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This commit is contained in:
452
engines/scumm/dialogs.h
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452
engines/scumm/dialogs.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_DIALOGS_H
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#define SCUMM_DIALOGS_H
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#include "common/str.h"
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#include "common/ustr.h"
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#include "common/keyboard.h"
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#include "gui/dialog.h"
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#include "engines/dialogs.h"
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namespace GUI {
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class CommandSender;
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class StaticTextWidget;
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}
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namespace Scumm {
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struct ResString {
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int num;
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char string[80];
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};
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class ScummEngine;
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class ScummDialog : public GUI::Dialog {
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public:
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ScummDialog(int x, int y, int w, int h);
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ScummDialog(Common::String name);
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protected:
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typedef Common::String String;
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typedef Common::U32String U32String;
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};
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#ifndef DISABLE_HELP
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class ScummMenuDialog : public MainMenuDialog {
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public:
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ScummMenuDialog(ScummEngine *scumm);
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~ScummMenuDialog() override;
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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protected:
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GUI::Dialog *_helpDialog;
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};
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#endif
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/**
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* A dialog which displays an arbitrary message to the user and returns
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* the users reply as its result value. More specifically, it returns
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* the ASCII code of the key used to close the dialog (0 if a mouse
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* click closed the dialog).
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*/
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class InfoDialog : public ScummDialog {
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protected:
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ScummEngine *_vm;
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U32String _message;
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GUI::StaticTextWidget *_text;
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GUI::ThemeEngine::FontStyle _style;
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public:
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// arbitrary message
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InfoDialog(ScummEngine *scumm, const U32String &message);
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// from resources
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InfoDialog(ScummEngine *scumm, int res);
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void setInfoText(const U32String &message);
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void handleMouseDown(int x, int y, int button, int clickCount) override {
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setResult(0);
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close();
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}
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void handleKeyDown(Common::KeyState state) override {
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setResult(state.ascii);
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close();
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}
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void reflowLayout() override;
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const char *getPlainEngineString(int stringno, bool forceHardcodedString = false);
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protected:
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// Query a string from the resources
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const U32String queryResString(int stringno);
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// Query hard coded string (copied over from the executable)
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const ResString &getStaticResString(Common::Language lang, int stringno);
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};
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/**
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* The pause dialog, visible whenever the user activates pause mode. Goes
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* away uon any key or mouse button press.
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*/
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class PauseDialog : public InfoDialog {
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public:
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PauseDialog(ScummEngine *scumm, int res);
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void handleKeyDown(Common::KeyState state) override;
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};
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/**
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* A simple yes/no dialog, used to ask the user whether to really
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* quit/restart ScummVM.
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*/
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class ConfirmDialog : public InfoDialog {
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public:
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ConfirmDialog(ScummEngine *scumm, int res);
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void handleKeyDown(Common::KeyState state) override;
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protected:
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char _yesKey, _noKey;
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};
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/**
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* A dialog used to display the music volume / text speed.
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* Automatically closes after a brief time passed.
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*/
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class ValueDisplayDialog : public GUI::Dialog {
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public:
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ValueDisplayDialog(const Common::U32String &label, int minVal, int maxVal, int val, uint16 incKey, uint16 decKey);
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void open() override;
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void drawDialog(GUI::DrawLayer layerToDraw) override;
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void handleTickle() override;
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void handleMouseDown(int x, int y, int button, int clickCount) override {
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close();
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}
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void handleKeyDown(Common::KeyState state) override;
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void reflowLayout() override;
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protected:
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enum {
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kDisplayDelay = 1500
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};
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Common::U32String _label;
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const int _min = 0, _max = 0;
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const uint16 _incKey = 0, _decKey = 0;
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int _percentBarWidth = 0;
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int _value = 0;
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uint32 _timer = 0;
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};
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/**
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* A dialog used to display and cycle subtitle settings.
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* Automatically closes after a brief time has passed.
