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engines/saga2/display.h
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93
engines/saga2/display.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_DISPLAY_H
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#define SAGA2_DISPLAY_H
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namespace Saga2 {
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/* ===================================================================== *
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Types
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* ===================================================================== */
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enum DisplayDisabledBecause {
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kDisGameNotInitialized = 1 << 0,
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kDisPlayingVideo = 1 << 1,
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kDisGraphicsInit = 1 << 2,
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kDisGameSuspended = 1 << 3,
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kDisGameEnded = 1 << 4
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};
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/* ===================================================================== *
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Prototypes
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* ===================================================================== */
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void endGame();
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// ------------------------------------------------------------------------
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// Display initialization
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void niceScreenStartup();
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void initBackPanel();
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// ------------------------------------------------------------------------
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// Display disable flags
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void displayEnable(DisplayDisabledBecause reason, bool onOff = true);
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bool displayEnabled(uint32 mask = 0xFFFFFFFF);
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bool displayOkay();
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void mainEnable();
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void mainDisable();
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inline void displayDisable(DisplayDisabledBecause reason, bool onOff = false) {
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displayEnable(reason, onOff);
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}
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// ------------------------------------------------------------------------
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// palette changes can be disabled
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void enablePaletteChanges();
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void disablePaletteChanges();
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bool paletteChangesEnabled();
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// ------------------------------------------------------------------------
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// Screen refreshes
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void delayedDisplayEnable();
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void externalPaletteIntrusion();
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void reDrawScreen();
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void showLoadMessage();
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// ------------------------------------------------------------------------
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// Video mode save and restore for videos
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void pushVidState();
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void popVidState();
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// ------------------------------------------------------------------------
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// The display may be disabled for several reasons these track them
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void blackOut();
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} // end of namespace Saga2
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#endif //DISPLAY_H
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