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engines/sci/resource/resource_patcher.h
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157
engines/sci/resource/resource_patcher.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCI_RESOURCE_RESOURCE_PATCHER_H
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#define SCI_RESOURCE_RESOURCE_PATCHER_H
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#include "common/language.h"
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#include "sci/sci.h"
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#include "sci/resource/resource.h"
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#include "sci/resource/resource_intern.h"
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namespace Sci {
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enum ResourcePatchOp {
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// Using high bytes to make it less likely that accidental raw data will be
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// treated like an operator instead of an error
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kSkipBytes = 0xF0,
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kReplaceBytes,
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kInsertBytes,
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kReplaceNumber,
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kAdjustNumber,
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kInsertNumber,
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kReplaceFill,
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kInsertFill,
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kEndOfPatch
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};
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enum SciMedia : uint;
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struct GameResourcePatch {
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/**
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* The game to patch.
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*/
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SciGameId gameId;
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/**
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* The media to patch. Use SCI_MEDIA_ALL for all.
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*/
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SciMedia media;
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/**
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* The language to patch. Use `Common::UNK_LANG` to apply the patch to all
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* languages.
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*/
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Common::Language gameLanguage;
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/**
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* The resource type to patch.
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*/
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ResourceType resourceType;
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/**
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* The resource number to patch.
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*/
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uint16 resourceNumber;
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/**
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* Patch instructions to apply to the resource.
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*/
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const byte *patchData;
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/**
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* Set to true if the patch resource is actually a new resource, rather than
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* a patch for an existing resource.
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*/
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bool isNewResource;
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};
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/**
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* A basic class for generating patched resource data at runtime.
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*/
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class ResourcePatcher : public ResourceSource {
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public:
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ResourcePatcher(const SciGameId gameId, const bool isCD, const Common::Platform platform, const Common::Language gameLanguage);
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~ResourcePatcher() override {}
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/**
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* Finds and applies a patch to the given resource.
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*
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* @returns true if a patch was applied.
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*/
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bool applyPatch(Resource &resource) const;
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/**
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* Adds new resources from the patch table to the resource manager. This
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* is needed since otherwise tests for these resources via `kResCheck`
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* would fail, and so they would never actually be loaded.
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*/
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void scanSource(ResourceManager *resMan) override;
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/**
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* Load a resource. Since resources using this source are patched explicitly
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* after they get loaded by any other resource source, this method does
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* nothing.
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*/
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void loadResource(ResourceManager *resMan, Resource *res) override {}
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private:
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struct PatchSizes {
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/**
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* The minimum number of bytes required in the source data.
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*/
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uint32 expected;
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/**
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* The difference in size between the original data and the patched
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* data.
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*/
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int32 delta;
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};
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typedef Common::Array<GameResourcePatch> PatchList;
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/**
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* The list of patches that should apply to the currently loaded game.
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*/
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PatchList _patches;
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/**
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* Patches the given Resource using patch data from the given
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* GameResourcePatch.
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*/
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void patchResource(Resource &resource, const GameResourcePatch &patch) const;
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/**
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* Calculates expected and extra data sizes from the patch data.
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*/
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PatchSizes calculatePatchSizes(const byte *patchData) const;
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/**
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* Reads a block size from the patch data, validates it, and advances the
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* patch data pointer.
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*/
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int32 readBlockSize(const byte * &patchData) const;
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};
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} // End of namespace Sci
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#endif // SCI_RESOURCE_RESOURCE_PATCHER_H
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