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engines/sci/graphics/drivers/init.cpp
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168
engines/sci/graphics/drivers/init.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "sci/graphics/drivers/gfxdriver.h"
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#include "sci/sci.h"
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#include "common/config-manager.h"
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#include "common/language.h"
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#include "common/platform.h"
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namespace Sci {
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#define SCI_GFXDRV_DCL1(name) \
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extern GfxDriver *name##Driver_create(int, ...)
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#define SCI_GFXDRV_DCL2(name) \
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extern bool name##Driver_validateMode(Common::Platform); \
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extern GfxDriver *name##Driver_create(int, ...)
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SCI_GFXDRV_DCL1(GfxDefault);
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SCI_GFXDRV_DCL1(UpscaledGfx);
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SCI_GFXDRV_DCL1(PC98Gfx16Colors);
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SCI_GFXDRV_DCL1(WindowsGfx256Colors);
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SCI_GFXDRV_DCL2(SCI1_EGA);
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SCI_GFXDRV_DCL2(SCI1_VGAGreyScale);
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SCI_GFXDRV_DCL2(SCI0_CGA);
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SCI_GFXDRV_DCL2(SCI0_CGABW);
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SCI_GFXDRV_DCL2(SCI0_Hercules);
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SCI_GFXDRV_DCL2(SCI0_PC98Gfx8Colors);
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SCI_GFXDRV_DCL2(SCI1_PC98Gfx8Colors);
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SCI_GFXDRV_DCL2(WindowsGfx16Colors);
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#undef SCI_GFXDRV_DCL1
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#undef SCI_GFXDRV_DCL2
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enum HiresSetting {
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kUnused = -1,
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kDisable = 0,
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kEnable = 1
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};
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struct GfxDriverInfo {
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Common::RenderMode renderMode;
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Common::Platform platform;
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SciVersion versionMin;
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SciVersion versionMax;
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SciGameId gameId;
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Common::Language language;
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HiresSetting hires;
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bool (*validateMode)(Common::Platform);
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GfxDriver *(*createDriver)(int, ...);
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int config;
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};
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#define INITPROCS1(x) nullptr, x##Driver_create
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#define INITPROCS2(x) x##Driver_validateMode, x##Driver_create
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static const GfxDriverInfo _gfxDriverInfos[] = {
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// Selected modes
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{ Common::kRenderEGA, Common::kPlatformUnknown, SCI_VERSION_1_EARLY, SCI_VERSION_1_1, GID_ALL, Common::UNK_LANG, kUnused, INITPROCS2(SCI1_EGA), 0 },
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{ Common::kRenderVGAGrey, Common::kPlatformUnknown, SCI_VERSION_1_EARLY, SCI_VERSION_1_1, GID_ALL, Common::UNK_LANG, kUnused, INITPROCS2(SCI1_VGAGreyScale), 0 },
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{ Common::kRenderCGA, Common::kPlatformUnknown, SCI_VERSION_0_EARLY, SCI_VERSION_1_EGA_ONLY, GID_ALL, Common::UNK_LANG, kUnused, INITPROCS2(SCI0_CGA), 0 },
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{ Common::kRenderCGA_BW, Common::kPlatformUnknown, SCI_VERSION_0_EARLY, SCI_VERSION_1_EGA_ONLY, GID_ALL, Common::UNK_LANG, kUnused, INITPROCS2(SCI0_CGABW), 2 },
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{ Common::kRenderHercA, Common::kPlatformUnknown, SCI_VERSION_0_EARLY, SCI_VERSION_1_EGA_ONLY, GID_ALL, Common::UNK_LANG, kUnused, INITPROCS2(SCI0_Hercules), 0 },
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{ Common::kRenderHercG, Common::kPlatformUnknown, SCI_VERSION_0_EARLY, SCI_VERSION_1_EGA_ONLY, GID_ALL, Common::UNK_LANG, kUnused, INITPROCS2(SCI0_Hercules), 1 },
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{ Common::kRenderPC98_8c, Common::kPlatformUnknown, SCI_VERSION_0_LATE, SCI_VERSION_0_LATE, GID_PQ2, Common::UNK_LANG, kUnused, INITPROCS2(SCI0_PC98Gfx8Colors), 1 },
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{ Common::kRenderPC98_8c, Common::kPlatformUnknown, SCI_VERSION_01, SCI_VERSION_01, GID_ALL, Common::UNK_LANG, kUnused, INITPROCS2(SCI0_PC98Gfx8Colors), 0 },
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{ Common::kRenderPC98_8c, Common::kPlatformUnknown, SCI_VERSION_1_LATE, SCI_VERSION_1_LATE, GID_ALL, Common::UNK_LANG, kUnused, INITPROCS2(SCI1_PC98Gfx8Colors), 0 },
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{ Common::kRenderWin16c, Common::kPlatformUnknown, SCI_VERSION_1_1, SCI_VERSION_1_1, GID_ALL, Common::UNK_LANG, kUnused, INITPROCS2(WindowsGfx16Colors), 0 },
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// Default modes
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{ Common::kRenderDefault, Common::kPlatformPC98, SCI_VERSION_0_LATE, SCI_VERSION_0_LATE, GID_PQ2, Common::UNK_LANG, kUnused, INITPROCS1(PC98Gfx16Colors), 2 },
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{ Common::kRenderDefault, Common::kPlatformPC98, SCI_VERSION_01, SCI_VERSION_01, GID_ALL, Common::UNK_LANG, kUnused, INITPROCS1(PC98Gfx16Colors), 0 },
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{ Common::kRenderDefault, Common::kPlatformPC98, SCI_VERSION_1_EARLY, SCI_VERSION_1_LATE, GID_ALL, Common::UNK_LANG, kUnused, INITPROCS1(PC98Gfx16Colors), 1 },
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{ Common::kRenderDefault, Common::kPlatformWindows, SCI_VERSION_1_1, SCI_VERSION_1_1, GID_ALL, Common::UNK_LANG, kDisable, INITPROCS1(WindowsGfx256Colors), 0 },
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{ Common::kRenderDefault, Common::kPlatformWindows, SCI_VERSION_1_1, SCI_VERSION_1_1, GID_KQ6, Common::UNK_LANG, kEnable, INITPROCS1(WindowsGfx256Colors), 1 },
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{ Common::kRenderDefault, Common::kPlatformDOS, SCI_VERSION_1_1, SCI_VERSION_1_1, GID_KQ6, Common::UNK_LANG, kEnable, INITPROCS1(WindowsGfx256Colors), 1 },
