Initial commit
This commit is contained in:
117
engines/saga2/enchant.h
Normal file
117
engines/saga2/enchant.h
Normal file
@@ -0,0 +1,117 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* Based on the original sources
|
||||
* Faery Tale II -- The Halls of the Dead
|
||||
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
|
||||
*/
|
||||
|
||||
#ifndef SAGA2_ENCHANT_H
|
||||
#define SAGA2_ENCHANT_H
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
// Enchantments for actors
|
||||
enum actorEnchantments {
|
||||
|
||||
// Object-enchantments
|
||||
kEnchNone = 0,
|
||||
kEnchInvisible,
|
||||
|
||||
kEnchWarded,
|
||||
|
||||
// Actor skill boosters
|
||||
kEnchAttackFast,
|
||||
kEnchEnhanceBrawn,
|
||||
kEnchEnhanceAgility,
|
||||
kEnchEnhanceStealth,
|
||||
kEnchEnhanceArmor,
|
||||
kEnchEnhanceHitChance,
|
||||
|
||||
// Actor Immunities
|
||||
kEnchImmunePhysical,
|
||||
kEnchImmuneProjectile,
|
||||
kEnchImmuneHandToHand,
|
||||
kEnchImmuneMagicMissile,
|
||||
kEnchImmuneFire,
|
||||
kEnchImmuneFireMagic,
|
||||
kEnchImmuneLava,
|
||||
kEnchImmuneCold,
|
||||
kEnchImmuneMental,
|
||||
kEnchImmuneDirectMagic,
|
||||
kEnchImmuneLifeDrain,
|
||||
|
||||
// Actor Movement enchantents
|
||||
kEnchLandWalking,
|
||||
kEnchDesolidified,
|
||||
kEnchFloating,
|
||||
kEnchFallSlowly,
|
||||
kEnchLevitating,
|
||||
kEnchWaterWalking,
|
||||
kEnchFlying,
|
||||
|
||||
// Curses
|
||||
kEnchBlind,
|
||||
kEnchPanic,
|
||||
kEnchParalyzed,
|
||||
kEnchMoveFast,
|
||||
kEnchMoveSlow,
|
||||
kEnchAttackSlow,
|
||||
kEnchAsleep,
|
||||
kEnchReduceHitCchance,
|
||||
|
||||
// Changes display algorithms
|
||||
kEnchSoulSight,
|
||||
kEnchClairvoyant,
|
||||
kEnchDetectPoison,
|
||||
|
||||
// Changes NPC behavior
|
||||
kEnchHasNoSmell
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// Iterates through all active enchantments on an object or actor
|
||||
|
||||
class EnchantmentIterator {
|
||||
ObjectID _nextID; // Pointer to ID of next object.
|
||||
|
||||
public:
|
||||
GameObject *_baseObject, // Base obj we're searching for enchantments
|
||||
*_wornObject; // An object 'worn' by the base object.
|
||||
|
||||
// Constructor
|
||||
EnchantmentIterator(GameObject *container);
|
||||
|
||||
// Iteration function
|
||||
ObjectID first(GameObject **obj);
|
||||
ObjectID next(GameObject **obj);
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// Global Enchantments
|
||||
|
||||
enum worldEnchantments {
|
||||
kWETimeStop = 0,
|
||||
kWECount
|
||||
};
|
||||
|
||||
} // end of namespace Saga2
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user