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88
engines/saga2/gfx.cpp
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88
engines/saga2/gfx.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "graphics/surface.h"
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#include "saga2/saga2.h"
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#include "saga2/gfx.h"
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namespace Saga2 {
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Renderer::Renderer() {
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for (int i = 0; i < kMaxBackBufferSources; ++i) {
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_savedBackBuffers[i] = nullptr;
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}
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}
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Renderer::~Renderer() {
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for (int i = 0; i < kMaxBackBufferSources; i++) {
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if (_savedBackBuffers[i]) {
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delete[] _savedBackBuffers[i];
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_savedBackBuffers[i] = nullptr;
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}
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}
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}
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void Renderer::saveBackBuffer(BackBufferSource source) {
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if (source >= 0 && source < kMaxBackBufferSources) {
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if (_savedBackBuffers[source])
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removeSavedBackBuffer(source);
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Graphics::Surface *surf = g_system->lockScreen();
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int size = surf->w * surf->h;
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_savedBackBuffers[source] = new byte[size];
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memcpy(_savedBackBuffers[source], surf->getPixels(), size);
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g_system->unlockScreen();
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}
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}
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void Renderer::popSavedBackBuffer(BackBufferSource source) {
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restoreSavedBackBuffer(source);
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removeSavedBackBuffer(source);
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}
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void Renderer::restoreSavedBackBuffer(BackBufferSource source) {
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if (source >= 0 && source < kMaxBackBufferSources) {
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if (_savedBackBuffers[source]) {
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uint w = g_system->getWidth();
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uint h = g_system->getHeight();
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g_system->copyRectToScreen(_savedBackBuffers[source], w, 0, 0, w, h);
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}
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}
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}
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void Renderer::removeSavedBackBuffer(BackBufferSource source) {
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if (source >= 0 && source < kMaxBackBufferSources) {
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if (_savedBackBuffers[source])
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delete[] _savedBackBuffers[source];
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_savedBackBuffers[source] = nullptr;
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}
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}
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bool Renderer::hasSavedBackBuffer(BackBufferSource source) {
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return (source >= 0 && source < kMaxBackBufferSources) && _savedBackBuffers[source];
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}
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} // end of namespace Saga2
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