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engines/sci/graphics/screen.h
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469
engines/sci/graphics/screen.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCI_GRAPHICS_SCREEN_H
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#define SCI_GRAPHICS_SCREEN_H
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#include "sci/sci.h"
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#include "sci/graphics/helpers.h"
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#include "sci/graphics/view.h"
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#include "graphics/font.h"
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#include "graphics/sjis.h"
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#include "graphics/korfont.h"
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#include "graphics/pixelformat.h"
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#include "common/rendermode.h"
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namespace Sci {
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enum {
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SCI_SCREEN_UPSCALEDMAXHEIGHT = 200,
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SCI_SCREEN_UPSCALEDMAXWIDTH = 320
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};
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enum GfxScreenUpscaledMode {
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GFX_SCREEN_UPSCALED_DISABLED = 0,
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GFX_SCREEN_UPSCALED_480x300 = 1,
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GFX_SCREEN_UPSCALED_640x400 = 2
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};
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enum GfxScreenMasks {
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GFX_SCREEN_MASK_VISUAL = 1,
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GFX_SCREEN_MASK_PRIORITY = 2,
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GFX_SCREEN_MASK_CONTROL = 4,
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GFX_SCREEN_MASK_ALL = GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY|GFX_SCREEN_MASK_CONTROL
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};
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enum {
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DITHERED_BG_COLORS_SIZE = 256
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};
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class GfxDriver;
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/**
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* Screen class, actually creates 3 (4) screens internally:
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* - visual/display (for the user),
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* - priority (contains priority information) and
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* - control (contains control information).
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* Handles all operations to it and copies parts of visual/display screen to
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* the actual screen, so the user can really see it.
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*/
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class GfxScreen {
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public:
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GfxScreen(ResourceManager *resMan, Common::RenderMode renderMode);
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~GfxScreen();
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uint16 getWidth() { return _width; }
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uint16 getHeight() { return _height; }
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uint16 getScriptWidth() { return _scriptWidth; }
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uint16 getScriptHeight() { return _scriptHeight; }
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uint16 getDisplayWidth() { return _displayWidth; }
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uint16 getDisplayHeight() { return _displayHeight; }
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byte getColorWhite() { return _colorWhite; }
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byte getColorDefaultVectorData() { return _colorDefaultVectorData; }
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void clearForRestoreGame();
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void copyToScreen();
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void kernelSyncWithFramebuffer();
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void copyRectToScreen(const Common::Rect &rect);
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void copyHiResRectToScreen(const byte *srcBuffer, int pitch, int x, int y, int w, int h, const byte *colorMap);
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void copyRectToScreen(const Common::Rect &rect, int16 x, int16 y);
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// functions to manipulate a backup copy of the screen (for transitions)
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void bakCreateBackup();
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void bakCopyRectToScreen(const Common::Rect &rect, int16 x, int16 y);
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void bakDiscard();
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// video frame displaying
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void copyVideoFrameToScreen(const byte *buffer, int pitch, const Common::Rect &rect);
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// Vector drawing
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private:
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void vectorPutLinePixel(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control);
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void vectorPutLinePixel480x300(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control);
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public:
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void vectorAdjustLineCoordinates(int16 *left, int16 *top, int16 *right, int16 *bottom, byte drawMask, byte color, byte priority, byte control);
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byte vectorIsFillMatch(int16 x, int16 y, byte screenMask, byte checkForColor, byte checkForPriority, byte checkForControl, bool isEGA);
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byte getDrawingMask(byte color, byte prio, byte control);
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void drawLine(Common::Point startPoint, Common::Point endPoint, byte color, byte prio, byte control);
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void drawLine(int16 left, int16 top, int16 right, int16 bottom, byte color, byte prio, byte control) {
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drawLine(Common::Point(left, top), Common::Point(right, bottom), color, prio, control);
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}
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GfxScreenUpscaledMode getUpscaledHires() const {
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return _upscaledHires;
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}
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bool isUnditheringEnabled() const {
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return _unditheringEnabled;
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}
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void enableUndithering(bool flag);
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void putMacChar(const Graphics::Font *commonFont, int16 x, int16 y, uint16 chr, byte color);
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void putKanjiChar(Graphics::FontSJIS *commonFont, int16 x, int16 y, uint16 chr, byte color);
