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engines/saga2/vpage.h
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66
engines/saga2/vpage.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_VPAGE_H
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#define SAGA2_VPAGE_H
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namespace Saga2 {
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class vDisplayPage {
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public:
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virtual ~vDisplayPage() {}
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Point16 _size; // size in pixels
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#if ! defined( USEWINDOWS )
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// inline function to set the bank if needed
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virtual void setWriteBank(uint16) {}
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virtual void setReadBank(uint16) {}
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#endif
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// Basic rectangle drawing function
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virtual void fillRect(Rect16 r, uint8 color);
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// Complement mode drawing function
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virtual void invertRect(Rect16 r, uint8 color);
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// REM: General rectangular display blitting function
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// REM: Special-case blitting functions
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// General-purpose blitting functions to transfer data
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// from svga to offscreen buffer and vice versa
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// (dispRect is the rectangle on the SVGA page, pixPtr
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// is the buffer to transfer the pixels to/from, and
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// pixMod is the line modulus of the buffer.)
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virtual void readPixels(Rect16 &dispRect, uint8 *pixPtr, uint16 pixMod);
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virtual void writePixels(Rect16 dispRect, uint8 *pixPtr, uint16 pixMod);
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virtual void writeTransPixels(Rect16 dispRect, uint8 *pixPtr, uint16 pixMod);
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virtual void writeColorPixels(Rect16 dispRect, uint8 *pixPtr, uint16 pixMod, uint8 color);
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virtual void writeComplementPixels(Rect16 dispRect, uint8 *pixPtr, uint16 pixMod, uint8 color);
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};
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} // end of namespace Saga2
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#endif
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