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engines/scumm/detection.cpp
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276
engines/scumm/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#include "base/plugins.h"
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#include "engines/metaengine.h"
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/list.h"
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#include "common/md5.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "audio/mididrv.h"
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#include "scumm/detection.h"
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#include "scumm/detection_tables.h"
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#include "scumm/file.h"
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#include "scumm/file_nes.h"
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#include "scumm/scumm-md5.h"
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#pragma mark -
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#pragma mark --- Detection code ---
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#pragma mark -
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// Various methods to help in core detection.
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#include "scumm/detection_internal.h"
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#pragma mark -
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#pragma mark --- Plugin code ---
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#pragma mark -
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static const DebugChannelDef debugFlagList[] = {
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{Scumm::DEBUG_SCRIPTS, "SCRIPTS", "Track script execution"},
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{Scumm::DEBUG_OPCODES, "OPCODES", "Track opcode execution"},
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{Scumm::DEBUG_IMUSE, "IMUSE", "Track iMUSE events"},
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{Scumm::DEBUG_RESOURCE, "RESOURCE", "Track resource loading/management"},
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{Scumm::DEBUG_VARS, "VARS", "Track variable changes",},
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{Scumm::DEBUG_ACTORS, "ACTORS", "Actor-related debug"},
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{Scumm::DEBUG_SOUND, "SOUND", "Sound related debug"},
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{Scumm::DEBUG_INSANE, "INSANE", "Track INSANE"},
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{Scumm::DEBUG_SMUSH, "SMUSH", "Track SMUSH"},
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{Scumm::DEBUG_MOONBASE_AI, "MOONBASEAI", "Track Moonbase AI"},
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{Scumm::DEBUG_NETWORK, "NETWORK", "Track Networking"},
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DEBUG_CHANNEL_END
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};
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using namespace Scumm;
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class ScummMetaEngineDetection : public MetaEngineDetection {
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public:
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const char *getName() const override {
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return "scumm";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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const char *getEngineName() const override;
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const char *getOriginalCopyright() const override;
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PlainGameList getSupportedGames() const override;
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PlainGameDescriptor findGame(const char *gameid) const override;
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Common::Error identifyGame(DetectedGame &game, const void **descriptor) override;
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DetectedGames detectGames(const Common::FSList &fslist, uint32 /*skipADFlags*/, bool /*skipIncomplete*/) override;
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uint getMD5Bytes() const override {
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return 1024 * 1024;
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}
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int getGameVariantCount() const override {
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int entries = 0;
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for (const GameSettings *g = gameVariantsTable; g->gameid; ++g)
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++entries;
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return entries;
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}
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void dumpDetectionEntries() const override final;
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GameFilenamePattern matchGameFilenamePattern(const MD5Table *entry) const;
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};
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PlainGameList ScummMetaEngineDetection::getSupportedGames() const {
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return PlainGameList(gameDescriptions);
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}
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GameFilenamePattern ScummMetaEngineDetection::matchGameFilenamePattern(const MD5Table *entry) const {
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GameFilenamePattern bestMatch = GameFilenamePattern();
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for (const GameFilenamePattern *gfp = gameFilenamesTable; gfp->gameid; ++gfp) {
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if (!scumm_stricmp(gfp->gameid, entry->gameid)) {
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if (gfp->platform == UNK || entry->platform == UNK || gfp->platform == entry->platform) {
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bestMatch = *gfp;
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if (gfp->language == UNK_LANG || entry->language == UNK_LANG || gfp->language == entry->language) {
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if (!gfp->variant || !entry->variant || !scumm_stricmp(gfp->variant, entry->variant))
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return *gfp;
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}
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}
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}
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}
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return bestMatch;
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}
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#if 0
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struct EntryPos {
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const char *gameid;
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int id;
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EntryPos(const char *strId, int intId) : gameid(strId), id(intId) {}
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};
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static int compareTreeNodes(const void *a, const void *b) {
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return scumm_stricmp(((const EntryPos *)a)->gameid, ((const EntryPos *)b)->gameid);
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}
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#endif
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void ScummMetaEngineDetection::dumpDetectionEntries() const {
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#if 0
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// Sort all entries by gameid, as they are sorted by md5
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Common::SortedArray<EntryPos *> gameIDs(compareTreeNodes);
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for (int i = 0; md5table[i].gameid != 0; ++i)
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gameIDs.insert(new EntryPos(md5table[i].gameid , i));
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for (auto &iter : gameIDs) {
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const MD5Table *entry = &md5table[iter->id];
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PlainGameDescriptor pd = findGame(entry->gameid);
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const char *title = pd.description;
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printf("game (\n");
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printf("\tname \"%s\"\n", escapeString(entry->gameid).c_str());
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printf("\ttitle \"%s\"\n", escapeString(title).c_str());
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printf("\textra \"%s\"\n", escapeString(entry->extra).c_str());
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printf("\tlanguage \"%s\"\n", escapeString(getLanguageLocale(entry->language)).c_str());
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printf("\tplatform \"%s\"\n", escapeString(getPlatformCode(entry->platform)).c_str());
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printf("\tsourcefile \"%s\"\n", escapeString(getName()).c_str());
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printf("\tengine \"%s\"\n", escapeString("scumm").c_str());
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// Match the appropriate file name for the current game variant.
