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engines/saga2/tileline.cpp
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92
engines/saga2/tileline.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#include "saga2/saga2.h"
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#include "saga2/tile.h"
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#include "saga2/tileline.h"
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namespace Saga2 {
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void TPTriangle(const TilePoint &tp1, const TilePoint &tp2, const TilePoint &tp3, int16 color) {
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TPLine(tp1, tp2, color);
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TPLine(tp2, tp3, color);
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TPLine(tp3, tp1, color);
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}
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void TPRectangle(const TilePoint &tp1, const TilePoint &tp2, const TilePoint &tp3, const TilePoint &tp4, int16 color) {
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TPLine(tp1, tp2, color);
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TPLine(tp2, tp3, color);
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TPLine(tp3, tp4, color);
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TPLine(tp4, tp1, color);
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}
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void TPCircle(const TilePoint &tp, const int radius, int16 color) {
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TPLine(tp + TilePoint(radius / 1, radius / 2, 0), tp + TilePoint(radius / 2, radius / 1, 0), color);
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TPLine(tp + TilePoint(radius / 2, radius / 1, 0), tp + TilePoint(radius / -2, radius / 1, 0), color);
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TPLine(tp + TilePoint(radius / -2, radius / 1, 0), tp + TilePoint(radius / -1, radius / 2, 0), color);
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TPLine(tp + TilePoint(radius / -1, radius / 2, 0), tp + TilePoint(radius / -1, radius / -2, 0), color);
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TPLine(tp + TilePoint(radius / -1, radius / -2, 0), tp + TilePoint(radius / -2, radius / -1, 0), color);
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TPLine(tp + TilePoint(radius / -2, radius / -1, 0), tp + TilePoint(radius / 2, radius / -1, 0), color);
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TPLine(tp + TilePoint(radius / 2, radius / -1, 0), tp + TilePoint(radius / 1, radius / -2, 0), color);
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TPLine(tp + TilePoint(radius / 1, radius / -2, 0), tp + TilePoint(radius / 1, radius / 2, 0), color);
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}
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// Draw a line in TP space
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void TPLine(const TilePoint &start, const TilePoint &stop) {
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Point16 startPt,
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stopPt;
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TileToScreenCoords(start, startPt);
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TileToScreenCoords(stop, stopPt);
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startPt.x += kTileRectX;
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stopPt.x += kTileRectX;
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startPt.y += kTileRectY;
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stopPt.y += kTileRectY;
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g_vm->_mainPort.setColor(1);
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g_vm->_mainPort.moveTo(startPt);
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g_vm->_mainPort.drawTo(stopPt);
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}
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void TPLine(const TilePoint &start, const TilePoint &stop, int16 color) {
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Point16 startPt,
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stopPt;
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TileToScreenCoords(start, startPt);
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TileToScreenCoords(stop, stopPt);
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startPt.x += kTileRectX;
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stopPt.x += kTileRectX;
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startPt.y += kTileRectY;
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stopPt.y += kTileRectY;
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g_vm->_mainPort.setColor(color);
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g_vm->_mainPort.moveTo(startPt);
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g_vm->_mainPort.drawTo(stopPt);
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}
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} // end of namespace Saga2
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