152
engines/scumm/he/moonbase/ai_node.cpp
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152
engines/scumm/he/moonbase/ai_node.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "scumm/he/moonbase/ai_node.h"
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namespace Scumm {
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IContainedObject::IContainedObject(IContainedObject &sourceContainedObject) {
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_objID = sourceContainedObject.getObjID();
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_valueG = sourceContainedObject.getG();
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}
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int Node::_nodeCount = 0;
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Node::Node() {
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_parent = nullptr;
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_depth = 0;
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_nodeCount++;
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_contents = nullptr;
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}
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Node::Node(Node *sourceNode) {
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_parent = nullptr;
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_children = sourceNode->getChildren();
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_depth = sourceNode->getDepth();
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_contents = sourceNode->getContainedObject()->duplicate();
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}
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Node::~Node() {
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if (_contents != nullptr) {
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delete _contents;
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_contents = nullptr;
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}
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_nodeCount--;
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}
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int Node::generateChildren() {
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int numChildren = _contents->numChildrenToGen();
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int numChildrenGenerated = numChildren;
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int errorCode = -1;
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static int i = 0;
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while (i < numChildren) {
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Node *tempNode = new Node;
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_children.push_back(tempNode);
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tempNode->setParent(this);
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tempNode->setDepth(_depth + 1);
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int completionFlag;
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IContainedObject *thisContObj = _contents->createChildObj(i, completionFlag);
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assert(!(thisContObj != nullptr && completionFlag == 0));
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if (!completionFlag) {
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_children.pop_back();
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delete tempNode;
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return 0;
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}
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i++;
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if (thisContObj != nullptr) {
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tempNode->setContainedObject(thisContObj);
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} else {
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_children.pop_back();
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delete tempNode;
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numChildrenGenerated--;
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}
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}
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i = 0;
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if (numChildrenGenerated > 0)
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return numChildrenGenerated;
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return errorCode;
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}
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int Node::generateNextChild() {
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int numChildren = _contents->numChildrenToGen();
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static int i = 0;
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Node *tempNode = new Node;
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_children.push_back(tempNode);
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tempNode->setParent(this);
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tempNode->setDepth(_depth + 1);
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int compFlag;
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IContainedObject *thisContObj = _contents->createChildObj(i, compFlag);
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if (thisContObj != nullptr) {
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tempNode->setContainedObject(thisContObj);
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} else {
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_children.pop_back();
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delete tempNode;
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}
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++i;
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if (i > numChildren)
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i = 0;
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return i;
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}
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Node *Node::popChild() {
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Node *temp;
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temp = _children.back();
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_children.pop_back();
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return temp;
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}
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Node *Node::getFirstStep() {
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Node *currentNode = this;
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if (currentNode->getParent() == nullptr)
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return currentNode;
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while (currentNode->getParent()->getParent() != nullptr)
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currentNode = currentNode->getParent();
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assert(currentNode->getDepth() == 1);
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return currentNode;
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}
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} // End of namespace Scumm
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