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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "scumm/he/basketball/court.h"
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#include "scumm/he/basketball/collision/bball_collision_player.h"
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#include "scumm/he/basketball/collision/bball_collision_support_obj.h"
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#include "scumm/he/basketball/collision/bball_collision_object.h"
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#include "scumm/he/basketball/collision/bball_collision_sphere.h"
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#include "scumm/he/basketball/collision/bball_collision_box.h"
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#include "scumm/he/basketball/collision/bball_collision_cylinder.h"
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#include "scumm/he/basketball/collision/bball_collision_stack.h"
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#include "scumm/he/basketball/collision/bball_collision_node.h"
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#include "scumm/he/basketball/collision/bball_collision_tree.h"
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namespace Scumm {
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void CCollisionPlayer::startBlocking(int blockHeight, int blockTime) {
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assert(blockTime != 0);
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_maxBlockHeight = blockHeight;
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_blockTime = blockTime;
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int blockIncrement = _maxBlockHeight / _blockTime;
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_blockHeight += blockIncrement;
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height += blockIncrement;
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}
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void CCollisionPlayer::holdBlocking() {
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int blockIncrement = _maxBlockHeight / _blockTime;
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if (_velocity.z > 0) {
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if ((_blockHeight + blockIncrement) <= _maxBlockHeight) {
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_blockHeight += blockIncrement;
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height += blockIncrement;
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} else {
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blockIncrement = _maxBlockHeight - _blockHeight;
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_blockHeight += blockIncrement;
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height += blockIncrement;
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assert(_blockHeight == _maxBlockHeight);
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}
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} else if (_velocity.z < 0) {
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if ((_blockHeight - blockIncrement) >= 0) {
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_blockHeight -= blockIncrement;
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height -= blockIncrement;
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} else {
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blockIncrement = _blockHeight;
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_blockHeight -= blockIncrement;
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height -= blockIncrement;
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assert(_blockHeight == 0);
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}
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}
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}
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void CCollisionPlayer::endBlocking() {
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height -= _blockHeight;
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_blockHeight = 0;
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}
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bool CCollisionPlayer::testCatch(const ICollisionObject &targetObject, U32Distance3D *distance, CBBallCourt *court) {
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if (&targetObject == (ICollisionObject *)&court->_virtualBall) {
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int oldHeight = height;
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height += _catchHeight;
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bool retVal = testObjectIntersection(targetObject, distance);
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height = oldHeight;
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return retVal;
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} else {
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return false;
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}
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}
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} // End of namespace Scumm
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