Initial commit
This commit is contained in:
360
engines/sci/graphics/scifont.cpp
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360
engines/sci/graphics/scifont.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "sci/sci.h"
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#include "sci/engine/state.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/scifont.h"
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namespace Sci {
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#ifdef ENABLE_SCI32
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static const byte sci32SystemFont[] = {
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0x00, 0x00, 0x80, 0x00, 0x08, 0x00, 0x06, 0x01,
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0x09, 0x01, 0x0c, 0x01, 0x0f, 0x01, 0x12, 0x01,
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0x15, 0x01, 0x18, 0x01, 0x1b, 0x01, 0x1e, 0x01,
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0x21, 0x01, 0x26, 0x01, 0x29, 0x01, 0x2c, 0x01,
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0x2f, 0x01, 0x32, 0x01, 0x35, 0x01, 0x38, 0x01,
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0x3b, 0x01, 0x3e, 0x01, 0x41, 0x01, 0x44, 0x01,
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0x47, 0x01, 0x4a, 0x01, 0x4d, 0x01, 0x50, 0x01,
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0x53, 0x01, 0x56, 0x01, 0x59, 0x01, 0x5c, 0x01,
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0x5f, 0x01, 0x62, 0x01, 0x65, 0x01, 0x68, 0x01,
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0x71, 0x01, 0x7a, 0x01, 0x83, 0x01, 0x8c, 0x01,
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0x95, 0x01, 0x9e, 0x01, 0xa7, 0x01, 0xb0, 0x01,
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0xb9, 0x01, 0xc2, 0x01, 0xc9, 0x01, 0xd3, 0x01,
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0xdc, 0x01, 0xe5, 0x01, 0xee, 0x01, 0xf7, 0x01,
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0x00, 0x02, 0x09, 0x02, 0x12, 0x02, 0x1b, 0x02,
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0x24, 0x02, 0x2d, 0x02, 0x36, 0x02, 0x3f, 0x02,
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0x48, 0x02, 0x51, 0x02, 0x5a, 0x02, 0x63, 0x02,
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0x6c, 0x02, 0x75, 0x02, 0x7e, 0x02, 0x87, 0x02,
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0x90, 0x02, 0x99, 0x02, 0xa2, 0x02, 0xab, 0x02,
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0xb4, 0x02, 0xbd, 0x02, 0xc6, 0x02, 0xcf, 0x02,
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0xd8, 0x02, 0xe1, 0x02, 0xea, 0x02, 0xf3, 0x02,
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0xfc, 0x02, 0x05, 0x03, 0x0e, 0x03, 0x17, 0x03,
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0x20, 0x03, 0x29, 0x03, 0x32, 0x03, 0x3b, 0x03,
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0x44, 0x03, 0x4d, 0x03, 0x56, 0x03, 0x5f, 0x03,
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0x68, 0x03, 0x71, 0x03, 0x7a, 0x03, 0x83, 0x03,
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0x8c, 0x03, 0x95, 0x03, 0x9e, 0x03, 0xa7, 0x03,
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0xb0, 0x03, 0xb9, 0x03, 0xc2, 0x03, 0xcb, 0x03,
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0xd4, 0x03, 0xdd, 0x03, 0xe6, 0x03, 0xef, 0x03,
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0xf8, 0x03, 0x01, 0x04, 0x0a, 0x04, 0x13, 0x04,
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0x1c, 0x04, 0x25, 0x04, 0x2e, 0x04, 0x37, 0x04,
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0x40, 0x04, 0x49, 0x04, 0x52, 0x04, 0x5b, 0x04,
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0x64, 0x04, 0x6d, 0x04, 0x76, 0x04, 0x7f, 0x04,
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0x88, 0x04, 0x91, 0x04, 0x9b, 0x04, 0xa4, 0x04,
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0xad, 0x04, 0xb6, 0x04, 0xbf, 0x04, 0x02, 0x01,
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0x00, 0x02, 0x01, 0x00, 0x02, 0x01, 0x40, 0x02,
