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engines/saga2/gpointer.h
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83
engines/saga2/gpointer.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_GPOINTER_H
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#define SAGA2_GPOINTER_H
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#include "saga2/vdraw.h"
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namespace Saga2 {
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class gMousePointer {
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gPixelMap *_pointerImage, // pointer to current mouse image
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_saveMap; // memory to backsave to
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gPort _savePort; // port to save to
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gDisplayPort *_videoPort; // port to render to
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Rect16 _saveExtent; // extent of backsave
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int16 _hideCount; // mouse hiding nesting level
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Point16 _currentPosition, // where real coords are
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_offsetPosition; // center of mouse image
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bool _shown; // mouse currently shown
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void draw();
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void restore();
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public:
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gMousePointer(gDisplayPort &); // constructor
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~gMousePointer(); // destructor
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bool init(Point16 pointerLimits);
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bool init(uint16 xLimit, uint16 yLimit) {
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return init(Point16(xLimit, yLimit));
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}
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void show(); // show the pointer
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void hide(); // hide the pointer
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void show(gPort &port, Rect16 r); // show the pointer
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void hide(gPort &port, Rect16 r); // hide the pointer
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int manditoryShow();
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void move(Point16 pos); // move the pointer
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void setImage(gPixelMap &img, int x, int y); // set the pointer imagery
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bool isShown() {
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return _shown;
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}
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int16 hideDepth() {
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return _hideCount;
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}
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gPixelMap *getImage(Point16 &offset) {
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offset = _offsetPosition;
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return _pointerImage;
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}
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gPixelMap *getImageCurPos(Point16 &curPos) {
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curPos = _currentPosition;
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return _pointerImage;
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}
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gPixelMap *getSaveMap(Rect16 &save) {
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save = _saveExtent;
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return &_saveMap;
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}
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};
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} // end of namespace Saga2
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#endif // SAGA2_POINTER_H
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