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*/
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class SubtitleSettingsDialog : public InfoDialog {
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public:
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SubtitleSettingsDialog(ScummEngine *scumm, int value);
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void open() override;
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void handleTickle() override;
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void handleMouseDown(int x, int y, int button, int clickCount) override {
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close();
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}
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void handleKeyDown(Common::KeyState state) override;
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protected:
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int _value;
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uint32 _timer;
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void cycleValue();
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};
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//The Indy IQ dialog
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class Indy3IQPointsDialog : public InfoDialog {
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public:
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Indy3IQPointsDialog(ScummEngine *scumm, char* text);
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void handleKeyDown(Common::KeyState state) override;
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};
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class DebugInputDialog : public InfoDialog {
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public:
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DebugInputDialog(ScummEngine *scumm, char* text);
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void handleKeyDown(Common::KeyState state) override;
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bool done;
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Common::String buffer;
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Common::String mainText;
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};
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/**
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* Difficulty selection dialog for Loom FM-Towns.
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*/
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class LoomTownsDifficultyDialog : public GUI::Dialog {
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public:
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LoomTownsDifficultyDialog();
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int getSelectedDifficulty() const { return _difficulty; }
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protected:
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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private:
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enum {
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kStandardCmd = 'STDD',
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kPracticeCmd = 'PRAD',
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kExpertCmd = 'EXPD'
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};
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int _difficulty;
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};
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/**
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* Common options widget stuff.
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*/
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class ScummOptionsContainerWidget : public GUI::OptionsContainerWidget {
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public:
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ScummOptionsContainerWidget(GuiObject *boss, const Common::String &name, const Common::String &dialogLayout, const Common::String &domain) :
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OptionsContainerWidget(boss, name, dialogLayout, domain) {
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}
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enum {
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kEnhancementGroup1Cmd = 'ENH1',
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kEnhancementGroup2Cmd = 'ENH2',
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kEnhancementGroup3Cmd = 'ENH3',
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kEnhancementGroup4Cmd = 'ENH4'
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};
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void load() override;
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bool save() override;
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protected:
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void createEnhancementsWidget(GuiObject *boss, const Common::String &name);
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GUI::ThemeEval &addEnhancementsLayout(GUI::ThemeEval &layouts) const;
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GUI::CheckboxWidget *createOriginalGUICheckbox(GuiObject *boss, const Common::String &name);
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GUI::CheckboxWidget *createGammaCorrectionCheckbox(GuiObject *boss, const Common::String &name);
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GUI::CheckboxWidget *createSegaShadowModeCheckbox(GuiObject *boss, const Common::String &name);
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GUI::CheckboxWidget *createCopyProtectionCheckbox(GuiObject *boss, const Common::String &name);
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#ifdef USE_TTS
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GUI::CheckboxWidget *createEnableTTSCheckbox(GuiObject *boss, const Common::String &name);
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#endif
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void updateAdjustmentSlider(GUI::SliderWidget *slider, GUI::StaticTextWidget *value);
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Common::Array<GUI::CheckboxWidget *> _enhancementsCheckboxes;
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};
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/**
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* Options widget for SCUMM games in general.
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*/
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class ScummGameOptionsWidget : public ScummOptionsContainerWidget {
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public:
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ScummGameOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain, const ExtraGuiOptions &options);
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~ScummGameOptionsWidget() override {};
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void load() override;
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bool save() override;
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private:
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enum {
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kSmoothScrollCmd = 'SMSC'
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};
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GUI::CheckboxWidget *_smoothScrollCheckbox = nullptr;
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GUI::CheckboxWidget *_semiSmoothScrollCheckbox = nullptr;
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void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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ExtraGuiOptions _options;
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Common::Array<GUI::CheckboxWidget *> _checkboxes;
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};
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/**
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* Options widget for EGA Loom.
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*/
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class LoomEgaGameOptionsWidget : public ScummOptionsContainerWidget {
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public:
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LoomEgaGameOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
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~LoomEgaGameOptionsWidget() override {};
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void load() override;
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bool save() override;
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private:
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enum {
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kOvertureTicksChanged = 'OTCH'
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};
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void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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GUI::CheckboxWidget *_enableOriginalGUICheckbox = nullptr;
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GUI::CheckboxWidget *_enableCopyProtectionCheckbox = nullptr;
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#ifdef USE_TTS
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GUI::CheckboxWidget *_enableTTSCheckbox = nullptr;
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#endif
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GUI::SliderWidget *_overtureTicksSlider = nullptr;
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GUI::StaticTextWidget *_overtureTicksValue = nullptr;
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void updateOvertureTicksValue();
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};
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/**
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* Options widget for various Macintosh games.