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0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40,
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0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01,
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0x40, 0x13, 0x01, 0x00, 0x00, 0x00, 0x02, 0x01,
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0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02,
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0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40,
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0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01,
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0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02,
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0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40,
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0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01,
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0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02,
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0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40,
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0x04, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x02, 0x07, 0x40, 0x40, 0x40, 0x40, 0x00,
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0x40, 0x00, 0x05, 0x07, 0x50, 0x50, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x06, 0x07, 0x28, 0x7c, 0x28,
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0x28, 0x7c, 0x28, 0x00, 0x04, 0x07, 0x20, 0x30,
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0x40, 0x20, 0x10, 0x60, 0x20, 0x06, 0x07, 0x24,
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0x58, 0x34, 0x28, 0x40, 0x00, 0x00, 0x04, 0x07,
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0x20, 0x30, 0x40, 0x20, 0x40, 0x30, 0x20, 0x03,
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0x07, 0x20, 0x20, 0x40, 0x00, 0x00, 0x00, 0x00,
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0x04, 0x07, 0x10, 0x20, 0x40, 0x40, 0x40, 0x20,
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0x10, 0x04, 0x07, 0x40, 0x20, 0x10, 0x10, 0x10,
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0x20, 0x40, 0x06, 0x05, 0x10, 0x54, 0x38, 0x54,
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0x10, 0x04, 0x08, 0x00, 0x20, 0x20, 0x70, 0x20,
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0x20, 0x00, 0x00, 0x03, 0x07, 0x00, 0x00, 0x00,
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0x00, 0x20, 0x20, 0x40, 0x05, 0x07, 0x00, 0x00,
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0x00, 0x70, 0x00, 0x00, 0x00, 0x04, 0x07, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x05, 0x07,
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0x08, 0x10, 0x10, 0x20, 0x20, 0x40, 0x00, 0x05,
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0x07, 0x30, 0x48, 0x58, 0x68, 0x48, 0x30, 0x00,
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0x05, 0x07, 0x20, 0x60, 0x20, 0x20, 0x20, 0x70,
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0x00, 0x05, 0x07, 0x30, 0x48, 0x08, 0x30, 0x40,
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0x78, 0x00, 0x05, 0x07, 0x70, 0x08, 0x30, 0x08,
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0x08, 0x70, 0x00, 0x05, 0x07, 0x18, 0x28, 0x48,
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0x78, 0x08, 0x08, 0x00, 0x05, 0x07, 0x78, 0x40,
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0x70, 0x08, 0x08, 0x70, 0x00, 0x05, 0x07, 0x30,
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0x40, 0x70, 0x48, 0x48, 0x30, 0x00, 0x05, 0x07,
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0x78, 0x08, 0x10, 0x20, 0x20, 0x20, 0x00, 0x05,
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0x07, 0x30, 0x48, 0x30, 0x48, 0x48, 0x30, 0x00,
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0x05, 0x07, 0x30, 0x48, 0x48, 0x38, 0x08, 0x30,
