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engines/saga2/vdraw.h
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65
engines/saga2/vdraw.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_VDRAW_H
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#define SAGA2_VDRAW_H
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#include "saga2/gdraw.h"
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#include "saga2/vpage.h"
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namespace Saga2 {
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class gDisplayPort : public gPort {
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public:
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virtual ~gDisplayPort() {}
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vDisplayPage _protoPage;
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// Lowest-level drawing functions, (virtually) retargeted to
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// call SVGA drawing routines
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void fillRect(const Rect16 r);
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void clear() {
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_protoPage.fillRect(_clip, _fgPen);
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}
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// Blitting functions
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// NOTE: svga port cannot be used a source!!!
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void bltPixels(const gPixelMap &src,
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int src_x, int src_y,
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int dst_x, int dst_y,
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int width, int height);
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// Bresenham line-drawing functions
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void line(int16 x1, int16 y1, int16 x2, int16 y2);
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void scrollPixels(const Rect16 r, int dx, int dy);
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};
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extern vDisplayPage *drawPage;
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} // end of namespace Saga2
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#endif
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