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*/
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class MacGameOptionsWidget : public ScummOptionsContainerWidget {
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public:
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MacGameOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain, int gameId, const Common::String &extra);
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~MacGameOptionsWidget() override {};
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void load() override;
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bool save() override;
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private:
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enum {
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kQualitySliderUpdate = 'QUAL'
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};
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void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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void updateQualitySlider();
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GUI::CheckboxWidget *_enableOriginalGUICheckbox = nullptr;
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GUI::CheckboxWidget *_enableGammaCorrectionCheckbox = nullptr;
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GUI::CheckboxWidget *_enableCopyProtectionCheckbox = nullptr;
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#ifdef USE_TTS
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GUI::CheckboxWidget *_enableTTSCheckbox = nullptr;
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#endif
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GUI::SliderWidget *_sndQualitySlider = nullptr;
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GUI::StaticTextWidget *_sndQualityValue = nullptr;
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int _quality = 0;
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};
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/**
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* Options widget for VGA Loom (DOS CD).
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*/
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class LoomVgaGameOptionsWidget : public ScummOptionsContainerWidget {
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public:
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LoomVgaGameOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
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~LoomVgaGameOptionsWidget() override {};
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void load() override;
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bool save() override;
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private:
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enum {
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kPlaybackAdjustmentChanged = 'PBAC'
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};
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void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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GUI::CheckboxWidget *_enableOriginalGUICheckbox = nullptr;
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#ifdef USE_TTS
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GUI::CheckboxWidget *_enableTTSCheckbox = nullptr;
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#endif
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GUI::SliderWidget *_playbackAdjustmentSlider = nullptr;
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GUI::StaticTextWidget *_playbackAdjustmentValue = nullptr;
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void updatePlaybackAdjustmentValue();
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};
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/**
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* Options widget for CD Monkey Island 1.
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*/
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class MI1CdGameOptionsWidget : public ScummOptionsContainerWidget {
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public:
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MI1CdGameOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
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~MI1CdGameOptionsWidget() override {};
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void load() override;
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bool save() override;
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private:
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enum {
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kIntroAdjustmentChanged = 'IACH',
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kOutlookAdjustmentChanged = 'OACH'
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};
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void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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GUI::CheckboxWidget *_enableOriginalGUICheckbox = nullptr;
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GUI::CheckboxWidget *_enableSegaShadowModeCheckbox = nullptr;
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#ifdef USE_TTS
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GUI::CheckboxWidget *_enableTTSCheckbox = nullptr;
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#endif
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GUI::SliderWidget *_introAdjustmentSlider = nullptr;
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GUI::StaticTextWidget *_introAdjustmentValue = nullptr;
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GUI::SliderWidget *_outlookAdjustmentSlider = nullptr;
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GUI::StaticTextWidget *_outlookAdjustmentValue = nullptr;
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void updateIntroAdjustmentValue();
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void updateOutlookAdjustmentValue();
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};
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#ifdef USE_ENET
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/**
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* Options widget for network supported HE games
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* (Football 1999/2002, Baseball 2001 and
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* Moonbase Commander).
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*/
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class HENetworkGameOptionsWidget : public ScummOptionsContainerWidget {
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public:
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HENetworkGameOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain, const Common::String &&gameid);
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~HENetworkGameOptionsWidget() override {};
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void load() override;
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bool save() override;
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private:
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enum {
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kEnableSessionCmd = 'ENBS',
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kResetServersCmd = 'CLRS',
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};
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Common::String _gameid;
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void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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GUI::CheckboxWidget *_audioOverride = nullptr;
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GUI::CheckboxWidget *_enableSessionServer = nullptr;
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GUI::EditTextWidget *_sessionServerAddr = nullptr;
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GUI::ButtonWidget *_serverResetButton = nullptr;
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GUI::CheckboxWidget *_enableLANBroadcast = nullptr;
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GUI::CheckboxWidget *_generateRandomMaps = nullptr;
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GUI::EditTextWidget *_lobbyServerAddr = nullptr;
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#ifdef USE_BASIC_NET
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GUI::CheckboxWidget *_enableCompetitiveMods = nullptr;
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#endif
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GUI::StaticTextWidget *_networkVersion = nullptr;
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};
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#endif
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} // End of namespace Scumm
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#endif
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