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GameFilenamePattern gameEntry = matchGameFilenamePattern(entry);
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Common::String fileName;
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if (gameEntry.gameid) {
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fileName = generateFilenameForDetection(gameEntry.pattern, gameEntry.genMethod, gameEntry.platform);
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} else {
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warning("dumpDetectionEntries(): no game entry found for '%s'", entry->gameid);
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fileName = entry->gameid;
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}
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printf("\trom ( name \"%s\" size %lld md5-%d %s )\n",
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escapeString(fileName.c_str()).c_str(),
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static_cast<long long int>(entry->filesize),
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getMD5Bytes(),
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entry->md5);
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printf(")\n\n"); // Closing for 'game ('
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}
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for (auto &iter : gameIDs)
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delete iter;
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#endif
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}
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PlainGameDescriptor ScummMetaEngineDetection::findGame(const char *gameid) const {
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return Engines::findGameID(gameid, gameDescriptions, obsoleteGameIDsTable);
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}
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Common::Error ScummMetaEngineDetection::identifyGame(DetectedGame &game, const void **descriptor) {
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*descriptor = nullptr;
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game = DetectedGame(getName(), findGame(ConfMan.get("gameid").c_str()));
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return game.gameId.empty() ? Common::kUnknownError : Common::kNoError;
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}
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static Common::String generatePreferredTarget(const DetectorResult &x) {
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Common::String res(x.game.gameid);
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if (x.game.preferredTag) {
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res = res + "-" + x.game.preferredTag;
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}
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if (x.game.features & GF_DEMO) {
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res = res + "-demo";
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}
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// Append the platform, if a non-standard one has been specified.
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if (x.game.platform != Common::kPlatformDOS && x.game.platform != Common::kPlatformUnknown) {
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// HACK: For CoMI, it's pointless to encode the fact that it's for Windows.
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if (x.game.id != GID_CMI)
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res = res + "-" + Common::getPlatformAbbrev(x.game.platform);
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}
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// Append the language, if a non-standard one has been specified.
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if (x.language != Common::EN_ANY && x.language != Common::UNK_LANG) {
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res = res + "-" + Common::getLanguageCode(x.language);
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}
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return res;
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}
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DetectedGames ScummMetaEngineDetection::detectGames(const Common::FSList &fslist, uint32 /*skipADFlags*/, bool /*skipIncomplete*/) {
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DetectedGames detectedGames;
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Common::List<DetectorResult> results;
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::detectGames(fslist, results, nullptr);
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for (Common::List<DetectorResult>::iterator
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x = results.begin(); x != results.end(); ++x) {
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const PlainGameDescriptor *g = findPlainGameDescriptor(x->game.gameid, gameDescriptions);
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assert(g);
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DetectedGame game = DetectedGame(getName(), x->game.gameid, g->description, x->language, x->game.platform, x->extra);
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// Compute and set the preferred target name for this game.
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// Based on generateComplexID() in advancedDetector.cpp.
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game.preferredTarget = generatePreferredTarget(*x);
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game.setGUIOptions(customizeGuiOptions(*x));
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game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language));
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game.appendGUIOptions(getGameGUIOptionsDescriptionPlatform(x->game.platform));
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detectedGames.push_back(game);
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}
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return detectedGames;
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}
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const char *ScummMetaEngineDetection::getEngineName() const {
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return "SCUMM ["
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#if defined(ENABLE_SCUMM_7_8) && defined(ENABLE_HE)
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"all games"
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#else
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"v0-v6 games"
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#if defined(ENABLE_SCUMM_7_8)
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", v7 & v8 games"
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#endif
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#if defined(ENABLE_HE)
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", HE71+ games"
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#endif
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#endif
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"]";
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}
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const char *ScummMetaEngineDetection::getOriginalCopyright() const {
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return "LucasArts SCUMM Games (C) LucasArts\n"
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"Humongous SCUMM Games (C) Humongous";
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}
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REGISTER_PLUGIN_STATIC(SCUMM_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, ScummMetaEngineDetection);
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