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engines/sci/graphics/transitions.h
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108
engines/sci/graphics/transitions.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCI_GRAPHICS_TRANSITIONS_H
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#define SCI_GRAPHICS_TRANSITIONS_H
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#include "sci/graphics/helpers.h"
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namespace Sci {
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struct GfxTransitionTranslateEntry {
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int16 orgId;
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int16 newId;
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bool blackoutFlag;
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};
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enum {
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SCI_TRANSITIONS_VERTICALROLL_FROMCENTER = 0,
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SCI_TRANSITIONS_HORIZONTALROLL_FROMCENTER = 1,
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SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT = 2,
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SCI_TRANSITIONS_STRAIGHT_FROM_LEFT = 3,
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SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM = 4,
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SCI_TRANSITIONS_STRAIGHT_FROM_TOP = 5,
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SCI_TRANSITIONS_DIAGONALROLL_TOCENTER = 6,
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SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER = 7,
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SCI_TRANSITIONS_BLOCKS = 8,
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SCI_TRANSITIONS_PIXELATION = 9,
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SCI_TRANSITIONS_FADEPALETTE = 10,
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SCI_TRANSITIONS_SCROLL_RIGHT = 11,
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SCI_TRANSITIONS_SCROLL_LEFT = 12,
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SCI_TRANSITIONS_SCROLL_UP = 13,
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SCI_TRANSITIONS_SCROLL_DOWN = 14,
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SCI_TRANSITIONS_NONE_LONGBOW = 15,
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SCI_TRANSITIONS_NONE = 100,
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// here are transitions that are used by the old tableset, but are not included anymore in the new tableset
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SCI_TRANSITIONS_VERTICALROLL_TOCENTER = 300,
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SCI_TRANSITIONS_HORIZONTALROLL_TOCENTER = 301
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};
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class Screen;
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/**
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* Transitions class, handles doing transitions for SCI0->SCI1.1 games like fade out/fade in, mosaic effect, etc.
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*/
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class GfxTransitions {
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public:
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GfxTransitions(GfxScreen *screen, GfxPalette *palette);
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~GfxTransitions();
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void setup(int16 number, bool blackoutFlag);
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void doit(Common::Rect picRect);
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private:
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void init();
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const GfxTransitionTranslateEntry *translateNumber(int16 number, const GfxTransitionTranslateEntry *tablePtr);
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void doTransition(int16 number, bool blackout);
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void setNewPalette(bool blackoutFlag);
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void setNewScreen(bool blackoutFlag);
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void copyRectToScreen(const Common::Rect &rect, bool blackoutFlag);
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void fadeOut();
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void fadeIn();
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void pixelation(bool blackoutFlag);
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void blocks(bool blackoutFlag);
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void straight(int16 number, bool blackoutFlag);
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void scrollCopyOldToScreen(Common::Rect screenRect, int16 x, int16 y);
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void scroll(int16 number);
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void verticalRollFromCenter(bool blackoutFlag);
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void verticalRollToCenter(bool blackoutFlag);
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void horizontalRollFromCenter(bool blackoutFlag);
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void horizontalRollToCenter(bool blackoutFlag);
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void diagonalRollFromCenter(bool blackoutFlag);
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void diagonalRollToCenter(bool blackoutFlag);
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bool doCreateFrame(uint32 shouldBeAtMsec);
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void updateScreen();
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void updateScreenAndWait(uint32 shouldBeAtMsec);
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GfxScreen *_screen;
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GfxPalette *_palette;
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const GfxTransitionTranslateEntry *_translationTable;
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int16 _number;
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bool _blackoutFlag;
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Common::Rect _picRect;
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byte *_oldScreen; // buffer for saving current active screen data to, has dimensions of _screen->_displayScreen
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uint32 _transitionStartTime; // when the current transition started in milliseconds
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};
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} // End of namespace Sci
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#endif // SCI_GRAPHICS_TRANSITIONS_H
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