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0x00, 0x02, 0x07, 0x00, 0x40, 0x00, 0x00, 0x40,
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0x00, 0x00, 0x03, 0x07, 0x00, 0x20, 0x00, 0x00,
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0x20, 0x20, 0x40, 0x04, 0x07, 0x00, 0x10, 0x20,
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0x40, 0x20, 0x10, 0x00, 0x04, 0x07, 0x00, 0x00,
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0x70, 0x00, 0x70, 0x00, 0x00, 0x04, 0x07, 0x00,
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0x40, 0x20, 0x10, 0x20, 0x40, 0x00, 0x04, 0x07,
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0x20, 0x50, 0x10, 0x20, 0x20, 0x00, 0x20, 0x08,
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0x07, 0x1c, 0x2a, 0x55, 0x55, 0x2e, 0x18, 0x00,
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0x05, 0x07, 0x30, 0x48, 0x48, 0x78, 0x48, 0x48,
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0x00, 0x05, 0x07, 0x70, 0x48, 0x70, 0x48, 0x48,
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0x70, 0x00, 0x05, 0x07, 0x30, 0x48, 0x40, 0x40,
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0x48, 0x30, 0x00, 0x05, 0x07, 0x70, 0x48, 0x48,
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0x48, 0x48, 0x70, 0x00, 0x05, 0x07, 0x78, 0x40,
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0x70, 0x40, 0x40, 0x78, 0x00, 0x05, 0x07, 0x78,
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0x40, 0x70, 0x40, 0x40, 0x40, 0x00, 0x05, 0x07,
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0x30, 0x48, 0x40, 0x58, 0x48, 0x30, 0x00, 0x05,
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0x07, 0x48, 0x48, 0x78, 0x48, 0x48, 0x48, 0x00,
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0x04, 0x07, 0x70, 0x20, 0x20, 0x20, 0x20, 0x70,
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0x00, 0x05, 0x07, 0x08, 0x08, 0x08, 0x08, 0x48,
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0x30, 0x00, 0x05, 0x07, 0x48, 0x50, 0x60, 0x50,
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0x48, 0x48, 0x00, 0x05, 0x07, 0x40, 0x40, 0x40,
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0x40, 0x40, 0x78, 0x00, 0x06, 0x07, 0x44, 0x6c,
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0x54, 0x44, 0x44, 0x44, 0x00, 0x06, 0x07, 0x44,
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0x64, 0x54, 0x4c, 0x44, 0x44, 0x00, 0x05, 0x07,
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0x30, 0x48, 0x48, 0x48, 0x48, 0x30, 0x00, 0x05,
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0x07, 0x70, 0x48, 0x48, 0x70, 0x40, 0x40, 0x00,
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0x06, 0x07, 0x30, 0x48, 0x48, 0x48, 0x48, 0x38,
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0x04, 0x05, 0x07, 0x70, 0x48, 0x48, 0x70, 0x48,
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0x48, 0x00, 0x05, 0x07, 0x30, 0x48, 0x20, 0x10,
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0x48, 0x30, 0x00, 0x06, 0x07, 0x7c, 0x10, 0x10,
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0x10, 0x10, 0x10, 0x00, 0x05, 0x07, 0x48, 0x48,
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0x48, 0x48, 0x48, 0x30, 0x00, 0x06, 0x07, 0x44,
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0x44, 0x44, 0x44, 0x28, 0x10, 0x00, 0x06, 0x07,
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0x44, 0x44, 0x44, 0x54, 0x54, 0x28, 0x00, 0x06,
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0x07, 0x44, 0x28, 0x10, 0x10, 0x28, 0x44, 0x00,
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0x06, 0x07, 0x44, 0x44, 0x28, 0x10, 0x10, 0x10,
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0x00, 0x05, 0x07, 0x78, 0x08, 0x10, 0x20, 0x40,
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0x78, 0x00, 0x03, 0x07, 0x60, 0x40, 0x40, 0x40,
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0x40, 0x40, 0x60, 0x05, 0x07, 0x40, 0x20, 0x20,
