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engines/saga2/music.h
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78
engines/saga2/music.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Music class
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#ifndef SAGA2_MUSIC_H
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#define SAGA2_MUSIC_H
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#include "audio/mididrv.h"
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#include "audio/mididrv_ms.h"
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#include "audio/midiparser.h"
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#include "audio/mixer.h"
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namespace Saga2 {
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enum MusicFlags {
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MUSIC_NORMAL = 0,
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MUSIC_LOOP = 0x0001
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};
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class Music {
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public:
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Music(hResContext *musicRes);
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~Music();
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bool isPlaying();
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void play(uint32 resourceId, MusicFlags flags = MUSIC_NORMAL);
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void pause();
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void resume();
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void stop();
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void setVolume(int volume);
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int getVolume() { return _currentVolume; }
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bool isAdlib() const { return _driverType == MT_ADLIB; }
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void syncSoundSettings();
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private:
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MidiParser *_parser;
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MidiDriver_Multisource *_driver;
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Audio::SoundHandle _musicHandle;
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uint32 _trackNumber;
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int _currentVolume;
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MusicType _musicType;
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MusicType _driverType;
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hResContext *_musicContext;
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byte *_currentMusicBuffer;
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static void timerCallback(void *refCon);
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void onTimer();
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};
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} // End of namespace Saga2
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#endif
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