Initial commit
This commit is contained in:
284
engines/saga2/display.cpp
Normal file
284
engines/saga2/display.cpp
Normal file
@@ -0,0 +1,284 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* Based on the original sources
|
||||
* Faery Tale II -- The Halls of the Dead
|
||||
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
|
||||
*/
|
||||
|
||||
#include "common/config-manager.h"
|
||||
|
||||
#include "saga2/saga2.h"
|
||||
#include "saga2/display.h"
|
||||
#include "saga2/intrface.h"
|
||||
#include "saga2/loadmsg.h"
|
||||
#include "saga2/grabinfo.h"
|
||||
#include "saga2/vpal.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
extern bool delayReDraw;
|
||||
extern BackWindow *mainWindow; // main window...
|
||||
|
||||
/* ===================================================================== *
|
||||
Globals
|
||||
* ===================================================================== */
|
||||
|
||||
bool paletteMayHaveChanged = false;
|
||||
|
||||
|
||||
/* ===================================================================== *
|
||||
Locals
|
||||
* ===================================================================== */
|
||||
|
||||
static uint32 displayStatus = kDisGraphicsInit;
|
||||
static bool paletteSuspendFlag = false;
|
||||
|
||||
|
||||
/* ===================================================================== *
|
||||
Prototypes
|
||||
* ===================================================================== */
|
||||
|
||||
void localCursorOn();
|
||||
void localCursorOff();
|
||||
void resetInputDevices();
|
||||
APPFUNC(cmdWindowFunc); // main window event handler
|
||||
static void switchOn();
|
||||
static void switchOff();
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// end game (normally)
|
||||
|
||||
void endGame() {
|
||||
blackOut();
|
||||
displayDisable(kDisGameEnded);
|
||||
g_vm->_gameRunning = false;
|
||||
}
|
||||
|
||||
|
||||
/* ===================================================================== *
|
||||
Display initialization
|
||||
* ===================================================================== */
|
||||
void dayNightUpdate();
|
||||
void fadeUp();
|
||||
void displayUpdate();
|
||||
void drawMainDisplay();
|
||||
|
||||
void niceScreenStartup() {
|
||||
if (ConfMan.hasKey("save_slot")) {
|
||||
cleanupGameState();
|
||||
loadSavedGameState(ConfMan.getInt("save_slot"));
|
||||
|
||||
if (GameMode::_newmodeFlag)
|
||||
GameMode::update();
|
||||
updateActiveRegions();
|
||||
}
|
||||
|
||||
blackOut();
|
||||
disablePaletteChanges();
|
||||
mainEnable();
|
||||
closeLoadMode();
|
||||
g_vm->_pointer->move(Point16(320, 240));
|
||||
//g_vm->_pointer->hide();
|
||||
enablePaletteChanges();
|
||||
displayUpdate();
|
||||
dayNightUpdate();
|
||||
fadeUp();
|
||||
g_vm->_pointer->manditoryShow(); // hide mouse pointer
|
||||
reDrawScreen();
|
||||
//g_vm->_pointer->show();
|
||||
updateAllUserControls();
|
||||
reDrawScreen();
|
||||
g_vm->_mouseInfo->replaceObject();
|
||||
g_vm->_mouseInfo->clearGauge();
|
||||
g_vm->_mouseInfo->setText(nullptr);
|
||||
g_vm->_mouseInfo->setIntent(GrabInfo::kIntWalkTo);
|
||||
resetInputDevices();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// backbuffer startup
|
||||
|
||||
void initBackPanel() {
|
||||
if (mainWindow)
|
||||
return;
|
||||
|
||||
mainWindow = new BackWindow(
|
||||
Rect16(0, 0, kScreenWidth, kScreenHeight),
|
||||
0,
|
||||
cmdWindowFunc);
|
||||
if (mainWindow == nullptr)
|
||||
error("Error initializing the back panel");
|
||||
}
|
||||
|
||||
/* ===================================================================== *
|
||||
Display disable flags
|
||||
* ===================================================================== */
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// enable / disable blitting
|
||||
|
||||
void displayEnable(DisplayDisabledBecause reason, bool onOff) {
|
||||
bool prev = displayEnabled();
|
||||
if (!onOff)
|
