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engines/sci/detection_options.h
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296
engines/sci/detection_options.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCI_DETECTION_OPTIONS_H
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#define SCI_DETECTION_OPTIONS_H
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#include "common/translation.h"
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namespace Sci {
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const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_EGA_UNDITHER,
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{
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_s("Skip EGA dithering pass (full color backgrounds)"),
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_s("Skip dithering pass in EGA games, graphics are shown with full colors"),
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"disable_dithering",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_HIGH_RESOLUTION_GRAPHICS,
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{
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_s("Enable high resolution graphics"),
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_s("Enable high resolution graphics/content"),
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"enable_high_resolution_graphics",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_ENABLE_BLACK_LINED_VIDEO,
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{
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_s("Enable black-lined video"),
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_s("Draw black lines over videos to increase their apparent sharpness"),
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"enable_black_lined_video",
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false,
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0,
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0
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}
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},
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#ifdef USE_RGB_COLOR
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{
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GAMEOPTION_HQ_VIDEO,
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{
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_s("Use high-quality video scaling"),
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_s("Use linear interpolation when upscaling videos, where possible"),
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"enable_hq_video",
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true,
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0,
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0
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}
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},
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#endif
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{
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GAMEOPTION_LARRYSCALE,
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{
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_s("Use high-quality \"LarryScale\" cel scaling"),
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_s("Use special cartoon scaler for drawing character sprites"),
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"enable_larryscale",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_PREFER_DIGITAL_SFX,
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{
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_s("Prefer digital sound effects"),
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_s("Prefer digital sound effects instead of synthesized ones"),
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"prefer_digitalsfx",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_ORIGINAL_SAVELOAD,
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{
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_s("Use original save/load screens"),
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_s("Use the original save/load screens instead of the ScummVM ones"),
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"originalsaveload",
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false,
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0,
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0
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}
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},
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// Jones in the Fast Lane - CD audio tracks or resource.snd
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{
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GAMEOPTION_JONES_CDAUDIO,
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{
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_s("Use CD audio"),
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_s("Use CD audio instead of in-game audio, if available"),
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"use_cdaudio",
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true,
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0,
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0
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}
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},
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// KQ5 and KQ6 and SQ4 CD Windows - windows cursors
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{
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GAMEOPTION_WINDOWS_CURSORS,
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{
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_s("Use Windows cursors"),
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_s("Use the Windows cursors (smaller and monochrome) instead of the DOS ones"),
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"windows_cursors",
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false,
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0,
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0
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}
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},
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// SQ4 CD - silver cursors
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{
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GAMEOPTION_SQ4_SILVER_CURSORS,
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{
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_s("Use silver cursors"),
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_s("Use the alternate set of silver cursors instead of the normal golden ones"),
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"silver_cursors",
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false,
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0,
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0
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}
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},
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// Phantasmagoria 2 - content censoring option
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{
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GAMEOPTION_ENABLE_CENSORING,
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{
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_s("Enable content censoring"),
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_s("Enable the game's built-in optional content censoring"),
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"enable_censoring",
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false,
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0,
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0
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}
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},
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// KQ7 - Upscale videos to double their size (The in-game "Full screen" video setting)
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{
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GAMEOPTION_UPSCALE_VIDEOS,
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{
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_s("Upscale videos"),
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_s("Upscale videos to double their size"),
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"enable_video_upscale",
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true,
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0,
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0
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}
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},
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// SCI16 games: use RGB renderer instead of indexed
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{
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GAMEOPTION_RGB_RENDERING,
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{
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_s("Use RGB rendering"),
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_s("Use RGB rendering to improve screen transitions"),
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"rgb_rendering",
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false,
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0,
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0
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}
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},
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// SCI16 games: use custom per-resource palettes to improve visuals
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{
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GAMEOPTION_PALETTE_MODS,
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{
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_s("Use per-resource modified palettes"),
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_s("Use custom per-resource palettes to improve visuals"),
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"palette_mods",
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false,
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0,
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0
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}
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},
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// SQ1: Enable graphics that were disabled for legal reasons
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{
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GAMEOPTION_SQ1_BEARDED_MUSICIANS,
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{
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_s("Enable bearded musicians"),
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_s("Enable graphics that were disabled for legal reasons"),
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"enable_bearded_musicians",
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false,
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0,
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0
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}
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},
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#ifdef USE_TTS
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{
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GAMEOPTION_TTS,
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{
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_s("Enable Text to Speech"),
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_s("Use TTS to read the descriptions (if TTS is available)"),
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"tts_enabled",
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false,
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0,
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0
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}
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},
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#endif
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{
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GAMEOPTION_ENABLE_GMM_SAVE,
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{
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_s("Enable saving via the GMM"),
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_s("Allows saving via the GMM. WARNING: saves created via the GMM may be corrupted and unusable. Use at your own risk!"),
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"gmm_save_enabled",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_GK1_ENABLE_AUDIO_POPFIX,
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{
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_s("Repair speech audio"),
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_s("Detect and attempt to repair overflows in DPCM8 audio, which cause noticeable pops and crackles."),
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"audio_popfix_enabled",
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true,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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const PopUpOptionsMap popUpOptionsList[] = {
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{
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GAMEOPTION_MIDI_MODE,
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_s("MIDI mode:"),
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_s("When using external MIDI devices (e.g. through USB-MIDI), select your device here"),
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"midi_mode",
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kMidiModeStandard,
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{
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{
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_s("Standard (GM / MT-32)"),
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kMidiModeStandard
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},
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{
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_s("Roland D-110 / D-10 / D-20"),
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kMidiModeD110
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},
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{
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_s("Yamaha FB-01"),
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kMidiModeFB01
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},
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{
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_s("Casio MT-540"),
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kMidiModeMT540
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},
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{
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_s("Casio CT-460 / CSM-1"),
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kMidiModeCT460
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},
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POPUP_OPTIONS_ITEMS_TERMINATOR
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}
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},
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POPUP_OPTIONS_TERMINATOR
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};
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} // End of namespace Sci
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#endif
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