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engines/saga2/setup.h
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engines/saga2/setup.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_SETUP_H
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#define SAGA2_SETUP_H
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namespace Saga2 {
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struct WindowDecoration;
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//If Defined Then It Will Print Status
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#define WriteStatus
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//Is Combat In Game Or Not
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#define Combat
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//Sets Up Ready Container View
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#define hasReadyContainers
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//If No Ready Containers Then Following Const's not needed
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// enum for the three levels in the trio view
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enum trioViews {
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kTrioTop,
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kTrioMid,
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kTrioBot
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};
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struct ContainerInfo {
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int16 xPos;
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int16 yPos;
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int8 rows;
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int8 cols;
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};
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// these consts are defined in objects.cpp
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// trio ready container consts
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extern const ContainerInfo trioReadyContInfo[];
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// indiv ready container consts
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extern const ContainerInfo indivReadyContInfoTop;
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extern const ContainerInfo indivReadyContInfoBot;
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// char *fileName = "FTA.HRS";
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// char *scriptsName = "SCRIPTS.HRS";
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// char *soundsName = "FTASOUND.HRS";
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// List of decorations for main window
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enum borderIDs {
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kMWBottomBorder = 0,
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kMWTopBorder,
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kMWLeftBorder,
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kMWRightBorder1,
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kMWRightBorder2,
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kMWRightBorder3
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};
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} // end of namespace Saga2
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#endif
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