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334
engines/scumm/he/basketball/collision/bball_collision_object.cpp
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334
engines/scumm/he/basketball/collision/bball_collision_object.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "scumm/he/basketball/collision/bball_collision_support_obj.h"
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#include "scumm/he/basketball/collision/bball_collision_object.h"
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#include "scumm/he/basketball/collision/bball_collision_sphere.h"
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#include "scumm/he/basketball/collision/bball_collision_box.h"
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#include "scumm/he/basketball/collision/bball_collision_cylinder.h"
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#include "scumm/he/basketball/collision/bball_collision_stack.h"
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#include "scumm/he/basketball/collision/bball_collision_node.h"
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#include "scumm/he/basketball/collision/bball_collision_tree.h"
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namespace Scumm {
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ICollisionObject::ICollisionObject(EObjectShape shape) : _objectShape(shape),
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_objectID(0),
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_objectType(kNoObjectType),
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_description(""),
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_collisionEfficiency(0.0F),
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_friction(0.0F),
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_soundNumber(0),
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_ignore(false) {
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_velocity.x = 0.0F;
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_velocity.y = 0.0F;
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_velocity.z = 0.0F;
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}
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bool ICollisionObject::operator==(const ICollisionObject &otherObject) const {
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return ((otherObject._objectShape == _objectShape) &&
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(otherObject._objectType == _objectType) &&
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(otherObject._objectID == _objectID));
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}
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float ICollisionObject::getObjectDistance(const ICollisionObject &targetObject) const {
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float result;
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switch (targetObject._objectShape) {
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case kNoObjectShape:
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warning("ICollisionObject::getObjectDistance(): Tried to interact with an object of undefined type");
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result = 0.0F;
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break;
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case kSphere:
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result = getObjectDistance(dynamic_cast<const CCollisionSphere &>(targetObject));
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break;
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case kBox:
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result = getObjectDistance(dynamic_cast<const CCollisionBox &>(targetObject));
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break;
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case kCylinder:
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result = getObjectDistance(dynamic_cast<const CCollisionCylinder &>(targetObject));
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break;
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default:
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warning("ICollisionObject::getObjectDistance(): Tried to interact with an object of undefined type");
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result = 0.0F;
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}
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return result;
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}
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bool ICollisionObject::testObjectIntersection(const ICollisionObject &targetObject, U32Distance3D *distance) const {
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bool result;
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switch (targetObject._objectShape) {
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case kNoObjectShape:
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warning("ICollisionObject::testObjectIntersection(): Tried to interact with an object of undefined type");
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result = false;
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break;
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case kSphere:
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result = testObjectIntersection(dynamic_cast<const CCollisionSphere &>(targetObject), distance);
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break;
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case kBox:
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result = testObjectIntersection(dynamic_cast<const CCollisionBox &>(targetObject), distance);
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break;
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case kCylinder:
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result = testObjectIntersection(dynamic_cast<const CCollisionCylinder &>(targetObject), distance);
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break;
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default:
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warning("ICollisionObject::testObjectIntersection(): Tried to interact with an object of undefined type");
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result = false;
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}
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return result;
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}
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bool ICollisionObject::validateCollision(const ICollisionObject &targetObject, U32Distance3D *distance) {
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if (_ignore)
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return true;
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bool result;
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switch (targetObject._objectShape) {
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case kNoObjectShape:
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warning("ICollisionObject::validateCollision(): Tried to interact with an object of undefined type");
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result = false;
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break;
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case kSphere:
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result = validateCollision(dynamic_cast<const CCollisionSphere &>(targetObject), distance);
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break;
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case kBox:
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result = validateCollision(dynamic_cast<const CCollisionBox &>(targetObject), distance);
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break;
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case kCylinder:
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result = validateCollision(dynamic_cast<const CCollisionCylinder &>(targetObject), distance);
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break;
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default:
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warning("ICollisionObject::validateCollision(): Tried to interact with an object of undefined type");
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result = false;
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}
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return result;
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}
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bool ICollisionObject::backOutOfObject(const ICollisionObject &targetObject, U32Distance3D *distance, float *timeUsed) {
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if (_ignore)
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return true;
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bool result;
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switch (targetObject._objectShape) {
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case kNoObjectShape:
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warning("ICollisionObject::backOutOfObject(): Tried to interact with an object of undefined type");
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result = false;
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break;
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case kSphere:
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result = backOutOfObject(dynamic_cast<const CCollisionSphere &>(targetObject), distance, timeUsed);
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break;
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case kBox:
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result = backOutOfObject(dynamic_cast<const CCollisionBox &>(targetObject), distance, timeUsed);
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break;
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case kCylinder:
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result = backOutOfObject(dynamic_cast<const CCollisionCylinder &>(targetObject), distance, timeUsed);
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break;
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default:
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warning("ICollisionObject::backOutOfObject(): Tried to interact with an object of undefined type");
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result = false;
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}
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return result;
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}
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bool ICollisionObject::nudgeObject(const ICollisionObject &targetObject, U32Distance3D *distance, float *timeUsed) {
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if (_velocity.magnitude() == 0)
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return true;
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if (_ignore)
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return true;
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if (*timeUsed == 0)
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return true;
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bool result;
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switch (targetObject._objectShape) {
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case kNoObjectShape:
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warning("ICollisionObject::nudgeObject(): Tried to interact with an object of undefined type");
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result = false;
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break;
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case kSphere:
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result = nudgeObject(dynamic_cast<const CCollisionSphere &>(targetObject), distance, timeUsed);
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break;
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case kBox:
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result = nudgeObject(dynamic_cast<const CCollisionBox &>(targetObject), distance, timeUsed);
