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engines/saga2/detection.h
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engines/saga2/detection.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SAGA2_DETECTION_H
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#define SAGA2_DETECTION_H
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namespace Saga2 {
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enum GameIds {
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GID_DINO,
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GID_FTA2
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};
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enum GameFileTypes {
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GAME_RESOURCEFILE = 1 << 0, // Game resources
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GAME_SCRIPTFILE = 1 << 1, // Game scripts
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GAME_SOUNDFILE = 1 << 2, // SFX, voices and MIDI music
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GAME_VOICEFILE = 1 << 3, // Voices
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GAME_IMAGEFILE = 1 << 4, // Game images
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GAME_OBJRESOURCEFILE = 1 << 5, // Game object data
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GAME_EXECUTABLE = 1 << 6
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};
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struct SAGA2GameDescription {
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AD_GAME_DESCRIPTION_HELPERS(desc);
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ADGameDescription desc;
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int gameId;
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};
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} // End of namespace Saga2
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#endif // SAGA2_DETECTION_H
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