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0x10, 0x10, 0x08, 0x00, 0x03, 0x07, 0x60, 0x20,
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0x20, 0x20, 0x20, 0x20, 0x60, 0x04, 0x07, 0x20,
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0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x07,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x03,
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0x07, 0x40, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x05, 0x07, 0x00, 0x30, 0x08, 0x38, 0x48, 0x38,
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0x00, 0x05, 0x07, 0x40, 0x40, 0x70, 0x48, 0x48,
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0x70, 0x00, 0x05, 0x07, 0x00, 0x30, 0x48, 0x40,
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0x48, 0x30, 0x00, 0x05, 0x07, 0x08, 0x08, 0x38,
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0x48, 0x48, 0x38, 0x00, 0x05, 0x07, 0x00, 0x30,
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0x48, 0x78, 0x40, 0x38, 0x00, 0x05, 0x07, 0x18,
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0x20, 0x70, 0x20, 0x20, 0x20, 0x00, 0x05, 0x07,
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0x00, 0x30, 0x48, 0x48, 0x38, 0x48, 0x30, 0x05,
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0x07, 0x40, 0x40, 0x50, 0x68, 0x48, 0x48, 0x00,
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0x02, 0x07, 0x40, 0x00, 0x40, 0x40, 0x40, 0x40,
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0x00, 0x04, 0x07, 0x10, 0x00, 0x10, 0x10, 0x10,
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0x10, 0x60, 0x04, 0x07, 0x40, 0x50, 0x50, 0x60,
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0x50, 0x50, 0x00, 0x02, 0x07, 0x40, 0x40, 0x40,
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0x40, 0x40, 0x40, 0x00, 0x06, 0x07, 0x00, 0x68,
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0x54, 0x54, 0x54, 0x54, 0x00, 0x05, 0x07, 0x00,
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0x50, 0x68, 0x48, 0x48, 0x48, 0x00, 0x05, 0x07,
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0x00, 0x30, 0x48, 0x48, 0x48, 0x30, 0x00, 0x05,
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0x07, 0x00, 0x70, 0x48, 0x48, 0x70, 0x40, 0x40,
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0x05, 0x07, 0x00, 0x30, 0x48, 0x48, 0x38, 0x08,
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0x08, 0x05, 0x07, 0x00, 0x58, 0x60, 0x40, 0x40,
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0x40, 0x00, 0x05, 0x07, 0x00, 0x38, 0x40, 0x30,
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0x08, 0x70, 0x00, 0x04, 0x07, 0x20, 0x70, 0x20,
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0x20, 0x20, 0x20, 0x00, 0x05, 0x07, 0x00, 0x48,
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0x48, 0x48, 0x48, 0x38, 0x00, 0x06, 0x07, 0x00,
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0x44, 0x44, 0x44, 0x28, 0x10, 0x00, 0x06, 0x07,
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0x00, 0x54, 0x54, 0x54, 0x54, 0x28, 0x00, 0x05,
|
||||
0x07, 0x00, 0x48, 0x48, 0x30, 0x48, 0x48, 0x00,
|
||||
0x05, 0x07, 0x00, 0x48, 0x48, 0x48, 0x38, 0x08,
|
||||
0x70, 0x05, 0x08, 0x00, 0x78, 0x08, 0x30, 0x40,
|
||||
0x78, 0x00, 0x00, 0x04, 0x07, 0x10, 0x20, 0x20,
|
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0x40, 0x20, 0x20, 0x10, 0x03, 0x07, 0x40, 0x40,
|
||||
0x40, 0x00, 0x40, 0x40, 0x40, 0x04, 0x07, 0x40,
|
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0x20, 0x20, 0x10, 0x20, 0x20, 0x40, 0x05, 0x07,
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0x28, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02,
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0x01, 0x40
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};
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#endif
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GfxFontFromResource::GfxFontFromResource(ResourceManager *resMan, GfxScreen *screen, GuiResourceId resourceId)