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void putHangulChar(Graphics::FontKorean *commonFont, int16 x, int16 y, uint16 chr, byte color);
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int bitsGetDataSize(Common::Rect rect, byte mask);
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void bitsSave(Common::Rect rect, byte mask, byte *memoryPtr);
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void bitsGetRect(const byte *memoryPtr, Common::Rect *destRect);
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void bitsRestore(const byte *memoryPtr);
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void scale2x(const SciSpan<const byte> &src, SciSpan<byte> &dst, int16 srcWidth, int16 srcHeight, byte bytesPerPixel = 1);
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void adjustToUpscaledCoordinates(int16 &y, int16 &x);
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void adjustBackUpscaledCoordinates(int16 &y, int16 &x);
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void dither(bool addToFlag);
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// Force a color combination as a dithered color
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void ditherForceDitheredColor(byte color);
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int16 *unditherGetDitheredBgColors();
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void debugShowMap(int mapNo);
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int _picNotValid; // possible values 0, 1 and 2
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int _picNotValidSci11; // another variable that is used by kPicNotValid in sci1.1
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int16 kernelPicNotValid(int16 newPicNotValid);
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void kernelShakeScreen(uint16 shakeCount, uint16 direction);
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void setFontIsUpscaled(bool isUpscaled) { _fontIsUpscaled = isUpscaled; }
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bool fontIsUpscaled() const { return _fontIsUpscaled; }
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void grabPalette(byte *buffer, uint start, uint num) const;
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void setPalette(const byte *buffer, uint start, uint num, bool update = true);
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byte getCurPaletteMapValue() const { return _curPaletteMapValue; }
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void setCurPaletteMapValue(byte val) { _curPaletteMapValue = val; }
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void setPaletteMods(const PaletteMod *mods, unsigned int count);
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bool paletteModsEnabled() const { return _paletteModsEnabled; }
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GfxDriver *gfxDriver() const { return _gfxDrv; }
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private:
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uint16 _width;
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uint16 _height;
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uint _pixels;
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uint16 _scriptWidth;
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uint16 _scriptHeight;
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uint16 _displayWidth;
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uint16 _displayHeight;
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uint _displayPixels;
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byte _colorWhite;
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byte _colorDefaultVectorData;
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void bitsRestoreScreen(Common::Rect rect, const byte *&memoryPtr, byte *screen, uint16 screenWidth);
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void bitsRestoreDisplayScreen(Common::Rect rect, const byte *&memoryPtr, byte *screen);
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void bitsSaveScreen(Common::Rect rect, const byte *screen, uint16 screenWidth, byte *&memoryPtr);
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void bitsSaveDisplayScreen(Common::Rect rect, const byte *screen, byte *&memoryPtr);
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void setShakePos(uint16 shakeXOffset, uint16 shakeYOffset);
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/**
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* If this flag is true, undithering is enabled, otherwise disabled.
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*/
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bool _unditheringEnabled;
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int16 _ditheredPicColors[DITHERED_BG_COLORS_SIZE];
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// These screens have the real resolution of the game engine (320x200 for
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// SCI0/SCI1/SCI11 PC games, other resolutions on Mac). SCI0 games will be
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// dithered in here at any time.
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byte *_visualScreen;
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byte *_priorityScreen;
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byte *_controlScreen;
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/**
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* This screen is the one, where pixels are copied out of into the frame buffer.
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* It may be 640x400 for japanese SCI1 games. SCI0 games may be undithered in here.
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* Only read from this buffer for Save/ShowBits usage.
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*/
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byte *_displayScreen;
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Graphics::Surface _displayScreenSurface;
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/**
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* Support for CGA and Hercules and other graphic modes that the original
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* interpreters allowed. It also performs the rgb rendering if needed.
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*/
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GfxDriver *_gfxDrv;
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// For RGB per-view/pic palette mods
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byte *_paletteMapScreen;
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byte _curPaletteMapValue;
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PaletteMod _paletteMods[256];
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bool _paletteModsEnabled;
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byte *_backupScreen; // for bak* functions
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void displayRect(const Common::Rect &rect, int x, int y);
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ResourceManager *_resMan;
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/**
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* Pointer to the currently active screen (changing only required for
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* debug purposes, to show for example the priority screen).
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*/
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byte *_activeScreen;
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/**
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* This variable defines, if upscaled hires is active and what upscaled mode
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* is used.
