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engines/sci/graphics/cursor.h
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148
engines/sci/graphics/cursor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCI_GRAPHICS_CURSOR_H
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#define SCI_GRAPHICS_CURSOR_H
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#include "common/array.h"
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#include "common/hashmap.h"
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#include "sci/sci.h"
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#include "sci/graphics/helpers.h"
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#include "sci/util.h"
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namespace Sci {
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enum {
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SCI_CURSOR_SCI0_HEIGHTWIDTH = 16,
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SCI_CURSOR_SCI0_RESOURCESIZE = 68,
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SCI_CURSOR_SCI0_TRANSPARENCYCOLOR = 1,
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SCI_CURSOR_SCI1_GRAY = 7
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};
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class GfxView;
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class GfxPalette;
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typedef Common::HashMap<int, GfxView *> CursorCache;
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struct SciCursorSetPositionWorkarounds {
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SciGameId gameId;
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int16 newPositionY;
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int16 newPositionX;
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int16 rectTop;
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int16 rectLeft;
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int16 rectBottom;
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int16 rectRight;
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};
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class GfxCursor {
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public:
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GfxCursor(ResourceManager *resMan, GfxPalette *palette, GfxScreen *screen, GfxCoordAdjuster16 *coordAdjuster, EventManager *eventMan);
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~GfxCursor();
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void kernelShow();
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void kernelHide();
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bool isVisible();
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void kernelSetShape(GuiResourceId resourceId);
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void kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Common::Point *hotspot);
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void kernelSetMacCursor(GuiResourceId viewNum, int loopNum, int celNum);
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void setPosition(Common::Point pos);
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Common::Point getPosition();
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void refreshPosition();
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/**
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* Removes limit for mouse movement
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*/
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void kernelResetMoveZone();
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/**
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* Limits the mouse movement to a given rectangle.
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*
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* @param[in] rect The rectangle
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*/
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void kernelSetMoveZone(Common::Rect zone);
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/**
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* Creates a dynamic zoom cursor, that is used to zoom on specific parts of the screen,
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* using a separate larger picture. This was only used by two SCI1.1 games, Laura Bow 2
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* (for examining the glyphs), and Freddy Pharkas (for examining the prescription with
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* the whisky glass).
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*
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* In the Mac version of Freddy Pharkas, this was removed completely, and the scene has
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* been redesigned to work without this functionality. There was no version of LB2 for
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* the Macintosh platform.
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*/
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void kernelSetZoomZone(byte multiplier, Common::Rect zone, GuiResourceId viewNum, int loopNum, int celNum, GuiResourceId picNum, byte zoomColor);
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void kernelClearZoomZone();
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void kernelSetPos(Common::Point pos);
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void kernelMoveCursor(Common::Point pos);
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private:
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void purgeCache();
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ResourceManager *_resMan;
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GfxScreen *_screen;
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GfxPalette *_palette;
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GfxCoordAdjuster16 *_coordAdjuster;
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EventManager *_event;
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int _upscaledHires;
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bool _moveZoneActive;
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Common::Rect _moveZone; // Rectangle in which the pointer can move
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bool _zoomZoneActive;
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Common::Rect _zoomZone;
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GfxView *_zoomCursorView;
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byte _zoomCursorLoop;
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byte _zoomCursorCel;
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GfxView *_zoomPicView;
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byte _zoomColor;
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byte _zoomMultiplier;
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Common::SpanOwner<SciSpan<byte> > _cursorSurface;
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CursorCache _cachedCursors;
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bool _isVisible;
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// The Windows CD versions of KQ6, SQ4 and LB2 and the Windows version of
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// Pepper have extra sets of black and white cursors. Some games have one
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// extra set (Pepper, SQ4), some have two extra sets (KQ6, LB2). If one of
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// the kWinCursorBW alternatives is set (from the windows_cursors ini entry)
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// then we use these b/w cursors instead of the DOS color cursors, which
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// are the default in 256 colors mode.
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// The CD version of SQ4 also contains a complete set of silver mouse
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// cursors. If kWinCursorSilver is set (from the silver_cursors ini entry),
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// then we use these instead and replace the game's gold cursors with their
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// silver equivalents.
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enum WinCursorStyle : int {
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kWinCursorStyleDefault = 0,
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kWinCursorStyleBWAlt1,
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kWinCursorStyleBWAlt2,
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kWinCursorStyleSilver
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};
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WinCursorStyle _winCursorStyle;
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};
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} // End of namespace Sci
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#endif // SCI_GRAPHICS_CURSOR_H
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