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engines/scumm/he/logic_he.cpp
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113
engines/scumm/he/logic_he.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef ENABLE_HE
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#include "scumm/he/intern_he.h"
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#include "scumm/he/logic_he.h"
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namespace Scumm {
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LogicHE::LogicHE(ScummEngine_v90he *vm) : _vm(vm) {
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}
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LogicHE::~LogicHE() {
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}
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void LogicHE::writeScummVar(int var, int32 value) {
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_vm->writeVar(var, value);
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}
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int LogicHE::versionID() {
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return 1;
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}
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int LogicHE::getFromArray(int arg0, int idx2, int idx1) {
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_vm->VAR(_vm->VAR_U32_RESERVED) = arg0;
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return _vm->readArray(116, idx2, idx1);
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}
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void LogicHE::putInArray(int arg0, int idx2, int idx1, int val) {
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_vm->VAR(_vm->VAR_U32_RESERVED) = arg0;
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_vm->writeArray(116, idx2, idx1, val);
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}
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int32 LogicHE::dispatch(int op, int numArgs, int32 *args) {
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#if 1
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Common::String str;
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str = Common::String::format("LogicHE::dispatch(%d, %d, [", op, numArgs);
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if (numArgs > 0)
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str += Common::String::format("%d", args[0]);
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for (int i = 1; i < numArgs; i++) {
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str += Common::String::format(", %d", args[i]);
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}
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str += "])";
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debug(0, "%s", str.c_str());
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#else
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// Used for parallel trace utility
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for (int i = 0; i < numArgs; i++)
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debug(0, "args[%d] = %d;", i, args[i]);
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debug(0, "dispatch(%d, %d, args);", op, numArgs);
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#endif
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return 1;
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}
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LogicHE *LogicHE::makeLogicHE(ScummEngine_v90he *vm) {
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switch (vm->_game.id) {
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case GID_PUTTRACE:
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return makeLogicHErace(vm);
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case GID_FUNSHOP:
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return makeLogicHEfunshop(vm);
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case GID_FOOTBALL:
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return makeLogicHEfootball(vm);
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case GID_FOOTBALL2002:
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return makeLogicHEfootball2002(vm);
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case GID_SOCCER:
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case GID_SOCCERMLS:
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case GID_SOCCER2004:
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return makeLogicHEsoccer(vm);
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case GID_BASEBALL2001:
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return makeLogicHEbaseball2001(vm);
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case GID_BASKETBALL:
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return makeLogicHEbasketball((ScummEngine_v100he *)vm);
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case GID_MOONBASE:
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return makeLogicHEmoonbase((ScummEngine_v100he *)vm);
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default:
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return new LogicHE(vm);
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}
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}
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} // End of namespace Scumm
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#endif // ENABLE_HE
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