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engines/saga2/vpal.h
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102
engines/saga2/vpal.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_VPAL_H
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#define SAGA2_VPAL_H
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#include "saga2/idtypes.h"
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namespace Saga2 {
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// Stores an RGB value
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struct gPaletteEntry {
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uint8 r,
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g,
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b;
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};
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// An entire palette of 256 colors
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struct gPalette {
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gPaletteEntry entry[256];
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void read(Common::InSaveFile *in);
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void write(Common::MemoryWriteStreamDynamic *out);
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};
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typedef gPalette *gPalettePtr;
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/* ===================================================================== *
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Prototypes
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* ===================================================================== */
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void LoadPalette(gPalette &palette);
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int32 ColorDistance(gPaletteEntry &c1, gPaletteEntry &c2);
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void CalcPens(gPalette &, gPaletteEntry *, gPen *, int16, bool);
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class PaletteManager {
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private:
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gPalette _currentPalette;
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gPalette _oldPalette,
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_destPalette,
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_quickPalette;
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int32 _startTime,
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_totalTime;
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public:
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gPalette _newPalette;
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gPalettePtr _midnightPalette,
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_noonPalette,
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_darkPalette;
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uint32 _prevLightLevel;
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PaletteManager();
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//~PaletteManager() {}
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void assertCurrentPalette();
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void loadPalettes();
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void cleanupPalettes();
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void beginFade(gPalettePtr newPalette, int32 fadeDuration);
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bool updatePalette();
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void createPalette(gPalettePtr newP, gPalettePtr srcP, gPalettePtr dstP,
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int32 elapsedTime, int32 totalTime_);
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void setCurrentPalette(gPalettePtr newPal);
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void getCurrentPalette(gPalettePtr pal);
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void initPaletteState();
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void lightsOut();
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void quickSavePalette();
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void quickRestorePalette();
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void savePaletteState(Common::OutSaveFile *outS);
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void loadPaletteState(Common::InSaveFile *in);
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};
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} // end of namespace Saga2
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#endif
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