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engines/sci/graphics/remap.cpp
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98
engines/sci/graphics/remap.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "sci/sci.h"
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#include "sci/graphics/palette16.h"
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#include "sci/graphics/remap.h"
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#include "sci/graphics/screen.h"
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namespace Sci {
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GfxRemap::GfxRemap(GfxPalette *palette)
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: _palette(palette) {
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_remapOn = false;
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resetRemapping();
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}
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byte GfxRemap::remapColor(byte remappedColor, byte screenColor) {
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assert(_remapOn);
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if (_remappingType[remappedColor] == kRemapByRange)
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return _remappingByRange[screenColor];
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else if (_remappingType[remappedColor] == kRemapByPercent)
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return _remappingByPercent[screenColor];
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else
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error("remapColor(): Color %d isn't remapped", remappedColor);
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return 0; // should never reach here
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}
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void GfxRemap::resetRemapping() {
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_remapOn = false;
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_remappingPercentToSet = 0;
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for (int i = 0; i < 256; i++) {
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_remappingType[i] = kRemapNone;
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_remappingByPercent[i] = i;
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_remappingByRange[i] = i;
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}
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}
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void GfxRemap::setRemappingPercent(byte color, byte percent) {
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_remapOn = true;
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// We need to defer the setup of the remapping table every time the screen
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// palette is changed, so that kernelFindColor() can find the correct
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// colors. Set it once here, in case the palette stays the same and update
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// it on each palette change by copySysPaletteToScreen().
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_remappingPercentToSet = percent;
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for (int i = 0; i < 256; i++) {
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byte r = _palette->_sysPalette.colors[i].r * _remappingPercentToSet / 100;
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byte g = _palette->_sysPalette.colors[i].g * _remappingPercentToSet / 100;
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byte b = _palette->_sysPalette.colors[i].b * _remappingPercentToSet / 100;
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_remappingByPercent[i] = _palette->kernelFindColor(r, g, b);
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}
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_remappingType[color] = kRemapByPercent;
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}
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void GfxRemap::setRemappingRange(byte color, byte from, byte to, byte base) {
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_remapOn = true;
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for (int i = from; i <= to; i++) {
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_remappingByRange[i] = i + base;
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}
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_remappingType[color] = kRemapByRange;
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}
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void GfxRemap::updateRemapping() {
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// Check if we need to reset remapping by percent with the new colors.
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if (_remappingPercentToSet) {
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for (int i = 0; i < 256; i++) {
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byte r = _palette->_sysPalette.colors[i].r * _remappingPercentToSet / 100;
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byte g = _palette->_sysPalette.colors[i].g * _remappingPercentToSet / 100;
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byte b = _palette->_sysPalette.colors[i].b * _remappingPercentToSet / 100;
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_remappingByPercent[i] = _palette->kernelFindColor(r, g, b);
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}
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}
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}
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} // End of namespace Sci
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