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: _resourceId(resourceId), _screen(screen), _resMan(resMan) {
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if (getSciVersion() < SCI_VERSION_2) {
|
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assert(resourceId != -1);
|
||||
}
|
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|
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#ifdef ENABLE_SCI32
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if (getSciVersion() >= SCI_VERSION_2 && resourceId == kSci32SystemFont) {
|
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_resource = nullptr;
|
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_resourceData = SciSpan<const byte>(sci32SystemFont, sizeof(sci32SystemFont), "system font");
|
||||
} else {
|
||||
#endif
|
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// Workaround: lsl1sci mixes its own internal fonts with the global
|
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// SCI ones, so we translate them here, by removing their extra bits
|
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if (!resMan->testResource(ResourceId(kResourceTypeFont, resourceId)))
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resourceId = resourceId & 0x7ff;
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_resource = resMan->findResource(ResourceId(kResourceTypeFont, resourceId), true);
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if (!_resource) {
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error("font resource %d not found", resourceId);
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}
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_resourceData = *_resource;
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#ifdef ENABLE_SCI32
|
||||
}
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||||
#endif
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|
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if (_resource) {
|
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_numChars = _resourceData.getUint16SE32At(2);
|
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_fontHeight = _resourceData.getUint16SE32At(4);
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||||
} else {
|
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_numChars = _resourceData.getUint16LEAt(2);
|
||||
_fontHeight = _resourceData.getUint16LEAt(4);
|
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}
|
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_chars = new Charinfo[_numChars];
|
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// filling info for every char
|
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for (int16 i = 0; i < _numChars; i++) {
|
||||
uint32 charOffsetIndex = 6 + i * 2;
|
||||
if (_resource) {
|
||||
_chars[i].offset = _resourceData.getUint16SE32At(charOffsetIndex);
|
||||
} else {
|
||||
_chars[i].offset = _resourceData.getUint16LEAt(charOffsetIndex);
|
||||
}
|
||||
|
||||
// WORKAROUND: validate the character offset. several fan games have
|
||||
// invalid offsets for character 127. SSCI only uses an offset when
|
||||
// drawing, so it is unaffected as long as the character isn't used.
|
||||
// Fixes LSL2/LSL3 Polish, SQ3 Spanish. Bug #10509
|
||||
if (!(_chars[i].offset + 2 <= (int)_resourceData.size())) {
|
||||
warning("%s glyph %d has invalid offset: %d, resource size: %d",
|
||||
_resourceData.name().c_str(), i, _chars[i].offset, _resourceData.size());
|
||||
|
||||
_chars[i].width = 0;
|
||||
_chars[i].height = 0;
|
||||
_chars[i].offset = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
_chars[i].width = _resourceData.getUint8At(_chars[i].offset);
|
||||
_chars[i].height = _resourceData.getUint8At(_chars[i].offset + 1);
|
||||
}
|
||||
}
|
||||
|
||||
GfxFontFromResource::~GfxFontFromResource() {
|
||||
delete[] _chars;
|
||||
if (_resource) {
|
||||
_resMan->unlockResource(_resource);
|
||||
}
|
||||
}
|
||||
|
||||
GuiResourceId GfxFontFromResource::getResourceId() {
|
||||
return _resourceId;
