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engines/sci/graphics/picture.h
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97
engines/sci/graphics/picture.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCI_GRAPHICS_PICTURE_H
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#define SCI_GRAPHICS_PICTURE_H
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#include "sci/util.h"
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namespace Sci {
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#define SCI_PATTERN_CODE_RECTANGLE 0x10
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#define SCI_PATTERN_CODE_USE_TEXTURE 0x20
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#define SCI_PATTERN_CODE_PENSIZE 0x07
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enum {
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SCI_PICTURE_TYPE_REGULAR = 0,
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SCI_PICTURE_TYPE_SCI11 = 1
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};
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class GfxPorts;
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class GfxScreen;
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class GfxPalette;
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class GfxCoordAdjuster16;
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class ResourceManager;
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class Resource;
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/**
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* Picture class, handles loading and displaying of picture resources
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* every picture resource has its own instance of this class
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*/
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class GfxPicture {
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public:
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GfxPicture(ResourceManager *resMan, GfxCoordAdjuster16 *coordAdjuster, GfxPorts *ports, GfxScreen *screen, GfxPalette *palette, GuiResourceId resourceId, bool EGAdrawingVisualize = false);
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~GfxPicture();
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GuiResourceId getResourceId();
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void draw(bool mirroredFlag, bool addToFlag, int16 EGApaletteNo);
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private:
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void initData(GuiResourceId resourceId);
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void drawSci11Vga();
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void drawCelData(const SciSpan<const byte> &inbuffer, int headerPos, int rlePos, int literalPos, int16 drawX, int16 drawY, int16 pictureX, int16 pictureY, bool isEGA);
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void drawVectorData(const SciSpan<const byte> &data);
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bool vectorIsNonOpcode(byte pixel);
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void vectorGetAbsCoords(const SciSpan<const byte> &data, uint &curPos, int16 &x, int16 &y);
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void vectorGetAbsCoordsNoMirror(const SciSpan<const byte> &data, uint &curPos, int16 &x, int16 &y);
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void vectorGetRelCoords(const SciSpan<const byte> &data, uint &curPos, int16 &x, int16 &y);
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void vectorGetRelCoordsMed(const SciSpan<const byte> &data, uint &curPos, int16 &x, int16 &y);
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void vectorGetPatternTexture(const SciSpan<const byte> &data, uint &curPos, int16 pattern_Code, int16 &pattern_Texture);
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void vectorFloodFill(int16 x, int16 y, byte color, byte prio, byte control, bool isEGA);
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void vectorPattern(int16 x, int16 y, byte pic_color, byte pic_priority, byte pic_control, byte code, byte texture);
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void vectorPatternBox(Common::Rect box, Common::Rect clipBox, byte color, byte prio, byte control);
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void vectorPatternTexturedBox(Common::Rect box, Common::Rect clipBox, byte color, byte prio, byte control, byte texture);
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void vectorPatternBoxPixel(int16 x, int16 y, Common::Rect clipBox, byte drawMask, byte color, byte prio, byte control);
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void vectorPatternCircle(Common::Rect box, Common::Rect clipBox, byte size, byte color, byte prio, byte control);
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void vectorPatternTexturedCircle(Common::Rect box, Common::Rect clipBox, byte size, byte color, byte prio, byte control, byte texture);
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ResourceManager *_resMan;
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GfxCoordAdjuster16 *_coordAdjuster;
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GfxPorts *_ports;
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GfxScreen *_screen;
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GfxPalette *_palette;
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int16 _resourceId;
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Resource *_resource;
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int _resourceType;
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bool _mirroredFlag;
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bool _addToFlag;
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int16 _EGApaletteNo;
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byte _priority;
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// If true, we will show the whole EGA drawing process...
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bool _EGAdrawingVisualize;
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};
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} // End of namespace Sci
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#endif // SCI_GRAPHICS_PICTURE_H
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