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engines/sci/resource/resource_intern.h
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242
engines/sci/resource/resource_intern.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCI_RESOURCE_RESOURCE_INTERN_H
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#define SCI_RESOURCE_RESOURCE_INTERN_H
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#include "sci/resource/resource.h"
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namespace Common {
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class MacResManager;
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}
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namespace Sci {
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enum ResSourceType {
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kSourceDirectory = 0, ///< Directories containing game resources/patches
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kSourcePatch, ///< External resource patches
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kSourceVolume, ///< Game resources (resource.* or ressci.*)
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kSourceExtMap, ///< Non-audio resource maps
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kSourceIntMap, ///< SCI1.1 and later audio resource maps
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kSourceAudioVolume, ///< Audio resources - resource.sfx / resource.aud
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kSourceExtAudioMap, ///< SCI1 audio resource maps
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kSourceWave, ///< External WAVE files, patched in as sound resources
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kSourceMacResourceFork, ///< Mac SCI1.1 and later resource forks
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kSourceChunk, ///< Script chunk resources (*.chk)
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kSourceScummVM ///< Built-in resource patcher
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};
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class ResourceSource {
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protected:
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const ResSourceType _sourceType;
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const Common::Path _name;
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public:
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bool _scanned;
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const Common::FSNode * const _resourceFile;
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const int _volumeNumber;
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protected:
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ResourceSource(ResSourceType type, const Common::Path &name, int volNum = 0, const Common::FSNode *resFile = 0);
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public:
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virtual ~ResourceSource();
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ResSourceType getSourceType() const { return _sourceType; }
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const Common::Path &getLocationName() const { return _name; }
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// Auxiliary method, used by loadResource implementations.
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Common::SeekableReadStream *getVolumeFile(ResourceManager *resMan, Resource *res);
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/**
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* TODO: Document this
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*/
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virtual ResourceSource *findVolume(ResourceSource *map, int volNum) {
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return NULL;
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}
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/**
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* Scan this source for TODO.
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*/
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virtual void scanSource(ResourceManager *resMan) {}
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/**
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* Load a resource.
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*/
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virtual void loadResource(ResourceManager *resMan, Resource *res);
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// FIXME: This audio specific method is a hack. After all, why should a
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// ResourceSource or a Resource (which uses this method) have audio
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// specific methods? But for now we keep this, as it eases transition.
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virtual uint32 getAudioCompressionType() const { return 0; }
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};
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class DirectoryResourceSource : public ResourceSource {
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public:
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DirectoryResourceSource(const Common::Path &name) : ResourceSource(kSourceDirectory, name) {}
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void scanSource(ResourceManager *resMan) override;
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};
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class PatchResourceSource : public ResourceSource {
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public:
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PatchResourceSource(const Common::Path &name) : ResourceSource(kSourcePatch, name) {}
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void loadResource(ResourceManager *resMan, Resource *res) override;
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};
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class VolumeResourceSource : public ResourceSource {
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protected:
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ResourceSource * const _associatedMap;
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public:
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VolumeResourceSource(const Common::Path &name, ResourceSource *map, int volNum, ResSourceType type = kSourceVolume)
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: ResourceSource(type, name, volNum), _associatedMap(map) {
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}
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VolumeResourceSource(const Common::Path &name, ResourceSource *map, int volNum, const Common::FSNode *resFile)
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: ResourceSource(kSourceVolume, name, volNum, resFile), _associatedMap(map) {
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}
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ResourceSource *findVolume(ResourceSource *map, int volNum) override {
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if (_associatedMap == map && _volumeNumber == volNum)
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return this;
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return NULL;
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}
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};
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class ExtMapResourceSource : public ResourceSource {
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public:
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ExtMapResourceSource(const Common::Path &name, int volNum, const Common::FSNode *resFile = 0)
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: ResourceSource(kSourceExtMap, name, volNum, resFile) {
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}
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void scanSource(ResourceManager *resMan) override;
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};
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class IntMapResourceSource : public ResourceSource {
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public:
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uint16 _mapNumber;
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IntMapResourceSource(const Common::Path &name, int volNum, int mapNum)
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: ResourceSource(kSourceIntMap, name, volNum), _mapNumber(mapNum) {
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}
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void scanSource(ResourceManager *resMan) override;
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};
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class AudioVolumeResourceSource : public VolumeResourceSource {
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protected:
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struct CompressedTableEntry {
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uint32 offset;
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uint32 size;
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};
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uint32 _audioCompressionType;
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Common::HashMap<uint32, CompressedTableEntry> _compressedOffsets;
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public:
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AudioVolumeResourceSource(ResourceManager *resMan, const Common::Path &name, ResourceSource *map, int volNum);
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void loadResource(ResourceManager *resMan, Resource *res) override;
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uint32 getAudioCompressionType() const override;
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bool relocateMapOffset(uint32 &offset, uint32 &size) const {
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if (_audioCompressionType == 0) {
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return true;
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}
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if (!_compressedOffsets.contains(offset)) {
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return false;
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}
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const CompressedTableEntry &entry = _compressedOffsets.getVal(offset);
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offset = entry.offset;
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size = entry.size;
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return true;
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}
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};
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class ExtAudioMapResourceSource : public ResourceSource {
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public:
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ExtAudioMapResourceSource(const Common::Path &name, int volNum)
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: ResourceSource(kSourceExtAudioMap, name, volNum) {
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}
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void scanSource(ResourceManager *resMan) override;
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};
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class WaveResourceSource : public ResourceSource {
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public:
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WaveResourceSource(const Common::Path &name) : ResourceSource(kSourceWave, name) {}
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void loadResource(ResourceManager *resMan, Resource *res) override;
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};
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/**
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* Reads SCI1.1+ resources from a Mac resource fork.
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*/
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class MacResourceForkResourceSource : public ResourceSource {
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public:
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MacResourceForkResourceSource(const Common::Path &name, int volNum);
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~MacResourceForkResourceSource() override;
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void scanSource(ResourceManager *resMan) override;
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void loadResource(ResourceManager *resMan, Resource *res) override;
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protected:
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Common::MacResManager *_macResMan;
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bool isCompressableResource(ResourceType type) const;
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void decompressResource(Common::SeekableReadStream *stream, Resource *resource) const;
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};
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#ifdef ENABLE_SCI32
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/**
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* Reads resources from SCI2.1+ chunk resources
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*/
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class ChunkResourceSource : public ResourceSource {
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public:
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ChunkResourceSource(const Common::Path &name, uint16 number);
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void scanSource(ResourceManager *resMan) override;
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void loadResource(ResourceManager *resMan, Resource *res) override;
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uint16 getNumber() const { return _number; }
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protected:
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uint16 _number;
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struct ResourceEntry {
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uint32 offset;
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uint32 length;
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};
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Common::HashMap<ResourceId, ResourceEntry, ResourceIdHash> _resMap;
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};
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#endif
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} // End of namespace Sci
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#endif // SCI_RESOURCE_RESOURCE_INTERN_H
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