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engines/sci/engine/kmenu.cpp
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99
engines/sci/engine/kmenu.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "sci/sci.h"
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#include "sci/resource/resource.h"
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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#include "sci/graphics/cursor.h"
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#include "sci/graphics/menu.h"
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#include "sci/graphics/screen.h"
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namespace Sci {
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reg_t kAddMenu(EngineState *s, int argc, reg_t *argv) {
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Common::String title = s->_segMan->getString(argv[0]);
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Common::String content = s->_segMan->getString(argv[1]);
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g_sci->_gfxMenu->kernelAddEntry(title, content, argv[1]);
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return s->r_acc;
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}
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reg_t kSetMenu(EngineState *s, int argc, reg_t *argv) {
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uint16 menuId = argv[0].toUint16() >> 8;
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uint16 itemId = argv[0].toUint16() & 0xFF;
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int argPos = 1;
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while (argPos < argc) {
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uint16 attributeId = argv[argPos].toUint16();
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// Happens in the fanmade game Cascade Quest when loading - bug #5118
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reg_t value = (argPos + 1 < argc) ? argv[argPos + 1] : NULL_REG;
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g_sci->_gfxMenu->kernelSetAttribute(menuId, itemId, attributeId, value);
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argPos += 2;
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}
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return s->r_acc;
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}
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reg_t kGetMenu(EngineState *s, int argc, reg_t *argv) {
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uint16 menuId = argv[0].toUint16() >> 8;
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uint16 itemId = argv[0].toUint16() & 0xFF;
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uint16 attributeId = argv[1].toUint16();
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return g_sci->_gfxMenu->kernelGetAttribute(menuId, itemId, attributeId);
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}
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reg_t kDrawStatus(EngineState *s, int argc, reg_t *argv) {
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reg_t textReference = argv[0];
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Common::String text;
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int16 colorPen = (argc > 1) ? argv[1].toSint16() : 0;
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int16 colorBack = (argc > 2) ? argv[2].toSint16() : g_sci->_gfxScreen->getColorWhite();
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if (!textReference.isNull()) {
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// Sometimes this is called without giving text, if that's the case don't process it.
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text = s->_segMan->getString(textReference);
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if (text == "Replaying sound") {
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// Happens in the fanmade game Cascade Quest when loading - ignore it
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return s->r_acc;
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}
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g_sci->_gfxMenu->kernelDrawStatus(g_sci->strSplit(text.c_str(), nullptr).c_str(), colorPen, colorBack);
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}
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return s->r_acc;
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}
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reg_t kDrawMenuBar(EngineState *s, int argc, reg_t *argv) {
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bool clear = argv[0].isNull() ? true : false;
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g_sci->_gfxMenu->kernelDrawMenuBar(clear);
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return s->r_acc;
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}
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reg_t kMenuSelect(EngineState *s, int argc, reg_t *argv) {
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reg_t eventObject = argv[0];
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bool pauseSound = argc <= 1 || !argv[1].isNull();
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return g_sci->_gfxMenu->kernelSelect(eventObject, pauseSound);
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}
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} // End of namespace Sci
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