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*/
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GfxScreenUpscaledMode _upscaledHires;
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/**
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* This buffer is used to draw a single hires font glyph.
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*/
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byte *_hiresGlyphBuffer;
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/**
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* This here holds a translation for vertical+horizontal coordinates between native
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* (visual) and actual (display) screen.
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*/
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int16 _upscaledHeightMapping[SCI_SCREEN_UPSCALEDMAXHEIGHT + 1];
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int16 _upscaledWidthMapping[SCI_SCREEN_UPSCALEDMAXWIDTH + 1];
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/**
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* This defines whether or not the font we're drawing is already scaled
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* to the screen size (and we therefore should not upscale it ourselves).
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*/
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bool _fontIsUpscaled;
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// pixel related code, in header so that it can be inlined for performance
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public:
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void putPixel(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) {
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if (_upscaledHires == GFX_SCREEN_UPSCALED_480x300) {
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putPixel480x300(x, y, drawMask, color, priority, control);
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return;
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}
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// Set pixel for visual, priority and control map directly, those are not upscaled
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const int offset = y * _width + x;
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if (drawMask & GFX_SCREEN_MASK_VISUAL) {
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_visualScreen[offset] = color;
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if (_paletteMapScreen)
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_paletteMapScreen[offset] = _curPaletteMapValue;
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switch (_upscaledHires) {
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case GFX_SCREEN_UPSCALED_DISABLED:
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_displayScreen[offset] = color;
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break;
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case GFX_SCREEN_UPSCALED_640x400:
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putScaledPixelOnDisplay(x, y, color);
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break;
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default:
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break;
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}
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}
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if (drawMask & GFX_SCREEN_MASK_PRIORITY) {
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_priorityScreen[offset] = priority;
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}
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if (drawMask & GFX_SCREEN_MASK_CONTROL) {
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_controlScreen[offset] = control;
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}
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}
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void putPixel480x300(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) {
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const int offset = ((y * 3) / 2 * _width) + ((x * 3) / 2);
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// All maps are upscaled
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// TODO: figure out, what Sierra exactly did on Mac for these games
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if (drawMask & GFX_SCREEN_MASK_VISUAL) {
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putPixel480x300Worker(x, y, offset, _visualScreen, color);
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putPixel480x300Worker(x, y, offset, _displayScreen, color);
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}
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if (drawMask & GFX_SCREEN_MASK_PRIORITY) {
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putPixel480x300Worker(x, y, offset, _priorityScreen, priority);
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}
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if (drawMask & GFX_SCREEN_MASK_CONTROL) {
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putPixel480x300Worker(x, y, offset, _controlScreen, control);
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}
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}
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void putPixel480x300Worker(int16 x, int16 y, int offset, byte *screen, byte byteToSet) {
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screen[offset] = byteToSet;
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if (x & 1)
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screen[offset + 1] = byteToSet;
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if (y & 1)
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screen[offset + _width] = byteToSet;
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if ((x & 1) && (y & 1))
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screen[offset + _width + 1] = byteToSet;
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}
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// This is called from vector drawing to put a pixel at a certain location
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void vectorPutPixel(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) {
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switch (_upscaledHires) {
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case GFX_SCREEN_UPSCALED_640x400:
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// For regular upscaled modes forward to the regular putPixel
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putPixel(x, y, drawMask, color, priority, control);
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return;
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break;
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default:
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break;
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}
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// For non-upscaled mode and 480x300 Mac put pixels directly
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int offset = y * _width + x;
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if (drawMask & GFX_SCREEN_MASK_VISUAL) {
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_visualScreen[offset] = color;
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_displayScreen[offset] = color;
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if (_paletteMapScreen)
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_paletteMapScreen[offset] = _curPaletteMapValue;
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}
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if (drawMask & GFX_SCREEN_MASK_PRIORITY) {
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_priorityScreen[offset] = priority;
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}
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if (drawMask & GFX_SCREEN_MASK_CONTROL) {
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_controlScreen[offset] = control;
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}
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}
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/**
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* This will just change a pixel directly on displayscreen. It is supposed to be
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* only used on upscaled-Hires games where hires content needs to get drawn ONTO
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* the upscaled display screen (like japanese fonts, hires portraits, etc.).