||||
displayStatus |= reason;
|
||||
else
|
||||
displayStatus &= (~reason);
|
||||
if (prev != displayEnabled()) {
|
||||
if (displayEnabled())
|
||||
switchOn();
|
||||
else
|
||||
switchOff();
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// This is a check to see if blitting is enabled
|
||||
|
||||
bool displayEnabled(uint32 mask) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool displayOkay() {
|
||||
return displayEnabled();
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// Main on/off swiotch for display
|
||||
|
||||
void mainEnable() {
|
||||
displayEnable(kDisGameNotInitialized);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// This is a check to see if blitting is enabled
|
||||
|
||||
void mainDisable() {
|
||||
displayDisable(kDisGameNotInitialized);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// On/Off hooks
|
||||
|
||||
static void switchOn() {
|
||||
enableUserControls();
|
||||
}
|
||||
|
||||
static void switchOff() {
|
||||
disableUserControls();
|
||||
}
|
||||
|
||||
/* ===================================================================== *
|
||||
Palette disable hooks
|
||||
* ===================================================================== */
|
||||
|
||||
void enablePaletteChanges() {
|
||||
paletteSuspendFlag = false;
|
||||
paletteMayHaveChanged = true;
|
||||
}
|
||||
|
||||
void disablePaletteChanges() {
|
||||
paletteSuspendFlag = true;
|
||||
}
|
||||
|
||||
bool paletteChangesEnabled() {
|
||||
return !paletteSuspendFlag;
|
||||
}
|
||||
|
||||
|
||||
/* ===================================================================== *
|
||||
Refresh
|
||||
* ===================================================================== */
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// notice that screen may be dirty
|
||||
|
||||
void delayedDisplayEnable() {
|
||||
delayReDraw = false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// notice that palette may be dirty
|
||||
|
||||
void externalPaletteIntrusion() {
|
||||
paletteMayHaveChanged = true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// force a full screen redraw
|
||||
|
||||
void reDrawScreen() {
|
||||
//dispMM("refresh");
|
||||
Rect16 r = Rect16(0, 0, 640, 480);
|
||||
if (mainWindow && displayEnabled()) {
|
||||
//updateAllUserControls();
|
||||
drawMainDisplay();
|
||||
mainWindow->invalidate(&r);
|
||||
delayReDraw = false;
|
||||
if (paletteMayHaveChanged) {
|
||||
paletteMayHaveChanged = false;
|
||||
g_vm->_pal->assertCurrentPalette();
|
||||
paletteMayHaveChanged = false;
|
||||
}
|
||||
} else
|
||||
delayReDraw = true;
|
||||
//mainWindow->invalidate(r);
|
||||
}
|
||||
|
||||
|
||||
/* ===================================================================== *
|
||||
Clear screen
|
||||
* ===================================================================== */
|
||||
|
||||
void blackOut() {
|
||||
g_vm->_mainPort._drawMode = kDrawModeReplace;
|
||||
g_vm->_mainPort.setColor(0); // fill screen with color
|
||||
g_vm->_mainPort.fillRect(Rect16(0, 0, 640, 480));
|
||||
g_vm->_pal->lightsOut();
|
||||
}
|
||||
|
||||
|
||||
/* ===================================================================== *
|
||||
Loading screen
|
||||
* ===================================================================== */
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// enable / disable blitting
|
||||
|
||||
void showLoadMessage() {
|
||||
uint32 saved = displayStatus;
|
||||
displayStatus = 0;
|
||||
loadingScreen();
|
||||
displayStatus = saved;
|
||||
}
|
||||
|
||||
|
||||
/* ===================================================================== *
|
||||
Video mode save and restore for videos
|
||||
* ===================================================================== */
|
||||
|
||||
void pushVidState() {
|
||||
}
|
||||
|
||||
void popVidState() {
|
||||
}
|
||||
|
||||
} // end of namespace Saga2
|
||||
Reference in New Issue
Block a user