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{ Common::kRenderDefault, Common::kPlatformUnknown, SCI_VERSION_0_EARLY, SCI_VERSION_1_1, GID_ALL, Common::KO_KOR, kUnused, INITPROCS1(UpscaledGfx), 0 },
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{ Common::kRenderDefault, Common::kPlatformUnknown, SCI_VERSION_0_EARLY, SCI_VERSION_0_LATE, GID_ALL, Common::UNK_LANG, kUnused, INITPROCS1(GfxDefault), 0 },
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{ Common::kRenderDefault, Common::kPlatformUnknown, SCI_VERSION_01, SCI_VERSION_1_1, GID_ALL, Common::UNK_LANG, kUnused, INITPROCS1(GfxDefault), 1 }
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};
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#undef INITPROCS1
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#undef INITPROCS2
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} // End of namespace Sci
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namespace SciGfxDriver {
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using namespace Sci;
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Common::RenderMode getRenderMode() {
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// Check if the selected render mode is available for the game. This is quite specific for each game. Sometime it
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// is only EGA, sometimes only CGA b/w without CGA 4 colors, etc. Also set default mode if undithering is enabled.
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bool undither = ConfMan.getBool("disable_dithering");
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Common::RenderMode selectedMode = ConfMan.hasKey("render_mode") ? Common::parseRenderMode(ConfMan.get("render_mode")) : Common::kRenderDefault;
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Common::RenderMode result = selectedMode;
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Common::Language lang = g_sci->getLanguage();
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Common::Platform platform = g_sci->getPlatform();
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SciVersion version = getSciVersion();
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// No extra modes supported for the Korean fan-patched games.
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// Also set default mode if undithering is enabled for a 16 colors game and the render mode is not set to CGA, Hercules
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// or PC-98 8 colors.
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if (lang == Common::KO_KOR || (undither && version <= SCI_VERSION_1_EGA_ONLY && selectedMode != Common::kRenderCGA &&
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selectedMode != Common::kRenderCGA_BW && selectedMode != Common::kRenderHercA && selectedMode != Common::kRenderHercG && selectedMode != Common::kRenderPC98_8c))
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result = Common::kRenderDefault;
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if (result == Common::kRenderDefault)
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return result;
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// Now we just go over the first part of the table and if we find a config for the selected render mode and check
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// if the mode is usable. Otherwise we return the default mode.
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for (const GfxDriverInfo *info = _gfxDriverInfos; info->renderMode != Common::kRenderDefault; ++info) {
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if (info->renderMode == selectedMode && info->versionMin <= version && version <= info->versionMax && (info->gameId == GID_ALL || info->gameId == g_sci->getGameId())
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&& (info->language == Common::UNK_LANG || info->language == lang) && (info->hires == kUnused || (info->hires == kEnable) == g_sci->useHiresGraphics())) {
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result = (info->validateMode == nullptr || info->validateMode(platform)) ? selectedMode : Common::kRenderDefault;
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break;
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}
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}
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return result;
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}
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GfxDriver *create(Common::RenderMode renderMode, int width, int height) {
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GfxDriver *result = nullptr;
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int requestRGB = (int)(ConfMan.hasKey("palette_mods") && ConfMan.getBool("palette_mods")) || (ConfMan.hasKey("rgb_rendering") && ConfMan.getBool("rgb_rendering"));
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SciVersion version = getSciVersion();
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SciGameId gameId = g_sci->getGameId();
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Common::Language lang = g_sci->getLanguage();
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Common::Platform platform = g_sci->getPlatform();
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bool hires = g_sci->useHiresGraphics();
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bool undither = ConfMan.hasKey("disable_dithering") ? ConfMan.getBool("disable_dithering") : false;
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bool winCursors = ConfMan.hasKey("windows_cursors") ? ConfMan.getBool("windows_cursors") : false;
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// If a specific render mode is requested, we try to find a driver that supports it. Otherwise, we try to find a
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// driver that supports the current platform, game and version.
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for (const GfxDriverInfo *info = _gfxDriverInfos; info < &_gfxDriverInfos[ARRAYSIZE(_gfxDriverInfos)]; ++info) {
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if (((info->renderMode == Common::kRenderDefault && (info->platform == Common::kPlatformUnknown || info->platform == platform)) || (renderMode != Common::kRenderDefault && info->renderMode == renderMode))
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&& version >= info->versionMin && version <= info->versionMax && (info->gameId == GID_ALL || info->gameId == gameId) && (info->language == Common::UNK_LANG || info->language == lang) && (info->hires == kUnused || (info->hires == kEnable) == hires)) {
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result = info->createDriver(requestRGB, info->config, width, height, undither, winCursors, hires);
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break;
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}
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}
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return result;
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}
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} // End of namespace SciGfxDriver
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