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engines/saga2/mouseimg.h
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72
engines/saga2/mouseimg.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_MOUSEIMG_H
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#define SAGA2_MOUSEIMG_H
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namespace Saga2 {
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enum {
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kMouseCloseBx1Image = 0,
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kMouseCloseBx2Image,
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kMouseUsePtrImage,
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kMouseXPointerImage,
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kMouseArrowImage,
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kMouseGrabPtrImage,
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kMouseAttakPtrImage,
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kMouseCenterActorIndicatorImage,
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kMousePgUpImage,
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kMousePgDownImage,
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kMousePgLeftImage,
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kMousePgRightImage,
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kMouseAutoWalkImage,
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kMouseGaugeImage,
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kMouseMax
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};
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extern gStaticImage *mouseCursors[kMouseMax];
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// Set a new image for the mouse pointer
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void setMouseImage(int id, int16 x, int16 y);
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// Set a new image for the mouse pointer
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void setMouseImage(gPixelMap &img, int16 x, int16 y);
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// Set new text for the mouse pointer
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void setMouseText(char *text);
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// Set the gauge value for the mouse pointer (automatically turns
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// gauge on if necessary ).
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void setMouseGauge(int numerator, int denominator);
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// Turn off the gauge on the mouse pointer
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void clearMouseGauge();
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void initCursors();
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void freeCursors();
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} // end of namespace Saga2
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#endif
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