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74
engines/scumm/he/basketball/court.cpp
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74
engines/scumm/he/basketball/court.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "scumm/he/intern_he.h"
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#include "scumm/he/basketball/basketball.h"
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#include "scumm/he/basketball/court.h"
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namespace Scumm {
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int CBBallCourt::getPlayerIndex(int playerID) {
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assert((FIRST_PLAYER <= playerID) && (playerID <= LAST_PLAYER));
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Common::Array<CCollisionPlayer> *playerList = getPlayerListPtr(playerID);
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for (size_t i = 0; i < playerList->size(); i++) {
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if ((*playerList)[i]._objectID == playerID) {
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return i;
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}
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}
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warning("CBBallCourt::getPlayerIndex(): Tried to find a player in the player list that was not there.");
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return 0;
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}
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CCollisionPlayer *CBBallCourt::getPlayerPtr(int playerID) {
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assert((FIRST_PLAYER <= playerID) && (playerID <= LAST_PLAYER));
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Common::Array<CCollisionPlayer> *playerList = getPlayerListPtr(playerID);
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size_t listSize = playerList->size();
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for (size_t i = 0; i < listSize; i++) {
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if ((*playerList)[i]._objectID == playerID) {
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return &((*playerList)[i]);
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}
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}
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warning("CBBallCourt::getPlayerPtr(): Tried to find a player in the player list that was not there.");
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return nullptr;
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}
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CCollisionBasketball *CBBallCourt::getBallPtr(int ballID) {
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CCollisionBasketball *sourceBall;
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if (ballID == _basketBall._objectID) {
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sourceBall = &_basketBall;
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} else if (ballID == _virtualBall._objectID) {
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sourceBall = &_virtualBall;
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} else {
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warning("CBBallCourt::getBallPtr(): Invalid ball ID passed to u32_userDetectBallCollision.");
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sourceBall = &_basketBall;
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}
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return sourceBall;
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}
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} // End of namespace Scumm
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