|
||||
}
|
||||
|
||||
uint8 GfxFontFromResource::getHeight() {
|
||||
return _fontHeight;
|
||||
}
|
||||
|
||||
uint8 GfxFontFromResource::getCharWidth(uint16 chr) {
|
||||
return chr < _numChars ? _chars[chr].width : 0;
|
||||
}
|
||||
|
||||
uint8 GfxFontFromResource::getCharHeight(uint16 chr) {
|
||||
return chr < _numChars ? _chars[chr].height : 0;
|
||||
}
|
||||
|
||||
SciSpan<const byte> GfxFontFromResource::getCharData(uint16 chr) {
|
||||
if (chr >= _numChars) {
|
||||
return SciSpan<const byte>();
|
||||
}
|
||||
|
||||
const uint32 bytesPerRow = (_chars[chr].width + 7) / 8;
|
||||
const uint32 charDataSize = bytesPerRow * _chars[chr].height;
|
||||
return _resourceData.subspan(_chars[chr].offset + 2, charDataSize);
|
||||
}
|
||||
|
||||
void GfxFontFromResource::draw(uint16 chr, int16 top, int16 left, byte color, bool greyedOutput) {
|
||||
if (chr >= _numChars) {
|
||||
// SSCI silently ignores attempts to draw characters that do not exist
|
||||
// in the font; for now, emit warnings if this happens, to learn if
|
||||
// it leads to any bugs
|
||||
warning("%s is missing glyph %d", _resource->name().c_str(), chr);
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure we're comparing against the correct dimensions
|
||||
// If the font we're drawing is already upscaled, make sure we use the full screen width/height
|
||||
uint16 screenWidth = _screen->fontIsUpscaled() ? _screen->getDisplayWidth() : _screen->getWidth();
|
||||
uint16 screenHeight = _screen->fontIsUpscaled() ? _screen->getDisplayHeight() : _screen->getHeight();
|
||||
|
||||
int charWidth = getCharWidth(chr);
|
||||
int charHeight = getCharHeight(chr);
|
||||
byte b = 0, mask = 0xFF;
|
||||
int16 greyedTop = top;
|
||||
|
||||
SciSpan<const byte> charData = getCharData(chr);
|
||||
for (int y = 0; y < charHeight; y++) {
|
||||
if (greyedOutput)
|
||||
mask = ((greyedTop++) % 2) ? 0xAA : 0x55;
|
||||
for (int x = 0; x < charWidth; x++) {
|
||||
if ((x & 7) == 0) // fetching next data byte
|
||||
b = *(charData++) & mask;
|
||||
if (b & 0x80) { // if MSB is set - paint it
|
||||
int screenX = left + x;
|
||||
int screenY = top + y;
|
||||
if (0 <= screenX && screenX < screenWidth && 0 <= screenY && screenY < screenHeight) {
|
||||
_screen->putFontPixel(top, screenX, y, color);
|
||||
} else {
|
||||
warning("%s glyph %d drawn out of bounds: %d, %d", _resource->name().c_str(), chr, screenX, screenY);
|
||||
}
|
||||
}
|
||||
b = b << 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef ENABLE_SCI32
|
||||
void GfxFontFromResource::drawToBuffer(uint16 chr, int16 top, int16 left, byte color, bool greyedOutput, byte *buffer, int16 bufWidth, int16 bufHeight) {
|
||||
if (chr >= _numChars) {
|
||||
// SSCI silently ignores attempts to draw characters that do not exist
|
||||
// in the font; for now, emit warnings if this happens, to learn if
|
||||
// it leads to any bugs
|
||||
warning("%s is missing glyph %d", _resource->name().c_str(), chr);
|
||||
return;
|
||||
}
|
||||
|
||||
int charWidth = getCharWidth(chr);
|
||||
int charHeight = getCharHeight(chr);
|
||||
byte b = 0, mask = 0xFF;
|
||||
int16 greyedTop = top;
|
||||
|
||||
SciSpan<const byte> charData = getCharData(chr);
|
||||
for (int y = 0; y < charHeight; y++) {
|
||||
if (greyedOutput)
|
||||
mask = ((greyedTop++) % 2) ? 0xAA : 0x55;
|
||||
for (int x = 0; x < charWidth; x++) {
|
||||
if ((x & 7) == 0) // fetching next data byte
|
||||
b = *(charData++) & mask;
|
||||
if (b & 0x80) { // if MSB is set - paint it
|
||||
int bufX = left + x;
|
||||
int bufY = top + y;
|
||||
if (0 <= bufX && bufX < bufWidth && 0 <= bufY && bufY < bufHeight) {
|
||||
int offset = bufY * bufWidth + bufX;
|
||||
buffer[offset] = color;
|
||||
} else {
|
||||
warning("%s glyph %d drawn out of bounds: %d, %d", _resource->name().c_str(), chr, bufX, bufY);
|
||||
}
|
||||
}
|
||||
b = b << 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
} // End of namespace Sci
|
||||
Reference in New Issue
Block a user