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*/
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void putPixelOnDisplay(int16 x, int16 y, byte color) {
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int offset = y * _displayWidth + x;
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_displayScreen[offset] = color;
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}
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// Upscales a pixel and puts it on display screen only
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void putScaledPixelOnDisplay(int16 x, int16 y, byte color) {
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int displayOffset = 0;
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switch (_upscaledHires) {
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case GFX_SCREEN_UPSCALED_640x400:
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displayOffset = (y * 2) * _displayWidth + x * 2; // straight 1 pixel -> 2 mapping
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_displayScreen[displayOffset] = color;
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_displayScreen[displayOffset + 1] = color;
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_displayScreen[displayOffset + _displayWidth] = color;
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_displayScreen[displayOffset + _displayWidth + 1] = color;
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break;
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default:
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break;
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}
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}
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/**
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* This is used to put font pixels onto the screen - we adjust differently, so that we won't
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* do triple pixel lines in any case on upscaled hires. That way the font will not get distorted
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* Sierra SCI didn't do this
|
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*/
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void putFontPixel(int16 startingY, int16 x, int16 y, byte color) {
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int16 actualY = startingY + y;
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if (_fontIsUpscaled) {
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// Do not scale ourselves, but put it on the display directly
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putPixelOnDisplay(x, actualY, color);
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} else {
|
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if (_upscaledHires == GFX_SCREEN_UPSCALED_480x300) {
|
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putPixel480x300(x, actualY, GFX_SCREEN_MASK_VISUAL, color, 0, 0);
|
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return;
|
||||
}
|
||||
|
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int offset = actualY * _width + x;
|
||||
|
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_visualScreen[offset] = color;
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||||
switch (_upscaledHires) {
|
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case GFX_SCREEN_UPSCALED_DISABLED:
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_displayScreen[offset] = color;
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break;
|
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case GFX_SCREEN_UPSCALED_640x400: {
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// to 1-> 4 pixels upscaling for all of those, so that fonts won't look weird
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int displayOffset = (_upscaledHeightMapping[startingY] + y * 2) * _displayWidth + x * 2;
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_displayScreen[displayOffset] = color;
|
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_displayScreen[displayOffset + 1] = color;
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displayOffset += _displayWidth;
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_displayScreen[displayOffset] = color;
|
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_displayScreen[displayOffset + 1] = color;
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break;
|
||||
}
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||||
default:
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putScaledPixelOnDisplay(x, actualY, color);
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break;
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||||
}
|
||||
}
|
||||
}
|
||||
|
||||
byte getPixel(byte *screen, int16 x, int16 y) {
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||||
switch (_upscaledHires) {
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||||
case GFX_SCREEN_UPSCALED_480x300: {
|
||||
int offset = ((y * 3) / 2) * _width + ((y * 3) / 2);
|
||||
|
||||
return screen[offset];
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
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return screen[y * _width + x];
|
||||
}
|
||||
|
||||
byte getVisual(int16 x, int16 y) {
|
||||
return getPixel(_visualScreen, x, y);
|
||||
}
|
||||
byte getPriority(int16 x, int16 y) {
|
||||
return getPixel(_priorityScreen, x, y);
|
||||
}
|
||||
byte getControl(int16 x, int16 y) {
|
||||
return getPixel(_controlScreen, x, y);
|
||||
}
|
||||
|
||||
// Vector related public code - in here, so that it can be inlined
|
||||
byte vectorGetPixel(byte *screen, int16 x, int16 y) {
|
||||
return screen[y * _width + x];
|
||||
}
|
||||
|
||||
byte vectorGetVisual(int16 x, int16 y) {
|
||||
return vectorGetPixel(_visualScreen, x, y);
|
||||
}
|
||||
byte vectorGetPriority(int16 x, int16 y) {
|
||||
return vectorGetPixel(_priorityScreen, x, y);
|
||||
}
|
||||
byte vectorGetControl(int16 x, int16 y) {
|
||||
return vectorGetPixel(_controlScreen, x, y);
|
||||
}
|
||||
|
||||
void vectorAdjustCoordinate(int16 *x, int16 *y) {
|
||||
switch (_upscaledHires) {
|
||||
case GFX_SCREEN_UPSCALED_480x300:
|
||||
*x = (*x * 3) / 2;
|
||||
*y = (*y * 3) / 2;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // End of namespace Sci
|
||||
|
||||
#endif // SCI_GRAPHICS_SCREEN_H
|
||||
Reference in New Issue
Block a user