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engines/saga2/mission.h
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128
engines/saga2/mission.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_MISSION_H
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#define SAGA2_MISSION_H
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#include "saga2/objects.h"
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namespace Saga2 {
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// Used to store a record of mission knowledge that
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// has been added to an actor, and will be deleted after
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// the mission is destructed.
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struct KnowledgeID {
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ObjectID id;
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uint16 kID;
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};
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class ActiveMission;
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#include "common/pack-start.h"
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// Mission flags
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enum missionFlags {
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kInUse = (1 << 0) // this mission struct in use
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};
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struct ActiveMissionData {
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// Store the unique ID of this active mission, and the
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// object ID of the generator.
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uint16 missionID; // ID of this instance
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ObjectID generatorID; // ObjectID of generator instance
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uint16 missionScript; // script for this mission
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uint16 missionFlags; // various mission flags
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// Specific variables relating to the mission which can
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// be defined by the script writer.
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uint8 missionVars[32];
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// Record what resources were created for this mission
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ObjectID missionObjectList[32];
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KnowledgeID missionKnowledgeList[32];
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uint16 numObjectIDs,
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numKnowledgeIDs;
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ActiveMission *aMission; // ActiveMission this ActiveMissionData belongs to
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} PACKED_STRUCT;
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#include "common/pack-end.h"
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class ActiveMission {
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friend void initMissions();
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friend void cleanupMissions();
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public:
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ActiveMissionData _data;
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public:
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static ActiveMission *newMission(ObjectID genID, uint16 script);
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static int findMission(ObjectID genID);
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static ActiveMission *missionAddress(int index);
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void read(Common::InSaveFile *in);
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void write(Common::MemoryWriteStreamDynamic *out);
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void cleanup();
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bool spaceForObject() {
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return _data.numObjectIDs < ARRAYSIZE(_data.missionObjectList);
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}
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// Add record of object creation to mission
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bool addObjectID(ObjectID objID);
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// Add record of object creation to mission
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bool removeObjectID(ObjectID objID);
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// Add record of knowledge creation to mission
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bool addKnowledgeID(ObjectID actor, uint16 knowledgeID);
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// Add record of knowledge creation to mission
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bool removeKnowledgeID(ObjectID actor, uint16 knowledgeID);
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int16 getMissionID() {
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return _data.missionID;
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}
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uint16 getScript() {
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return _data.missionScript;
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}
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};
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// Initialize the active mission list
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void initMissions();
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void saveMissions(Common::OutSaveFile *out);
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void loadMissions(Common::InSaveFile *in);
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// Cleanup the active mission list
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inline void cleanupMissions() { /* do nothing */ }
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} // end of namespace Saga2
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#endif
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