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engines/saga2/priqueue.h
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131
engines/saga2/priqueue.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_PRIQUEUE_H
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#define SAGA2_PRIQUEUE_H
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namespace Saga2 {
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template <class ITEM, int size>
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class PriorityQueue {
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int16 _tail; // end index of queue
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ITEM _queue[size + 1];
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static int16 parentIndex(int16 index) {
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return index >> 1;
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}
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static int16 child1Index(int16 index) {
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return index << 1;
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}
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static int16 child2Index(int16 index) {
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return (index >> 1) + 1;
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}
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public:
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PriorityQueue() { // constructor
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_tail = 1;
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}
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bool insert(ITEM &newItem); // insert an item
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bool remove(ITEM &result); // remove an item
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void clear() {
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_tail = 1; // clear the queue
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}
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int16 getCount() {
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return _tail - 1;
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}
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};
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// Function to insert an element into the queue
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template <class ITEM, int size>
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bool PriorityQueue<ITEM, size>::insert(ITEM &newItem) {
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int16 index,
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parentIndex,
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newVal = (int)newItem;
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ITEM *qi,
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*parentItem;
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if (_tail >= size + 1) return false;
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for (index = _tail, qi = &_queue[index];
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index > 1;
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index = parentIndex, qi = parentItem) {
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parentIndex = PriorityQueue::parentIndex(index);
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parentItem = &_queue[parentIndex];
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if ((int)*parentItem <= newVal) break;
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*qi = *parentItem;
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}
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*qi = newItem;
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_tail++;
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return true;
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}
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// Function to remove the lowest element from the queue
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template <class ITEM, int size>
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bool PriorityQueue<ITEM, size>::remove(ITEM &result) {
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ITEM *item = &_queue[1],
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*child;
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int16 itemNum = 1,
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childNum,
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tailVal;
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if (_tail <= 1) return false;
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result = *item;
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_tail--;
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tailVal = (int)_queue[_tail];
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for (;;) {
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childNum = child1Index(itemNum);
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if (childNum >= _tail) break;
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child = &_queue[childNum];
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// Select the lowest of the two children
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if (childNum + 1 < _tail
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&& (int)child[0] > (int)child[1]) {
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childNum++;
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child++;
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}
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if ((int)*child >= tailVal) break;
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*item = *child;
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item = child;
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itemNum = childNum;
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}
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if (itemNum != _tail) {
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*item = _queue[_tail];
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}
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return true;
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}
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} // end of namepsace Saga2
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#endif
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