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engines/saga2/loadmsg.cpp
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72
engines/saga2/loadmsg.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#include "saga2/saga2.h"
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#include "saga2/detection.h"
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#include "graphics/paletteman.h"
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namespace Saga2 {
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extern uint32 loadingWindowWidth;
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extern uint32 loadingWindowHeight;
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extern uint8 *loadingWindowData;
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extern uint8 *loadingWindowPalette;
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static bool inLoadMode = false;
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void initLoadMode() {
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inLoadMode = true;
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}
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void updateLoadMode() {
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if (g_vm->getGameId() == GID_DINO)
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return; // TODO: Load EXE resources for Dino
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if (inLoadMode) {
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byte normalPalette[768];
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for (int i = 0; i < 256; i++) {
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normalPalette[i * 3 + 0] = loadingWindowPalette[i * 4 + 0];
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normalPalette[i * 3 + 1] = loadingWindowPalette[i * 4 + 1];
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normalPalette[i * 3 + 2] = loadingWindowPalette[i * 4 + 2];
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}
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g_system->getPaletteManager()->setPalette(normalPalette, 0, 256);
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g_system->copyRectToScreen(loadingWindowData, loadingWindowWidth, 0, 0, loadingWindowWidth, loadingWindowHeight);
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}
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}
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void closeLoadMode() {
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inLoadMode = false;
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//blackOut();
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}
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void loadingScreen() {
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initLoadMode();
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updateLoadMode();
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}
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} // end of namespace Saga2
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