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engines/saga2/oncall.h
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63
engines/saga2/oncall.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_ONCALL_H
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#define SAGA2_ONCALL_H
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namespace Saga2 {
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class HandleArray {
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private:
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Common::Array<byte*> _handles;
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uint32 _tileID;
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byte *(*_loader)(hResID, bool);
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public:
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HandleArray(uint16 size, byte*(*loadfunction)(hResID, bool), uint32 newID) {
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for (int i = 0; i < size; ++i)
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_handles.push_back(nullptr);
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_loader = loadfunction;
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_tileID = newID;
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}
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void flush() {
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for (unsigned int i = 0; i < _handles.size(); ++i) {
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if (_handles[i]) {
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free(_handles[i]);
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_handles[i] = nullptr;
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}
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}
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}
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byte *operator[](uint32 ind) {
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if (_handles[ind])
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return _handles[ind];
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return _handles[ind] = _loader(_tileID + MKTAG(0, 0, 0, ind), false);
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}
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};
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} // end of namespace Saga2
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#endif
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