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break;
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case kCylinder:
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result = nudgeObject(dynamic_cast<const CCollisionCylinder &>(targetObject), distance, timeUsed);
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break;
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default:
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warning("ICollisionObject::nudgeObject(): Tried to interact with an object of undefined type");
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result = false;
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}
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return result;
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}
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bool ICollisionObject::isCollisionHandled(const ICollisionObject &targetObject) const {
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bool result;
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switch (targetObject._objectShape) {
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case kNoObjectShape:
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warning("ICollisionObject::isCollisionHandled(): Tried to interact with an object of undefined type");
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result = false;
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break;
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case kSphere:
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result = isCollisionHandled(dynamic_cast<const CCollisionSphere &>(targetObject));
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break;
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case kBox:
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result = isCollisionHandled(dynamic_cast<const CCollisionBox &>(targetObject));
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break;
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case kCylinder:
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result = isCollisionHandled(dynamic_cast<const CCollisionCylinder &>(targetObject));
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break;
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default:
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warning("ICollisionObject::isCollisionHandled(): Tried to interact with an object of undefined type");
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result = false;
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}
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return result;
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}
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void ICollisionObject::handleCollisions(CCollisionObjectVector *collisionVector, float *timeUsed, bool advanceObject) {
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if (_velocity.magnitude() == 0)
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return;
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if (_ignore)
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return;
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for (CCollisionObjectVector::const_iterator objectIt = collisionVector->begin(); objectIt != collisionVector->end(); ++objectIt) {
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const ICollisionObject *pTargetObject = *objectIt;
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U32Distance3D distance;
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testObjectIntersection(*pTargetObject, &distance);
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switch (pTargetObject->_objectShape) {
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case kNoObjectShape:
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warning("ICollisionObject::handleCollisions(): Tried to interact with an object of undefined type");
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break;
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case kSphere:
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handleCollision(*static_cast<const CCollisionSphere *>(pTargetObject), timeUsed, &distance, advanceObject);
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break;
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case kBox:
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handleCollision(*static_cast<const CCollisionBox *>(pTargetObject), timeUsed, &distance, advanceObject);
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break;
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case kCylinder:
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handleCollision(*static_cast<const CCollisionCylinder *>(pTargetObject), timeUsed, &distance, advanceObject);
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break;
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default:
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warning("ICollisionObject::handleCollisions(): Tried to interact with an object of undefined type");
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}
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}
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}
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bool ICollisionObject::isOnObject(const ICollisionObject &targetObject, const U32Distance3D &distance) const {
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bool result;
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switch (targetObject._objectShape) {
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case kNoObjectShape:
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warning("ICollisionObject::isOnObject(): Tried to interact with an object of undefined type");
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result = false;
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break;
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case kSphere:
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result = isOnObject(static_cast<const CCollisionSphere &>(targetObject), distance);
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break;
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case kBox:
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result = isOnObject(static_cast<const CCollisionBox &>(targetObject), distance);
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break;
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case kCylinder:
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result = isOnObject(static_cast<const CCollisionCylinder &>(targetObject), distance);
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break;
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default:
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warning("ICollisionObject::isOnObject(): Tried to interact with an object of undefined type");
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result = false;
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}
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return result;
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}
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U32FltPoint3D ICollisionObject::findNearestPoint(const U32FltPoint3D &testPoint) const {
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return testPoint;
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}
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float ICollisionObject::getPenetrationTime(const ICollisionObject &targetObject, const U32Distance3D &distance, EDimension dimension) const {
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float result;
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switch (targetObject._objectShape) {
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case kNoObjectShape:
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warning("ICollisionObject::getPenetrationTime(): Tried to interact with an object of undefined type");
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result = 0.0F;
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break;
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case kSphere:
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result = getPenetrationTime(*static_cast<const CCollisionSphere *>(&targetObject), distance, dimension);
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break;
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case kBox:
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result = getPenetrationTime(*static_cast<const CCollisionBox *>(&targetObject), distance, dimension);
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break;
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case kCylinder:
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result = getPenetrationTime(*static_cast<const CCollisionCylinder *>(&targetObject), distance, dimension);
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break;
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default:
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warning("ICollisionObject::getPenetrationTime(): Tried to interact with an object of undefined type");
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result = 0.0F;
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}
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return result;
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}
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void ICollisionObject::defineReflectionPlane(const ICollisionObject &targetObject, const U32Distance3D &distance, U32Plane *collisionPlane) const {
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switch (targetObject._objectShape) {
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case kNoObjectShape:
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warning("ICollisionObject::defineReflectionPlane(): Tried to interact with an object of undefined type");
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break;
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case kSphere:
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defineReflectionPlane(dynamic_cast<const CCollisionSphere &>(targetObject), distance, collisionPlane);
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break;
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case kBox:
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defineReflectionPlane(dynamic_cast<const CCollisionBox &>(targetObject), distance, collisionPlane);
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break;
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case kCylinder:
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defineReflectionPlane(dynamic_cast<const CCollisionCylinder &>(targetObject), distance, collisionPlane);
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break;
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default:
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warning("ICollisionObject::defineReflectionPlane(): Tried to interact with an object of undefined type");
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}
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}
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void ICollisionObject::defineReflectionPlane(const CCollisionSphere &targetObject, const U32Distance3D &distance, U32Plane *collisionPlane) const {
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collisionPlane->clear();
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}
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void ICollisionObject::defineReflectionPlane(const CCollisionBox &targetObject, const U32Distance3D &distance, U32Plane *collisionPlane) const {
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collisionPlane->clear();
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}
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void ICollisionObject::defineReflectionPlane(const CCollisionCylinder &targetObject, const U32Distance3D &distance, U32Plane *collisionPlane) const {
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collisionPlane->clear();
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}
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} // End of namespace Scumm
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