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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "scumm/he/intern_he.h"
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#include "scumm/he/basketball/collision/bball_collision_support_obj.h"
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#include "scumm/he/basketball/collision/bball_collision_object.h"
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#include "scumm/he/basketball/collision/bball_collision_sphere.h"
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#include "scumm/he/basketball/collision/bball_collision_box.h"
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#include "scumm/he/basketball/collision/bball_collision_cylinder.h"
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#include "scumm/he/basketball/collision/bball_collision_stack.h"
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#include "scumm/he/basketball/collision/bball_collision_node.h"
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#include "scumm/he/basketball/collision/bball_collision_tree.h"
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namespace Scumm {
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void CCollisionObjectStack::clear() {
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while (!empty()) {
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pop_back();
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}
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}
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int CCollisionObjectVector::getMinPoint(EDimension dimension) const {
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int min = 1000000;
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for (size_type i = 0; i < size(); i++) {
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int current = ((*this)[i])->getBoundingBox().minPoint[dimension];
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if (current < min) {
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min = current;
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}
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}
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return min;
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}
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int CCollisionObjectVector::getMaxPoint(EDimension dimension) const {
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int max = 0;
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for (uint i = 0; i < size(); i++) {
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int current = ((*this)[i])->getBoundingBox().minPoint[dimension];
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if (current > max) {
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max = current;
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}
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}
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return max;
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}
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bool CCollisionObjectVector::contains(const ICollisionObject &object) const {
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for (CCollisionObjectVector::const_iterator objectIt = begin(); objectIt != end(); ++objectIt) {
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if (object == **objectIt) {
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return true;
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}
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}
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return false;
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}
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} // End of namespace Scumm
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